Full Swing Full Swing Lv. 13

Widely swings a two-handed weapon to attack nearby enemies with 1649 Power added to P. Atk. Requires a two-handed sword/two-handed blunt to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.

Type Active (attack)
Uses 110 MP
Cooldown Time 11 sec.
Can it be used at the Olympiad? Yes
Trait trait_none
Full Swing Full Swing Lv. 1 Widely swings a two-handed weapon to attack nearby enemies with 893 Power added to P. Atk. Requires a two-handed sword/two-handed blunt to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
Full Swing Full Swing Lv. 2 Widely swings a two-handed weapon to attack nearby enemies with 945 Power added to P. Atk. Requires a two-handed sword/two-handed blunt to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
Full Swing Full Swing Lv. 3 Widely swings a two-handed weapon to attack nearby enemies with 998 Power added to P. Atk. Requires a two-handed sword/two-handed blunt to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
Full Swing Full Swing Lv. 4 Widely swings a two-handed weapon to attack nearby enemies with 1054 Power added to P. Atk. Requires a two-handed sword/two-handed blunt to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
Full Swing Full Swing Lv. 5 Widely swings a two-handed weapon to attack nearby enemies with 1112 Power added to P. Atk. Requires a two-handed sword/two-handed blunt to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
Full Swing Full Swing Lv. 6 Widely swings a two-handed weapon to attack nearby enemies with 1172 Power added to P. Atk. Requires a two-handed sword/two-handed blunt to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
Full Swing Full Swing Lv. 7 Widely swings a two-handed weapon to attack nearby enemies with 1234 Power added to P. Atk. Requires a two-handed sword/two-handed blunt to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
Full Swing Full Swing Lv. 8 Widely swings a two-handed weapon to attack nearby enemies with 1298 Power added to P. Atk. Requires a two-handed sword/two-handed blunt to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
Full Swing Full Swing Lv. 9 Widely swings a two-handed weapon to attack nearby enemies with 1365 Power added to P. Atk. Requires a two-handed sword/two-handed blunt to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
Full Swing Full Swing Lv. 10 Widely swings a two-handed weapon to attack nearby enemies with 1433 Power added to P. Atk. Requires a two-handed sword/two-handed blunt to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
Full Swing Full Swing Lv. 11 Widely swings a two-handed weapon to attack nearby enemies with 1503 Power added to P. Atk. Requires a two-handed sword/two-handed blunt to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
Full Swing Full Swing Lv. 12 Widely swings a two-handed weapon to attack nearby enemies with 1575 Power added to P. Atk. Requires a two-handed sword/two-handed blunt to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
Full Swing Full Swing Lv. 13 [selected] Widely swings a two-handed weapon to attack nearby enemies with 1649 Power added to P. Atk. Requires a two-handed sword/two-handed blunt to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
Full Swing Full Swing Lv. 14 Widely swings a two-handed weapon to attack nearby enemies with 1725 Power added to P. Atk. Requires a two-handed sword/two-handed blunt to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
Full Swing Full Swing Lv. 15 Widely swings a two-handed weapon to attack nearby enemies with 1803 Power added to P. Atk. Requires a two-handed sword/two-handed blunt to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
Full Swing Full Swing Lv. 16 Widely swings a two-handed weapon to attack nearby enemies with 1882 Power added to P. Atk. Requires a two-handed sword/two-handed blunt to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
Full Swing Full Swing Lv. 17 Widely swings a two-handed weapon to attack nearby enemies with 1963 Power added to P. Atk. Requires a two-handed sword/two-handed blunt to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
Full Swing Full Swing Lv. 18 Widely swings a two-handed weapon to attack nearby enemies with 2045 Power added to P. Atk. Requires a two-handed sword/two-handed blunt to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
Full Swing Full Swing Lv. 19 Widely swings a two-handed weapon to attack nearby enemies with 2129 Power added to P. Atk. Requires a two-handed sword/two-handed blunt to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
Full Swing Full Swing Lv. 20 Widely swings a two-handed weapon to attack nearby enemies with 2214 Power added to P. Atk. Requires a two-handed sword/two-handed blunt to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
Full Swing Full Swing Lv. 21 Widely swings a two-handed weapon to attack nearby enemies with 2301 Power added to P. Atk. Requires a two-handed sword/two-handed blunt to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
