Major Heal Major Heal Lv. 11 / +17 Cost

Restores the target's HP by 946 Power. Consumes 1 Spirit Ore. Enchant Cost: Decreases MP consumption.

Type Active (attack)
Uses 110 MP , Spirit Ore Spirit Ore, 1 pcs
Cooldown Time 1 sec.
Can it be used at the Olympiad? No
Trait trait_none
Range of use 600 (1100)
Available for Bishop Lv. 74
Major Heal Major Heal Lv. 1 Restores the target's HP by 690 Power. Consumes 1 Spirit Ore.
Major Heal Major Heal Lv. 2 Restores the target's HP by 722 Power. Consumes 1 Spirit Ore.
Major Heal Major Heal Lv. 3 Restores the target's HP by 753 Power. Consumes 1 Spirit Ore.
Major Heal Major Heal Lv. 4 Restores the target's HP by 783 Power. Consumes 1 Spirit Ore.
Major Heal Major Heal Lv. 5 Restores the target's HP by 812 Power. Consumes 1 Spirit Ore.
Major Heal Major Heal Lv. 6 Restores the target's HP by 840 Power. Consumes 1 Spirit Ore.
Major Heal Major Heal Lv. 7 Restores the target's HP by 867 Power. Consumes 1 Spirit Ore.
Major Heal Major Heal Lv. 8 Restores the target's HP by 892 Power. Consumes 1 Spirit Ore.
Major Heal Major Heal Lv. 9 Restores the target's HP by 915 Power. Consumes 1 Spirit Ore.
Major Heal Major Heal Lv. 10 Restores the target's HP by 936 Power. Consumes 1 Spirit Ore.
Major Heal Major Heal Lv. 11 [selected] Restores the target's HP by 946 Power. Consumes 1 Spirit Ore.
Major Heal Major Heal +1 Power Maximizes the skill's power. Increases effectiveness.
Major Heal Major Heal +2 Power Increases effectiveness.
Major Heal Major Heal +3 Power Increases effectiveness.
Major Heal Major Heal +4 Power Increases effectiveness.
Major Heal Major Heal +5 Power Increases effectiveness.
Major Heal Major Heal +6 Power Increases effectiveness.
Major Heal Major Heal +7 Power Increases effectiveness.
Major Heal Major Heal +8 Power Increases effectiveness.
Major Heal Major Heal +9 Power Increases effectiveness.
Major Heal Major Heal +10 Power Increases effectiveness.
Major Heal Major Heal +11 Power Increases effectiveness.
Major Heal Major Heal +12 Power Increases effectiveness.
Major Heal Major Heal +13 Power Increases effectiveness.
Major Heal Major Heal +14 Power Increases effectiveness.
Major Heal Major Heal +15 Power Increases effectiveness.
Major Heal Major Heal +16 Power Increases effectiveness.
Major Heal Major Heal +17 Power Increases effectiveness.
Major Heal Major Heal +18 Power Increases effectiveness.
Major Heal Major Heal +19 Power Increases effectiveness.
Major Heal Major Heal +20 Power Increases effectiveness.
Major Heal Major Heal +21 Power Increases effectiveness.
Major Heal Major Heal +22 Power Increases effectiveness.
Major Heal Major Heal +23 Power Increases effectiveness.
Major Heal Major Heal +24 Power Increases effectiveness.
Major Heal Major Heal +25 Power Increases effectiveness.
Major Heal Major Heal +26 Power Increases effectiveness.
Major Heal Major Heal +27 Power Increases effectiveness.
Major Heal Major Heal +28 Power Increases effectiveness.
Major Heal Major Heal +29 Power Increases effectiveness.
Major Heal Major Heal +30 Power Increases effectiveness.
Major Heal Major Heal +1 Cost Maximizes the skill's efficiency. Decreases MP consumption.
Major Heal Major Heal +2 Cost Decreases MP consumption.
Major Heal Major Heal +3 Cost Decreases MP consumption.
Major Heal Major Heal +4 Cost Decreases MP consumption.
Major Heal Major Heal +5 Cost Decreases MP consumption.
Major Heal Major Heal +6 Cost Decreases MP consumption.
Major Heal Major Heal +7 Cost Decreases MP consumption.
Major Heal Major Heal +8 Cost Decreases MP consumption.
Major Heal Major Heal +9 Cost Decreases MP consumption.
Major Heal Major Heal +10 Cost Decreases MP consumption.
Major Heal Major Heal +11 Cost Decreases MP consumption.
Major Heal Major Heal +12 Cost Decreases MP consumption.
Major Heal Major Heal +13 Cost Decreases MP consumption.
Major Heal Major Heal +14 Cost Decreases MP consumption.
Major Heal Major Heal +15 Cost Decreases MP consumption.
Major Heal Major Heal +16 Cost Decreases MP consumption.
Major Heal Major Heal +17 Cost Decreases MP consumption.
Major Heal Major Heal +18 Cost Decreases MP consumption.
Major Heal Major Heal +19 Cost Decreases MP consumption.
Major Heal Major Heal +20 Cost Decreases MP consumption.
Major Heal Major Heal +21 Cost Decreases MP consumption.
Major Heal Major Heal +22 Cost Decreases MP consumption.
Major Heal Major Heal +23 Cost Decreases MP consumption.
Major Heal Major Heal +24 Cost Decreases MP consumption.
Major Heal Major Heal +25 Cost Decreases MP consumption.
Major Heal Major Heal +26 Cost Decreases MP consumption.
Major Heal Major Heal +27 Cost Decreases MP consumption.
Major Heal Major Heal +28 Cost Decreases MP consumption.
Major Heal Major Heal +29 Cost Decreases MP consumption.
Major Heal Major Heal +30 Cost Decreases MP consumption.