Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage.
Type | Active (attack) |
Uses | 404 MP |
Cooldown Time | 6 sec. |
Can it be used at the Olympiad? | No |
Attribute | Water, 22 |
Trait | trait_none |
Range of use | 500 (1000) |
Available for | Arbalester Lv. 74 |
Rising Shot Lv. 1 | Supplements user's P. Atk. with 350 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. |
Rising Shot Lv. 2 | Supplements user's P. Atk. with 370 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. |
Rising Shot Lv. 3 | Supplements user's P. Atk. with 391 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. |
Rising Shot Lv. 4 | Supplements user's P. Atk. with 412 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. |
Rising Shot Lv. 5 | Supplements user's P. Atk. with 434 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. |
Rising Shot Lv. 6 | Supplements user's P. Atk. with 457 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. |
Rising Shot Lv. 7 | Supplements user's P. Atk. with 481 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. |
Rising Shot Lv. 8 | Supplements user's P. Atk. with 506 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. |
Rising Shot Lv. 9 | Supplements user's P. Atk. with 531 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. |
Rising Shot Lv. 10 | Supplements user's P. Atk. with 557 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. |
Rising Shot Lv. 11 | Supplements user's P. Atk. with 584 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. |
Rising Shot Lv. 12 | Supplements user's P. Atk. with 611 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. |
Rising Shot Lv. 13 | Supplements user's P. Atk. with 639 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. |
Rising Shot Lv. 14 | Supplements user's P. Atk. with 668 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. |
Rising Shot Lv. 15 | Supplements user's P. Atk. with 697 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. |
Rising Shot Lv. 16 | Supplements user's P. Atk. with 727 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. |
Rising Shot Lv. 17 | Supplements user's P. Atk. with 758 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. |
Rising Shot Lv. 18 | Supplements user's P. Atk. with 789 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. |
Rising Shot Lv. 19 | Supplements user's P. Atk. with 820 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. |
Rising Shot Lv. 20 | Supplements user's P. Atk. with 852 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. |
Rising Shot Lv. 21 | Supplements user's P. Atk. with 885 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. |
Rising Shot Lv. 22 | Supplements user's P. Atk. with 917 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. |
Rising Shot Lv. 23 | Supplements user's P. Atk. with 950 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. |
Rising Shot Lv. 24 | Supplements user's P. Atk. with 984 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. |
Rising Shot Lv. 25 | Supplements user's P. Atk. with 1017 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. |
Rising Shot Lv. 26 | Supplements user's P. Atk. with 1051 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. |
Rising Shot Lv. 27 | Supplements user's P. Atk. with 1084 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. |
Rising Shot Lv. 28 | Supplements user's P. Atk. with 1118 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. |
Rising Shot Lv. 29 | Supplements user's P. Atk. with 1151 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. |
Rising Shot Lv. 30 | Supplements user's P. Atk. with 1185 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. |
Rising Shot Lv. 31 [selected] | Supplements user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. |
Rising Shot +1 Power | Maximizes the skill's power. Increases effectiveness. |
Rising Shot +2 Power | Increases effectiveness. |
Rising Shot +3 Power | Increases effectiveness. |
Rising Shot +4 Power | Increases effectiveness. |
Rising Shot +5 Power | Increases effectiveness. |
Rising Shot +6 Power | Increases effectiveness. |
Rising Shot +7 Power | Increases effectiveness. |
Rising Shot +8 Power | Increases effectiveness. |
Rising Shot +9 Power | Increases effectiveness. |
