Zealot Zealot Lv. 3 / +28 Time

Channels the power of the user's guardian deity for 1 minute 56 seconds, increasing Resistance to de-buff attacks by 80%, Resistance to buff-canceling attacks by 40%, Speed by 30, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, Critical Rate by 100 when using a sword/spear, and Critical Damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower. Enchant Time: Increases duration.

Type Active (buff)
Uses 272 MP
Cooldown Time 300 sec.
Время действия 116
Can it be used at the Olympiad? Yes
Trait trait_none
Available for Destroyer Lv. 74, Tyrant Lv. 74
Zealot Zealot Lv. 1 Channels the power of the user's guardian deity for 1 minute, increasing Resistance to de-buff attacks by 80%, Resistance to buff-canceling attacks by 40%, Speed by 10, Accuracy by 6 when using a sword, blunt weapon or spear/hand-to-hand weapon, Atk. Spd. by 10%, Critical Rate by 33 when using a sword/spear, and Critical Damage by 33% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower.
Zealot Zealot Lv. 2 Channels the power of the user's guardian deity for 1 minute, increasing Resistance to de-buff attacks by 80%, Resistance to buff-canceling attacks by 40%, Speed by 20, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, Critical Rate by 66 when using a sword/spear, and Critical Damage by 66% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower.
Zealot Zealot Lv. 3 [selected] Channels the power of the user's guardian deity for 1 minute, increasing Resistance to de-buff attacks by 80%, Resistance to buff-canceling attacks by 40%, Speed by 30, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, Critical Rate by 100 when using a sword/spear, and Critical Damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower.
Zealot Zealot +1 Cost Decreases MP consumption by 3 and HP consumption by 4.
Zealot Zealot +2 Cost Decreases MP consumption by 2 and HP consumption by 3.
Zealot Zealot +3 Cost Decreases MP consumption by 2 and HP consumption by 4.
Zealot Zealot +4 Cost Decreases MP consumption by 3 and HP consumption by 3.
Zealot Zealot +5 Cost Decreases MP consumption by 2 and HP consumption by 3.
Zealot Zealot +6 Cost Decreases MP consumption by 2 and HP consumption by 4.
Zealot Zealot +7 Cost Decreases MP consumption by 2 and HP consumption by 3.
Zealot Zealot +8 Cost Decreases MP consumption by 3 and HP consumption by 4.
Zealot Zealot +9 Cost Decreases MP consumption by 2 and HP consumption by 3.
Zealot Zealot +10 Cost Decreases MP consumption by 2 and HP consumption by 3.
Zealot Zealot +11 Cost Decreases MP consumption by 2 and HP consumption by 4.
Zealot Zealot +12 Cost Decreases MP consumption by 3 and HP consumption by 3.
Zealot Zealot +13 Cost Decreases MP consumption by 2 and HP consumption by 4.
Zealot Zealot +14 Cost Decreases MP consumption by 2 and HP consumption by 3.
Zealot Zealot +15 Cost Decreases MP consumption by 2 and HP consumption by 3.
Zealot Zealot +16 Cost Decreases MP consumption by 3 and HP consumption by 4.
Zealot Zealot +17 Cost Decreases MP consumption by 2 and HP consumption by 3.
Zealot Zealot +18 Cost Decreases MP consumption by 2 and HP consumption by 4.
Zealot Zealot +19 Cost Decreases MP consumption by 3 and HP consumption by 3.
Zealot Zealot +20 Cost Decreases MP consumption by 2 and HP consumption by 3.
Zealot Zealot +21 Cost Decreases MP consumption by 2 and HP consumption by 4.
Zealot Zealot +22 Cost Decreases MP consumption by 2 and HP consumption by 3.
Zealot Zealot +23 Cost Decreases MP consumption by 3 and HP consumption by 4.
Zealot Zealot +24 Cost Decreases MP consumption by 2 and HP consumption by 3.
Zealot Zealot +25 Cost Decreases MP consumption by 2 and HP consumption by 3.
Zealot Zealot +26 Cost Decreases MP consumption by 2 and HP consumption by 4.
Zealot Zealot +27 Cost Decreases MP consumption by 3 and HP consumption by 3.
Zealot Zealot +28 Cost Decreases MP consumption by 2 and HP consumption by 4.
Zealot Zealot +29 Cost Decreases MP consumption by 2 and HP consumption by 3.
Zealot Zealot +30 Cost Decreases MP consumption by 2 and HP consumption by 3.
Zealot Zealot +1 Time Increases the effect's duration by 2 seconds.
Zealot Zealot +2 Time Increases the effect's duration by 2 seconds.
Zealot Zealot +3 Time Increases the effect's duration by 2 seconds.
Zealot Zealot +4 Time Increases the effect's duration by 2 seconds.
Zealot Zealot +5 Time Increases the effect's duration by 2 seconds.
Zealot Zealot +6 Time Increases the effect's duration by 2 seconds.
Zealot Zealot +7 Time Increases the effect's duration by 2 seconds.
Zealot Zealot +8 Time Increases the effect's duration by 2 seconds.
Zealot Zealot +9 Time Increases the effect's duration by 2 seconds.
Zealot Zealot +10 Time Increases the effect's duration by 2 seconds.
Zealot Zealot +11 Time Increases the effect's duration by 2 seconds.
Zealot Zealot +12 Time Increases the effect's duration by 2 seconds.
Zealot Zealot +13 Time Increases the effect's duration by 2 seconds.
Zealot Zealot +14 Time Increases the effect's duration by 2 seconds.
Zealot Zealot +15 Time Increases the effect's duration by 2 seconds.
Zealot Zealot +16 Time Increases the effect's duration by 2 seconds.
Zealot Zealot +17 Time Increases the effect's duration by 2 seconds.
Zealot Zealot +18 Time Increases the effect's duration by 2 seconds.
Zealot Zealot +19 Time Increases the effect's duration by 2 seconds.
Zealot Zealot +20 Time Increases the effect's duration by 2 seconds.
Zealot Zealot +21 Time Increases the effect's duration by 2 seconds.
Zealot Zealot +22 Time Increases the effect's duration by 2 seconds.
Zealot Zealot +23 Time Increases the effect's duration by 2 seconds.
Zealot Zealot +24 Time Increases the effect's duration by 2 seconds.
Zealot Zealot +25 Time Increases the effect's duration by 2 seconds.
Zealot Zealot +26 Time Increases the effect's duration by 2 seconds.
Zealot Zealot +27 Time Increases the effect's duration by 2 seconds.
Zealot Zealot +28 Time Increases the effect's duration by 2 seconds.
Zealot Zealot +29 Time Increases the effect's duration by 2 seconds.
Zealot Zealot +30 Time Increases the effect's duration by 2 seconds.