Sting Sting Lv. 7

Attacks the enemy with 146 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 34 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.

Type Active (buff)
Uses 56 MP
Cooldown Time 3 sec.
Время действия 20
Can it be used at the Olympiad? No
Trait trait_bleed
Range of use 40 (400)
Available for Palus Knight Lv. 32, Assassin Lv. 32
Sting Sting Lv. 1 Attacks the enemy with 82 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 25 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Sting Lv. 2 Attacks the enemy with 88 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 25 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Sting Lv. 3 Attacks the enemy with 95 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 25 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Sting Lv. 4 Attacks the enemy with 110 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 25 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Sting Lv. 5 Attacks the enemy with 118 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 25 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Sting Lv. 6 Attacks the enemy with 127 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 25 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Sting Lv. 7 [selected] Attacks the enemy with 146 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 34 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Sting Lv. 8 Attacks the enemy with 157 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 34 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Sting Lv. 9 Attacks the enemy with 168 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 34 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Sting Lv. 10 Attacks the enemy with 191 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 34 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Sting Lv. 11 Attacks the enemy with 204 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 34 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Sting Lv. 12 Attacks the enemy with 217 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 34 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Sting Lv. 13 Attacks the enemy with 246 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 34 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Sting Lv. 14 Attacks the enemy with 262 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 34 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Sting Lv. 15 Attacks the enemy with 278 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 44 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Sting Lv. 16 Attacks the enemy with 295 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 44 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Sting Lv. 17 Attacks the enemy with 313 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 44 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Sting Lv. 18 Attacks the enemy with 331 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 44 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Sting Lv. 19 Attacks the enemy with 350 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 44 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Sting Lv. 20 Attacks the enemy with 370 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 44 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Sting Lv. 21 Attacks the enemy with 391 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 44 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Sting Lv. 22 Attacks the enemy with 412 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 44 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Sting Lv. 23 Attacks the enemy with 434 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 44 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Sting Lv. 24 Attacks the enemy with 457 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 44 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Sting Lv. 25 Attacks the enemy with 481 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 54 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Sting Lv. 26 Attacks the enemy with 506 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 54 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Sting Lv. 27 Attacks the enemy with 531 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 54 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Sting Lv. 28 Attacks the enemy with 557 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 54 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Sting Lv. 29 Attacks the enemy with 584 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 54 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Sting Lv. 30 Attacks the enemy with 611 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 54 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Sting Lv. 31 Attacks the enemy with 639 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 54 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Sting Lv. 32 Attacks the enemy with 668 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 54 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Sting Lv. 33 Attacks the enemy with 697 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 54 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Sting Lv. 34 Attacks the enemy with 727 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 54 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Sting Lv. 35 Attacks the enemy with 758 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 62 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Sting Lv. 36 Attacks the enemy with 789 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 62 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Sting Lv. 37 Attacks the enemy with 820 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 62 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Sting Lv. 38 Attacks the enemy with 852 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 62 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Sting Lv. 39 Attacks the enemy with 885 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 62 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Sting Lv. 40 Attacks the enemy with 917 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 62 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Sting Lv. 41 Attacks the enemy with 950 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 62 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Sting Lv. 42 Attacks the enemy with 984 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 62 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Sting Lv. 43 Attacks the enemy with 1017 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 62 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Sting Lv. 44 Attacks the enemy with 1051 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 62 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Sting Lv. 45 Attacks the enemy with 1084 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Sting Lv. 46 Attacks the enemy with 1118 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Sting Lv. 47 Attacks the enemy with 1151 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Sting Lv. 48 Attacks the enemy with 1185 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Sting Lv. 49 Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Sting Sting +1 Chance Maximizes the skill’s effectiveness. Increases the success rate.
Sting Sting +2 Chance Increases the success rate.
Sting Sting +3 Chance Increases the success rate.
Sting Sting +4 Chance Increases the success rate.
Sting Sting +5 Chance Increases the success rate.
Sting Sting +6 Chance Increases the success rate.
Sting Sting +7 Chance Increases the success rate.
Sting Sting +8 Chance Increases the success rate.
Sting Sting +9 Chance Increases the success rate.
Sting Sting +10 Chance Increases the success rate.
Sting Sting +11 Chance Increases the success rate.
Sting Sting +12 Chance Increases the success rate.
Sting Sting +13 Chance Increases the success rate.
Sting Sting +14 Chance Increases the success rate.
Sting Sting +15 Chance Increases the success rate.
Sting Sting +16 Chance Increases the success rate.
Sting Sting +17 Chance Increases the success rate.
Sting Sting +18 Chance Increases the success rate.
Sting Sting +19 Chance Increases the success rate.
Sting Sting +20 Chance Increases the success rate.
Sting Sting +21 Chance Increases the success rate.
Sting Sting +22 Chance Increases the success rate.
Sting Sting +23 Chance Increases the success rate.
Sting Sting +24 Chance Increases the success rate.
Sting Sting +25 Chance Increases the success rate.
Sting Sting +26 Chance Increases the success rate.
Sting Sting +27 Chance Increases the success rate.
Sting Sting +28 Chance Increases the success rate.
Sting Sting +29 Chance Increases the success rate.
Sting Sting +30 Chance Increases the success rate.
Sting Sting +1 Cost Maximizes the skill's efficiency. Decreases MP consumption.
Sting Sting +2 Cost Decreases MP consumption.
Sting Sting +3 Cost Decreases MP consumption.
Sting Sting +4 Cost Decreases MP consumption.
Sting Sting +5 Cost Decreases MP consumption.
Sting Sting +6 Cost Decreases MP consumption.
Sting Sting +7 Cost Decreases MP consumption.
Sting Sting +8 Cost Decreases MP consumption.
Sting Sting +9 Cost Decreases MP consumption.
Sting Sting +10 Cost Decreases MP consumption.
Sting Sting +11 Cost Decreases MP consumption.
Sting Sting +12 Cost Decreases MP consumption.
Sting Sting +13 Cost Decreases MP consumption.
Sting Sting +14 Cost Decreases MP consumption.
Sting Sting +15 Cost Decreases MP consumption.
Sting Sting +16 Cost Decreases MP consumption.
Sting Sting +17 Cost Decreases MP consumption.
Sting Sting +18 Cost Decreases MP consumption.
Sting Sting +19 Cost Decreases MP consumption.
Sting Sting +20 Cost Decreases MP consumption.
Sting Sting +21 Cost Decreases MP consumption.
Sting Sting +22 Cost Decreases MP consumption.
Sting Sting +23 Cost Decreases MP consumption.
Sting Sting +24 Cost Decreases MP consumption.
Sting Sting +25 Cost Decreases MP consumption.
Sting Sting +26 Cost Decreases MP consumption.
Sting Sting +27 Cost Decreases MP consumption.
Sting Sting +28 Cost Decreases MP consumption.
Sting Sting +29 Cost Decreases MP consumption.
Sting Sting +30 Cost Decreases MP consumption.