Rising Shot +10 Power | Increases effectiveness. |
Rising Shot +11 Power | Increases effectiveness. |
Rising Shot +12 Power | Increases effectiveness. |
Rising Shot +13 Power | Increases effectiveness. |
Rising Shot +14 Power | Increases effectiveness. |
Rising Shot +15 Power | Increases effectiveness. |
Rising Shot +16 Power | Increases effectiveness. |
Rising Shot +17 Power | Increases effectiveness. |
Rising Shot +18 Power | Increases effectiveness. |
Rising Shot +19 Power | Increases effectiveness. |
Rising Shot +20 Power | Increases effectiveness. |
Rising Shot +21 Power | Increases effectiveness. |
Rising Shot +22 Power | Increases effectiveness. |
Rising Shot +23 Power | Increases effectiveness. |
Rising Shot +24 Power | Increases effectiveness. |
Rising Shot +25 Power | Increases effectiveness. |
Rising Shot +26 Power | Increases effectiveness. |
Rising Shot +27 Power | Increases effectiveness. |
Rising Shot +28 Power | Increases effectiveness. |
Rising Shot +29 Power | Increases effectiveness. |
Rising Shot +30 Power | Increases effectiveness. |
Rising Shot +1 Cost | Maximizes the skill's efficiency. Decreases MP consumption. |
Rising Shot +2 Cost | Decreases MP consumption. |
Rising Shot +3 Cost | Decreases MP consumption. |
Rising Shot +4 Cost | Decreases MP consumption. |
Rising Shot +5 Cost | Decreases MP consumption. |
Rising Shot +6 Cost | Decreases MP consumption. |
Rising Shot +7 Cost | Decreases MP consumption. |
Rising Shot +8 Cost | Decreases MP consumption. |
Rising Shot +9 Cost | Decreases MP consumption. |
Rising Shot +10 Cost | Decreases MP consumption. |
Rising Shot +11 Cost | Decreases MP consumption. |
Rising Shot +12 Cost | Decreases MP consumption. |
Rising Shot +13 Cost | Decreases MP consumption. |
Rising Shot +14 Cost | Decreases MP consumption. |
Rising Shot +15 Cost | Decreases MP consumption. |
Rising Shot +16 Cost | Decreases MP consumption. |
Rising Shot +17 Cost | Decreases MP consumption. |
Rising Shot +18 Cost | Decreases MP consumption. |
Rising Shot +19 Cost | Decreases MP consumption. |
Rising Shot +20 Cost | Decreases MP consumption. |
Rising Shot +21 Cost | Decreases MP consumption. |
Rising Shot +22 Cost | Decreases MP consumption. |
Rising Shot +23 Cost | Decreases MP consumption. |
Rising Shot +24 Cost | Decreases MP consumption. |
Rising Shot +25 Cost | Decreases MP consumption. |
Rising Shot +26 Cost | Decreases MP consumption. |
Rising Shot +27 Cost | Decreases MP consumption. |
Rising Shot +28 Cost | Decreases MP consumption. |
Rising Shot +29 Cost | Decreases MP consumption. |
Rising Shot +30 Cost | Decreases MP consumption. |
Rising Shot +1 Duel | Maximizes the skill's power during PvP. Increases power during PvP. |
Rising Shot +2 Duel | Increases power during PvP. |
Rising Shot +3 Duel | Increases power during PvP. |
Rising Shot +4 Duel | Increases power during PvP. |
Rising Shot +5 Duel | Increases power during PvP. |
Rising Shot +6 Duel | Increases power during PvP. |
Rising Shot +7 Duel | Increases power during PvP. |
Rising Shot +8 Duel | Increases power during PvP. |
Rising Shot +9 Duel | Increases power during PvP. |
Rising Shot +10 Duel | Increases power during PvP. |
Rising Shot +11 Duel | Increases power during PvP. |
Rising Shot +12 Duel | Increases power during PvP. |
Rising Shot +13 Duel | Increases power during PvP. |
Rising Shot +14 Duel | Increases power during PvP. |
Rising Shot +15 Duel | Increases power during PvP. |
Rising Shot +16 Duel | Increases power during PvP. |
Rising Shot +17 Duel | Increases power during PvP. |
Rising Shot +18 Duel | Increases power during PvP. |
Rising Shot +19 Duel | Increases power during PvP. |
Rising Shot +20 Duel | Increases power during PvP. |
Rising Shot +21 Duel | Increases power during PvP. |
Rising Shot +22 Duel | Increases power during PvP. |
Rising Shot +23 Duel | Increases power during PvP. |
Rising Shot +24 Duel | Increases power during PvP. |
Rising Shot +25 Duel | Increases power during PvP. |
Rising Shot +26 Duel | Increases power during PvP. |
Rising Shot +27 Duel | Increases power during PvP. |
Rising Shot +28 Duel | Increases power during PvP. |
Rising Shot +29 Duel | Increases power during PvP. |
Rising Shot +30 Duel | Increases power during PvP. |