Full Swing Full Swing Lv. 22 Widely swings a two-handed weapon to attack nearby enemies with 2388 Power added to P. Atk. Requires a two-handed sword/two-handed blunt to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
Full Swing Full Swing Lv. 23 Widely swings a two-handed weapon to attack nearby enemies with 2476 Power added to P. Atk. Requires a two-handed sword/two-handed blunt to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
Full Swing Full Swing Lv. 24 Widely swings a two-handed weapon to attack nearby enemies with 2565 Power added to P. Atk. Requires a two-handed sword/two-handed blunt to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
Full Swing Full Swing Lv. 25 Widely swings a two-handed weapon to attack nearby enemies with 2655 Power added to P. Atk. Requires a two-handed sword/two-handed blunt to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
Full Swing Full Swing Lv. 26 Widely swings a two-handed weapon to attack nearby enemies with 2745 Power added to P. Atk. Requires a two-handed sword/two-handed blunt to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
Full Swing Full Swing Lv. 27 Widely swings a two-handed weapon to attack nearby enemies with 2836 Power added to P. Atk. Requires a two-handed sword/two-handed blunt to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
Full Swing Full Swing Lv. 28 Widely swings a two-handed weapon to attack nearby enemies with 2927 Power added to P. Atk. Requires a two-handed sword/two-handed blunt to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
Full Swing Full Swing Lv. 29 Widely swings a two-handed weapon to attack nearby enemies with 3018 Power added to P. Atk. Requires a two-handed sword/two-handed blunt to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
Full Swing Full Swing Lv. 30 Widely swings a two-handed weapon to attack nearby enemies with 3108 Power added to P. Atk. Requires a two-handed sword/two-handed blunt to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
Full Swing Full Swing Lv. 31 Widely swings a two-handed weapon to attack nearby enemies with 3198 Power added to P. Atk. Requires a two-handed sword/two-handed blunt to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
Full Swing Full Swing Lv. 32 Widely swings a two-handed weapon to attack nearby enemies with 3288 Power added to P. Atk. Requires a two-handed sword/two-handed blunt to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
Full Swing Full Swing Lv. 33 Widely swings a two-handed weapon to attack nearby enemies with 3376 Power added to P. Atk. Requires a two-handed sword/two-handed blunt to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
Full Swing Full Swing Lv. 34 Widely swings a two-handed weapon to attack nearby enemies with 3464 Power added to P. Atk. Requires a two-handed sword/two-handed blunt to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
Full Swing Full Swing Lv. 35 Widely swings a two-handed weapon to attack nearby enemies with 3551 Power added to P. Atk. Requires a two-handed sword/two-handed blunt to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
Full Swing Full Swing Lv. 36 Widely swings a two-handed weapon to attack nearby enemies with 3636 Power added to P. Atk. Requires a two-handed sword/two-handed blunt to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
Full Swing Full Swing Lv. 37 Widely swings a two-handed weapon to attack nearby enemies with 3720 Power added to P. Atk. Requires a two-handed sword/two-handed blunt to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
Full Swing Full Swing Lv. 38 Widely swings a two-handed weapon to attack nearby enemies with 3801 Power added to P. Atk. Requires a two-handed sword/two-handed blunt to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
Full Swing Full Swing Lv. 39 Widely swings a two-handed weapon to attack nearby enemies with 3881 Power added to P. Atk. Requires a two-handed sword/two-handed blunt to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
Full Swing Full Swing Lv. 40 Widely swings a two-handed weapon to attack nearby enemies with 3959 Power added to P. Atk. Requires a two-handed sword/two-handed blunt to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
Full Swing Full Swing Lv. 41 Widely swings a two-handed weapon to attack nearby enemies with 4034 Power added to P. Atk. Requires a two-handed sword/two-handed blunt to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
Full Swing Full Swing Lv. 42 Widely swings a two-handed weapon to attack nearby enemies with 4107 Power added to P. Atk. Requires a two-handed sword/two-handed blunt to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
Full Swing Full Swing Lv. 43 Widely swings a two-handed weapon to attack nearby enemies with 4176 Power added to P. Atk. Requires a two-handed sword/two-handed blunt to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.