Seal of Disease Seal of Disease Lv. 1 / +8 Cost

Decreases the effect of HP recovery magic received by the enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate.

Type Active (buff)
Uses 136 MP
Cooldown Time 15 sec.
ВрСмя дСйствия 120
Can it be used at the Olympiad? Yes
Trait trait_none
Range of use 600 (1100)
Available for Dominator Lv. 76
Seal of Disease Seal of Disease Lv. 1 [selected] Decreases the effect of HP recovery magic received by the enemy clan member by 50% for 2 minutes.
Seal of Disease Seal of Disease +1 Chance Increases the success rate.
Seal of Disease Seal of Disease +2 Chance Increases the success rate.
Seal of Disease Seal of Disease +3 Chance Increases the success rate.
Seal of Disease Seal of Disease +4 Chance Increases the success rate.
Seal of Disease Seal of Disease +5 Chance Increases the success rate.
Seal of Disease Seal of Disease +6 Chance Increases the success rate.
Seal of Disease Seal of Disease +7 Chance Increases the success rate.
Seal of Disease Seal of Disease +8 Chance Increases the success rate.
Seal of Disease Seal of Disease +9 Chance Increases the success rate.
Seal of Disease Seal of Disease +10 Chance Increases the success rate.
Seal of Disease Seal of Disease +11 Chance Increases the success rate.
Seal of Disease Seal of Disease +12 Chance Increases the success rate.
Seal of Disease Seal of Disease +13 Chance Increases the success rate.
Seal of Disease Seal of Disease +14 Chance Increases the success rate.
Seal of Disease Seal of Disease +15 Chance Increases the success rate.
Seal of Disease Seal of Disease +1 Cost Decreases MP consumption by 5 and slightly increases the success rate.
Seal of Disease Seal of Disease +2 Cost Decreases MP consumption by 4 and slightly increases the success rate.
Seal of Disease Seal of Disease +3 Cost Decreases MP consumption by 2 and slightly increases the success rate.
Seal of Disease Seal of Disease +4 Cost Decreases MP consumption by 4 and slightly increases the success rate.
Seal of Disease Seal of Disease +5 Cost Decreases MP consumption by 4 and slightly increases the success rate.
Seal of Disease Seal of Disease +6 Cost Decreases MP consumption by 3 and slightly increases the success rate.
Seal of Disease Seal of Disease +7 Cost Decreases MP consumption by 4 and slightly increases the success rate.
Seal of Disease Seal of Disease +8 Cost Decreases MP consumption by 4 and slightly increases the success rate.
Seal of Disease Seal of Disease +9 Cost Decreases MP consumption by 4 and slightly increases the success rate.
Seal of Disease Seal of Disease +10 Cost Decreases MP consumption by 2 and slightly increases the success rate.
Seal of Disease Seal of Disease +11 Cost Decreases MP consumption by 4 and slightly increases the success rate.
Seal of Disease Seal of Disease +12 Cost Decreases MP consumption by 4 and slightly increases the success rate.
Seal of Disease Seal of Disease +13 Cost Decreases MP consumption by 3 and slightly increases the success rate.
Seal of Disease Seal of Disease +14 Cost Decreases MP consumption by 4 and slightly increases the success rate.
Seal of Disease Seal of Disease +15 Cost Decreases MP consumption by 4 and slightly increases the success rate.