Contagion Contagion Lv. 12 / +25 Cost

Supplements user's P. Atk. by 7635 Power in a deadly vital strike. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Ignores shield defense. Enchant Cost: Decreases MP consumption.

Type Active (attack)
Uses 112 MP
Cooldown Time 7 sec.
Can it be used at the Olympiad? No
Trait trait_none
Range of use 40 (400)
Available for Berserker Lv. 74
Contagion Contagion Lv. 1 Supplements user's P. Atk. by 5342 Power in a deadly vital strike. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Ignores shield defense.
Contagion Contagion Lv. 2 Supplements user's P. Atk. by 5545 Power in a deadly vital strike. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Ignores shield defense.
Contagion Contagion Lv. 3 Supplements user's P. Atk. by 5751 Power in a deadly vital strike. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Ignores shield defense.
Contagion Contagion Lv. 4 Supplements user's P. Atk. by 5958 Power in a deadly vital strike. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Ignores shield defense.
Contagion Contagion Lv. 5 Supplements user's P. Atk. by 6166 Power in a deadly vital strike. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Ignores shield defense.
Contagion Contagion Lv. 6 Supplements user's P. Atk. by 6376 Power in a deadly vital strike. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Ignores shield defense.
Contagion Contagion Lv. 7 Supplements user's P. Atk. by 6586 Power in a deadly vital strike. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Ignores shield defense.
Contagion Contagion Lv. 8 Supplements user's P. Atk. by 6797 Power in a deadly vital strike. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Ignores shield defense.
Contagion Contagion Lv. 9 Supplements user's P. Atk. by 7008 Power in a deadly vital strike. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Ignores shield defense.
Contagion Contagion Lv. 10 Supplements user's P. Atk. by 7218 Power in a deadly vital strike. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Ignores shield defense.
Contagion Contagion Lv. 11 Supplements user's P. Atk. by 7427 Power in a deadly vital strike. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Ignores shield defense.
Contagion Contagion Lv. 12 [selected] Supplements user's P. Atk. by 7635 Power in a deadly vital strike. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Ignores shield defense.
Contagion Contagion +1 Power Maximizes the skill's effect. Increases effectiveness.
Contagion Contagion +2 Power Increases effectiveness.
Contagion Contagion +3 Power Increases effectiveness.
Contagion Contagion +4 Power Increases effectiveness.
Contagion Contagion +5 Power Increases effectiveness.
Contagion Contagion +6 Power Increases effectiveness.
Contagion Contagion +7 Power Increases effectiveness.
Contagion Contagion +8 Power Increases effectiveness.
Contagion Contagion +9 Power Increases effectiveness.
Contagion Contagion +10 Power Increases effectiveness.
Contagion Contagion +11 Power Increases effectiveness.
Contagion Contagion +12 Power Increases effectiveness.
Contagion Contagion +13 Power Increases effectiveness.
Contagion Contagion +14 Power Increases effectiveness.
Contagion Contagion +15 Power Increases effectiveness.
Contagion Contagion +16 Power Increases effectiveness.
Contagion Contagion +17 Power Increases effectiveness.
Contagion Contagion +18 Power Increases effectiveness.
Contagion Contagion +19 Power Increases effectiveness.
Contagion Contagion +20 Power Increases effectiveness.
Contagion Contagion +21 Power Increases effectiveness.
Contagion Contagion +22 Power Increases effectiveness.
Contagion Contagion +23 Power Increases effectiveness.
Contagion Contagion +24 Power Increases effectiveness.
Contagion Contagion +25 Power Increases effectiveness.
Contagion Contagion +26 Power Increases effectiveness.
Contagion Contagion +27 Power Increases effectiveness.
Contagion Contagion +28 Power Increases effectiveness.
Contagion Contagion +29 Power Increases effectiveness.
Contagion Contagion +30 Power Increases effectiveness.
Contagion Contagion +1 Cost Maximizes the skill's efficiency. Decreases MP consumption.
Contagion Contagion +2 Cost Decreases MP consumption.
Contagion Contagion +3 Cost Decreases MP consumption.
Contagion Contagion +4 Cost Decreases MP consumption.
Contagion Contagion +5 Cost Decreases MP consumption.
Contagion Contagion +6 Cost Decreases MP consumption.
Contagion Contagion +7 Cost Decreases MP consumption.
Contagion Contagion +8 Cost Decreases MP consumption.
Contagion Contagion +9 Cost Decreases MP consumption.
Contagion Contagion +10 Cost Decreases MP consumption.
Contagion Contagion +11 Cost Decreases MP consumption.
Contagion Contagion +12 Cost Decreases MP consumption.
Contagion Contagion +13 Cost Decreases MP consumption.
Contagion Contagion +14 Cost Decreases MP consumption.
Contagion Contagion +15 Cost Decreases MP consumption.
Contagion Contagion +16 Cost Decreases MP consumption.
Contagion Contagion +17 Cost Decreases MP consumption.
Contagion Contagion +18 Cost Decreases MP consumption.
Contagion Contagion +19 Cost Decreases MP consumption.
Contagion Contagion +20 Cost Decreases MP consumption.
Contagion Contagion +21 Cost Decreases MP consumption.
Contagion Contagion +22 Cost Decreases MP consumption.
Contagion Contagion +23 Cost Decreases MP consumption.
Contagion Contagion +24 Cost Decreases MP consumption.
Contagion Contagion +25 Cost Decreases MP consumption.
Contagion Contagion +26 Cost Decreases MP consumption.
Contagion Contagion +27 Cost Decreases MP consumption.
Contagion Contagion +28 Cost Decreases MP consumption.
Contagion Contagion +29 Cost Decreases MP consumption.
Contagion Contagion +30 Cost Decreases MP consumption.
Contagion Contagion +1 Duel Maximizes the skill's power during PvP. Increases power during PvP.
Contagion Contagion +2 Duel Increases power during PvP.
Contagion Contagion +3 Duel Increases power during PvP.
Contagion Contagion +4 Duel Increases power during PvP.
Contagion Contagion +5 Duel Increases power during PvP.
Contagion Contagion +6 Duel Increases power during PvP.
Contagion Contagion +7 Duel Increases power during PvP.
Contagion Contagion +8 Duel Increases power during PvP.
Contagion Contagion +9 Duel Increases power during PvP.
Contagion Contagion +10 Duel Increases power during PvP.
Contagion Contagion +11 Duel Increases power during PvP.
Contagion Contagion +12 Duel Increases power during PvP.
Contagion Contagion +13 Duel Increases power during PvP.
Contagion Contagion +14 Duel Increases power during PvP.
Contagion Contagion +15 Duel Increases power during PvP.
Contagion Contagion +16 Duel Increases power during PvP.
Contagion Contagion +17 Duel Increases power during PvP.
Contagion Contagion +18 Duel Increases power during PvP.
Contagion Contagion +19 Duel Increases power during PvP.
Contagion Contagion +20 Duel Increases power during PvP.
Contagion Contagion +21 Duel Increases power during PvP.
Contagion Contagion +22 Duel Increases power during PvP.
Contagion Contagion +23 Duel Increases power during PvP.
Contagion Contagion +24 Duel Increases power during PvP.
Contagion Contagion +25 Duel Increases power during PvP.
Contagion Contagion +26 Duel Increases power during PvP.
Contagion Contagion +27 Duel Increases power during PvP.
Contagion Contagion +28 Duel Increases power during PvP.
Contagion Contagion +29 Duel Increases power during PvP.
Contagion Contagion +30 Duel Increases power during PvP.