Initiates a deadly game of chance. Requires a crossbow. Consumes 1 Special Bolt. Can be used when HP is under 10%. Lethal Strike is possible.
Type | Active (attack) |
Uses | 212 MP , Special Bolt, 1 pcs |
Cooldown Time | 150 sec. |
Can it be used at the Olympiad? | No |
Trait | trait_death |
Range of use | 900 (1400) |
Available for | Arbalester Lv. 70 |
Deadly Roulette Lv. 1 | Initiates a deadly game of chance. Requires a crossbow. Consumes 1 Special Bolt. Can be used when HP is under 10%. Lethal Strike is possible. |
Deadly Roulette Lv. 2 | Initiates a deadly game of chance. Requires a crossbow. Consumes 1 Special Bolt. Can be used when HP is under 10%. Lethal Strike is possible. |
Deadly Roulette Lv. 3 [selected] | Initiates a deadly game of chance. Requires a crossbow. Consumes 1 Special Bolt. Can be used when HP is under 10%. Lethal Strike is possible. |
Deadly Roulette Lv. 4 | Initiates a deadly game of chance. Requires a crossbow. Consumes 1 Special Bolt. Can be used when HP is under 10%. Lethal Strike is possible. |
Deadly Roulette Lv. 5 | Initiates a deadly game of chance. Requires a crossbow. Consumes 1 Special Bolt. Can be used when HP is under 10%. Lethal Strike is possible. |
Deadly Roulette +1 Power | Maximizes the skill's effect. Strengthens the effect. |
Deadly Roulette +2 Power | Increases effectiveness. |
Deadly Roulette +3 Power | Increases effectiveness. |
Deadly Roulette +4 Power | Increases effectiveness. |
Deadly Roulette +5 Power | Increases effectiveness. |
Deadly Roulette +6 Power | Increases effectiveness. |
Deadly Roulette +7 Power | Increases effectiveness. |
Deadly Roulette +8 Power | Increases effectiveness. |
Deadly Roulette +9 Power | Increases effectiveness. |
Deadly Roulette +10 Power | Increases effectiveness. |
Deadly Roulette +11 Power | Increases effectiveness. |
Deadly Roulette +12 Power | Increases effectiveness. |
Deadly Roulette +13 Power | Increases effectiveness. |
Deadly Roulette +14 Power | Increases effectiveness. |
Deadly Roulette +15 Power | Increases effectiveness. |
Deadly Roulette +16 Power | Increases effectiveness. |
Deadly Roulette +17 Power | Increases effectiveness. |
Deadly Roulette +18 Power | Increases effectiveness. |
Deadly Roulette +19 Power | Increases effectiveness. |
Deadly Roulette +20 Power | Increases effectiveness. |
Deadly Roulette +21 Power | Increases effectiveness. |
Deadly Roulette +22 Power | Increases effectiveness. |
Deadly Roulette +23 Power | Increases effectiveness. |
Deadly Roulette +24 Power | Increases effectiveness. |
Deadly Roulette +25 Power | Increases effectiveness. |
Deadly Roulette +26 Power | Increases effectiveness. |
Deadly Roulette +27 Power | Increases effectiveness. |
Deadly Roulette +28 Power | Increases effectiveness. |
Deadly Roulette +29 Power | Increases effectiveness. |
Deadly Roulette +30 Power | Increases effectiveness. |
Deadly Roulette +1 Cost | Maximizes the skill's efficiency. Decreases MP consumption. |
Deadly Roulette +2 Cost | Decreases MP consumption. |
Deadly Roulette +3 Cost | Decreases MP consumption. |
Deadly Roulette +4 Cost | Decreases MP consumption. |
Deadly Roulette +5 Cost | Decreases MP consumption. |
Deadly Roulette +6 Cost | Decreases MP consumption. |
Deadly Roulette +7 Cost | Decreases MP consumption. |
Deadly Roulette +8 Cost | Decreases MP consumption. |
Deadly Roulette +9 Cost | Decreases MP consumption. |
Deadly Roulette +10 Cost | Decreases MP consumption. |
Deadly Roulette +11 Cost | Decreases MP consumption. |
Deadly Roulette +12 Cost | Decreases MP consumption. |
Deadly Roulette +13 Cost | Decreases MP consumption. |
Deadly Roulette +14 Cost | Decreases MP consumption. |
Deadly Roulette +15 Cost | Decreases MP consumption. |
Deadly Roulette +16 Cost | Decreases MP consumption. |
Deadly Roulette +17 Cost | Decreases MP consumption. |
Deadly Roulette +18 Cost | Decreases MP consumption. |
Deadly Roulette +19 Cost | Decreases MP consumption. |
Deadly Roulette +20 Cost | Decreases MP consumption. |
Deadly Roulette +21 Cost | Decreases MP consumption. |
Deadly Roulette +22 Cost | Decreases MP consumption. |
Deadly Roulette +23 Cost | Decreases MP consumption. |
Deadly Roulette +24 Cost | Decreases MP consumption. |
Deadly Roulette +25 Cost | Decreases MP consumption. |
Deadly Roulette +26 Cost | Decreases MP consumption. |
Deadly Roulette +27 Cost | Decreases MP consumption. |
Deadly Roulette +28 Cost | Decreases MP consumption. |
Deadly Roulette +29 Cost | Decreases MP consumption. |
Deadly Roulette +30 Cost | Decreases MP consumption. |