Major Heal Major Heal Lv. 11 / +11 Power

Instantly regenerates the target's HP. Enchant Power: the power is increased. Consumes 1 Spirit Ore. Power 969.

Type Active (attack)
Uses 155 MP , Spirit Ore Spirit Ore, 1 pcs
Cooldown Time 6 sec.
Can it be used at the Olympiad? Yes
Trait trait_none
Range of use 600 (1100)
Available for Bishop Lv. 74, Elven Elder Lv. 74
Major Heal Major Heal Lv. 1 Instantly regenerates the target's HP. Consumes 1 Spirit Ore. Power 690.
Major Heal Major Heal Lv. 2 Instantly regenerates the target's HP. Consumes 1 Spirit Ore. Power 722.
Major Heal Major Heal Lv. 3 Instantly regenerates the target's HP. Consumes 1 Spirit Ore. Power 753.
Major Heal Major Heal Lv. 4 Instantly regenerates the target's HP. Consumes 1 Spirit Ore. Power 783.
Major Heal Major Heal Lv. 5 Instantly regenerates the target's HP. Consumes 1 Spirit Ore. Power 812.
Major Heal Major Heal Lv. 6 Instantly regenerates the target's HP. Consumes 1 Spirit Ore. Power 840.
Major Heal Major Heal Lv. 7 Instantly regenerates the target's HP. Consumes 1 Spirit Ore. Power 867.
Major Heal Major Heal Lv. 8 Instantly regenerates the target's HP. Consumes 1 Spirit Ore. Power 892.
Major Heal Major Heal Lv. 9 Instantly regenerates the target's HP. Consumes 1 Spirit Ore. Power 915.
Major Heal Major Heal Lv. 10 Instantly regenerates the target's HP. Consumes 1 Spirit Ore. Power 936.
Major Heal Major Heal Lv. 11 [selected] Instantly regenerates the target's HP. Consumes 1 Spirit Ore. Power 946.
Major Heal Major Heal +1 Power Maximizes the skill's power. The power is increased.
Major Heal Major Heal +2 Power The power is increased.
Major Heal Major Heal +3 Power The power is increased.
Major Heal Major Heal +4 Power The power is increased.
Major Heal Major Heal +5 Power The power is increased.
Major Heal Major Heal +6 Power The power is increased.
Major Heal Major Heal +7 Power The power is increased.
Major Heal Major Heal +8 Power The power is increased.
Major Heal Major Heal +9 Power The power is increased.
Major Heal Major Heal +10 Power The power is increased.
Major Heal Major Heal +11 Power The power is increased.
Major Heal Major Heal +12 Power The power is increased.
Major Heal Major Heal +13 Power The power is increased.
Major Heal Major Heal +14 Power The power is increased.
Major Heal Major Heal +15 Power The power is increased.
Major Heal Major Heal +16 Power The power is increased.
Major Heal Major Heal +17 Power The power is increased.
Major Heal Major Heal +18 Power The power is increased.
Major Heal Major Heal +19 Power The power is increased.
Major Heal Major Heal +20 Power The power is increased.
Major Heal Major Heal +21 Power The power is increased.
Major Heal Major Heal +22 Power The power is increased.
Major Heal Major Heal +23 Power The power is increased.
Major Heal Major Heal +24 Power The power is increased.
Major Heal Major Heal +25 Power The power is increased.
Major Heal Major Heal +26 Power The power is increased.
Major Heal Major Heal +27 Power The power is increased.
Major Heal Major Heal +28 Power The power is increased.
Major Heal Major Heal +29 Power The power is increased.
Major Heal Major Heal +30 Power The power is increased.
Major Heal Major Heal +1 Cost Maximizes the skill's efficiency. MP consumption is decreased.
Major Heal Major Heal +2 Cost MP consumption is decreased.
Major Heal Major Heal +3 Cost MP consumption is decreased.
Major Heal Major Heal +4 Cost MP consumption is decreased.
Major Heal Major Heal +5 Cost MP consumption is decreased.
Major Heal Major Heal +6 Cost MP consumption is decreased.
Major Heal Major Heal +7 Cost MP consumption is decreased.
Major Heal Major Heal +8 Cost MP consumption is decreased.
Major Heal Major Heal +9 Cost MP consumption is decreased.
Major Heal Major Heal +10 Cost MP consumption is decreased.
Major Heal Major Heal +11 Cost MP consumption is decreased.
Major Heal Major Heal +12 Cost MP consumption is decreased.
Major Heal Major Heal +13 Cost MP consumption is decreased.
Major Heal Major Heal +14 Cost MP consumption is decreased.
Major Heal Major Heal +15 Cost MP consumption is decreased.
Major Heal Major Heal +16 Cost MP consumption is decreased.
Major Heal Major Heal +17 Cost MP consumption is decreased.
Major Heal Major Heal +18 Cost MP consumption is decreased.
Major Heal Major Heal +19 Cost MP consumption is decreased.
Major Heal Major Heal +20 Cost MP consumption is decreased.
Major Heal Major Heal +21 Cost MP consumption is decreased.
Major Heal Major Heal +22 Cost MP consumption is decreased.
Major Heal Major Heal +23 Cost MP consumption is decreased.
Major Heal Major Heal +24 Cost MP consumption is decreased.
Major Heal Major Heal +25 Cost MP consumption is decreased.
Major Heal Major Heal +26 Cost MP consumption is decreased.
Major Heal Major Heal +27 Cost MP consumption is decreased.
Major Heal Major Heal +28 Cost MP consumption is decreased.
Major Heal Major Heal +29 Cost MP consumption is decreased.
Major Heal Major Heal +30 Cost MP consumption is decreased.