Restores all party members' HP by 1508 Power. Consumes 4 Spirit Ore. Enchant Power: Increases Power.
Type | Active (attack) |
Uses | 430 MP , Spirit Ore, 4 pcs |
Cooldown Time | 3 sec. |
Can it be used at the Olympiad? | Yes |
Trait | trait_none |
Available for | Bishop Lv. 74, Eva's Saint (Skill Link) Lv. 76, Shillien Saint (Skill Link) Lv. 76 |
Major Group Heal Lv. 1 | Restores all party members' HP by 902 Power. Consumes 4 Spirit Ore. |
Major Group Heal Lv. 2 | Restores all party members' HP by 979 Power. Consumes 4 Spirit Ore. |
Major Group Heal Lv. 3 | Restores all party members' HP by 1050 Power. Consumes 4 Spirit Ore. |
Major Group Heal Lv. 4 | Restores all party members' HP by 1115 Power. Consumes 4 Spirit Ore. |
Major Group Heal Lv. 5 [selected] | Restores all party members' HP by 1170 Power. Consumes 4 Spirit Ore. |
Major Group Heal +1 Cost | Decreases MP consumption by 6. |
Major Group Heal +2 Cost | Decreases MP consumption by 3. |
Major Group Heal +3 Cost | Decreases MP consumption by 5. |
Major Group Heal +4 Cost | Decreases MP consumption by 4. |
Major Group Heal +5 Cost | Decreases MP consumption by 4. |
Major Group Heal +6 Cost | Decreases MP consumption by 4. |
Major Group Heal +7 Cost | Decreases MP consumption by 3. |
Major Group Heal +8 Cost | Decreases MP consumption by 4. |
Major Group Heal +9 Cost | Decreases MP consumption by 5. |
Major Group Heal +10 Cost | Decreases MP consumption by 4. |
Major Group Heal +11 Cost | Decreases MP consumption by 4. |
Major Group Heal +12 Cost | Decreases MP consumption by 3. |
Major Group Heal +13 Cost | Decreases MP consumption by 4. |
Major Group Heal +14 Cost | Decreases MP consumption by 5. |
Major Group Heal +15 Cost | Decreases MP consumption by 4. |
Major Group Heal +16 Cost | Decreases MP consumption by 4. |
Major Group Heal +17 Cost | Decreases MP consumption by 3. |
Major Group Heal +18 Cost | Decreases MP consumption by 4. |
Major Group Heal +19 Cost | Decreases MP consumption by 4. |
Major Group Heal +20 Cost | Decreases MP consumption by 5. |
Major Group Heal +21 Cost | Decreases MP consumption by 4. |
Major Group Heal +22 Cost | Decreases MP consumption by 3. |
Major Group Heal +23 Cost | Decreases MP consumption by 4. |
Major Group Heal +24 Cost | Decreases MP consumption by 4. |
Major Group Heal +25 Cost | Decreases MP consumption by 4. |
Major Group Heal +26 Cost | Decreases MP consumption by 5. |
Major Group Heal +27 Cost | Decreases MP consumption by 3. |
Major Group Heal +28 Cost | Decreases MP consumption by 4. |
Major Group Heal +29 Cost | Decreases MP consumption by 4. |
Major Group Heal +30 Cost | Decreases MP consumption by 4. |
Major Group Heal +1 Cure Poison | Neutralizes severe poison and increases Power by 4. |
Major Group Heal +2 Cure Poison | Neutralizes severe poison and increases Power by 4. |
Major Group Heal +3 Cure Poison | Neutralizes severe poison and increases Power by 5. |
Major Group Heal +4 Cure Poison | Neutralizes severe poison and increases Power by 4. |
Major Group Heal +5 Cure Poison | Neutralizes severe poison and increases Power by 4. |
Major Group Heal +6 Cure Poison | Neutralizes severe poison and increases Power by 5. |
Major Group Heal +7 Cure Poison | Neutralizes severe poison and increases Power by 4. |
Major Group Heal +8 Cure Poison | Neutralizes severe poison and increases Power by 4. |
Major Group Heal +9 Cure Poison | Neutralizes severe poison and increases Power by 5. |
Major Group Heal +10 Cure Poison | Neutralizes severe poison and increases Power by 4. |
Major Group Heal +11 Cure Poison | Neutralizes severe poison and increases Power by 5. |
Major Group Heal +12 Cure Poison | Neutralizes severe poison and increases Power by 4. |
Major Group Heal +13 Cure Poison | Neutralizes severe poison and increases Power by 4. |
Major Group Heal +14 Cure Poison | Neutralizes severe poison and increases Power by 5. |
Major Group Heal +15 Cure Poison | Neutralizes severe poison and increases Power by 4. |
Major Group Heal +16 Cure Poison | Neutralizes severe poison and increases Power by 4. |
Major Group Heal +17 Cure Poison | Neutralizes severe poison and increases Power by 5. |
Major Group Heal +18 Cure Poison | Neutralizes severe poison and increases Power by 4. |
Major Group Heal +19 Cure Poison | Neutralizes severe poison and increases Power by 4. |
Major Group Heal +20 Cure Poison | Neutralizes severe poison and increases Power by 5. |
Major Group Heal +21 Cure Poison | Neutralizes severe poison and increases Power by 4. |
Major Group Heal +22 Cure Poison | Neutralizes severe poison and increases Power by 5. |
Major Group Heal +23 Cure Poison | Neutralizes severe poison and increases Power by 4. |
Major Group Heal +24 Cure Poison | Neutralizes severe poison and increases Power by 4. |
Major Group Heal +25 Cure Poison | Neutralizes severe poison and increases Power by 5. |
Major Group Heal +26 Cure Poison | Neutralizes severe poison and increases Power by 4. |
Major Group Heal +27 Cure Poison | Neutralizes severe poison and increases Power by 4. |
Major Group Heal +28 Cure Poison | Neutralizes severe poison and increases Power by 5. |
Major Group Heal +29 Cure Poison | Neutralizes severe poison and increases Power by 4. |
Major Group Heal +30 Cure Poison | Neutralizes severe poison and increases Power by 5. |
Major Group Heal +1 Heal Bleeding | Stops severe bleeding and increases Power by 4. |
Major Group Heal +2 Heal Bleeding | Stops severe bleeding and increases Power by 4. |
Major Group Heal +3 Heal Bleeding | Stops severe bleeding and increases Power by 5. |
Major Group Heal +4 Heal Bleeding | Stops severe bleeding and increases Power by 4. |
Major Group Heal +5 Heal Bleeding | Stops severe bleeding and increases Power by 4. |
Major Group Heal +6 Heal Bleeding | Stops severe bleeding and increases Power by 5. |
Major Group Heal +7 Heal Bleeding | Stops severe bleeding and increases Power by 4. |
Major Group Heal +8 Heal Bleeding | Stops severe bleeding and increases Power by 4. |
Major Group Heal +9 Heal Bleeding | Stops severe bleeding and increases Power by 5. |
Major Group Heal +10 Heal Bleeding | Stops severe bleeding and increases Power by 4. |
Major Group Heal +11 Heal Bleeding | Stops severe bleeding and increases Power by 5. |
Major Group Heal +12 Heal Bleeding | Stops severe bleeding and increases Power by 4. |
Major Group Heal +13 Heal Bleeding | Stops severe bleeding and increases Power by 4. |
Major Group Heal +14 Heal Bleeding | Stops severe bleeding and increases Power by 5. |
Major Group Heal +15 Heal Bleeding | Stops severe bleeding and increases Power by 4. |
Major Group Heal +16 Heal Bleeding | Stops severe bleeding and increases Power by 4. |
Major Group Heal +17 Heal Bleeding | Stops severe bleeding and increases Power by 5. |
Major Group Heal +18 Heal Bleeding | Stops severe bleeding and increases Power by 4. |
Major Group Heal +19 Heal Bleeding | Stops severe bleeding and increases Power by 4. |
Major Group Heal +20 Heal Bleeding | Stops severe bleeding and increases Power by 5. |
Major Group Heal +21 Heal Bleeding | Stops severe bleeding and increases Power by 4. |
Major Group Heal +22 Heal Bleeding | Stops severe bleeding and increases Power by 5. |
Major Group Heal +23 Heal Bleeding | Stops severe bleeding and increases Power by 4. |
Major Group Heal +24 Heal Bleeding | Stops severe bleeding and increases Power by 4. |
Major Group Heal +25 Heal Bleeding | Stops severe bleeding and increases Power by 5. |
Major Group Heal +26 Heal Bleeding | Stops severe bleeding and increases Power by 4. |
Major Group Heal +27 Heal Bleeding | Stops severe bleeding and increases Power by 4. |
Major Group Heal +28 Heal Bleeding | Stops severe bleeding and increases Power by 5. |
Major Group Heal +29 Heal Bleeding | Stops severe bleeding and increases Power by 4. |
Major Group Heal +30 Heal Bleeding | Stops severe bleeding and increases Power by 5. |