Decreases the power of HP recovery magic received by the enemy by 50% for 2 minutes.
Type | Active (buff) |
Uses | 111 MP |
Cooldown Time | 4 sec. |
Время действия | 120 |
Can it be used at the Olympiad? | No |
Trait | trait_none |
Range of use | 600 (1100) |
Available for | Necromancer Lv. 66 |
Curse Disease Lv. 1 | Decreases the power of HP recovery magic received by the enemy by 50% for 2 minutes. |
Curse Disease Lv. 2 | Decreases the power of HP recovery magic received by the enemy by 50% for 2 minutes. |
Curse Disease Lv. 3 | Decreases the power of HP recovery magic received by the enemy by 50% for 2 minutes. |
Curse Disease Lv. 4 | Decreases the power of HP recovery magic received by the enemy by 50% for 2 minutes. |
Curse Disease Lv. 5 [selected] | Decreases the power of HP recovery magic received by the enemy by 50% for 2 minutes. |
Curse Disease Lv. 6 | Decreases the power of HP recovery magic received by the enemy by 50% for 2 minutes. |
Curse Disease Lv. 7 | Decreases the power of HP recovery magic received by the enemy by 50% for 2 minutes. |
Curse Disease Lv. 8 | Decreases the power of HP recovery magic received by the enemy by 50% for 2 minutes. |
Curse Disease Lv. 9 | Decreases the power of HP recovery magic received by the enemy by 50% for 2 minutes. |
Curse Disease +1 Chance | Maximizes the skill’s success rate. Success rate increases. |
Curse Disease +2 Chance | Increases the success rate. |
Curse Disease +3 Chance | Increases the success rate. |
Curse Disease +4 Chance | Increases the success rate. |
Curse Disease +5 Chance | Increases the success rate. |
Curse Disease +6 Chance | Increases the success rate. |
Curse Disease +7 Chance | Increases the success rate. |
Curse Disease +8 Chance | Increases the success rate. |
Curse Disease +9 Chance | Increases the success rate. |
Curse Disease +10 Chance | Increases the success rate. |
Curse Disease +11 Chance | Increases the success rate. |
Curse Disease +12 Chance | Increases the success rate. |
Curse Disease +13 Chance | Increases the success rate. |
Curse Disease +14 Chance | Increases the success rate. |
Curse Disease +15 Chance | Increases the success rate. |
Curse Disease +16 Chance | Increases the success rate. |
Curse Disease +17 Chance | Increases the success rate. |
Curse Disease +18 Chance | Increases the success rate. |
Curse Disease +19 Chance | Increases the success rate. |
Curse Disease +20 Chance | Increases the success rate. |
Curse Disease +21 Chance | Increases the success rate. |
Curse Disease +22 Chance | Increases the success rate. |
Curse Disease +23 Chance | Increases the success rate. |
Curse Disease +24 Chance | Increases the success rate. |
Curse Disease +25 Chance | Increases the success rate. |
Curse Disease +26 Chance | Increases the success rate. |
Curse Disease +27 Chance | Increases the success rate. |
Curse Disease +28 Chance | Increases the success rate. |
Curse Disease +29 Chance | Increases the success rate. |
Curse Disease +30 Chance | Increases the success rate. |
Curse Disease +1 Cost | Maximizes the skill's efficiency. Decreases MP consumption. |
Curse Disease +2 Cost | Decreases MP consumption. |
Curse Disease +3 Cost | Decreases MP consumption. |
Curse Disease +4 Cost | Decreases MP consumption. |
Curse Disease +5 Cost | Decreases MP consumption. |
Curse Disease +6 Cost | Decreases MP consumption. |
Curse Disease +7 Cost | Decreases MP consumption. |
Curse Disease +8 Cost | Decreases MP consumption. |
Curse Disease +9 Cost | Decreases MP consumption. |
Curse Disease +10 Cost | Decreases MP consumption. |
Curse Disease +11 Cost | Decreases MP consumption. |
Curse Disease +12 Cost | Decreases MP consumption. |
Curse Disease +13 Cost | Decreases MP consumption. |
Curse Disease +14 Cost | Decreases MP consumption. |
Curse Disease +15 Cost | Decreases MP consumption. |
Curse Disease +16 Cost | Decreases MP consumption. |
Curse Disease +17 Cost | Decreases MP consumption. |
Curse Disease +18 Cost | Decreases MP consumption. |
Curse Disease +19 Cost | Decreases MP consumption. |
Curse Disease +20 Cost | Decreases MP consumption. |
Curse Disease +21 Cost | Decreases MP consumption. |
Curse Disease +22 Cost | Decreases MP consumption. |
Curse Disease +23 Cost | Decreases MP consumption. |
Curse Disease +24 Cost | Decreases MP consumption. |
Curse Disease +25 Cost | Decreases MP consumption. |
Curse Disease +26 Cost | Decreases MP consumption. |
Curse Disease +27 Cost | Decreases MP consumption. |
Curse Disease +28 Cost | Decreases MP consumption. |
Curse Disease +29 Cost | Decreases MP consumption. |
Curse Disease +30 Cost | Decreases MP consumption. |
Curse Disease +1 Power | Maximizes the skill's effect. Increases effectiveness. |
Curse Disease +2 Power | Increases effectiveness. |
Curse Disease +3 Power | Increases effectiveness. |
Curse Disease +4 Power | Increases effectiveness. |
Curse Disease +5 Power | Increases effectiveness. |
Curse Disease +6 Power | Increases effectiveness. |
Curse Disease +7 Power | Increases effectiveness. |
Curse Disease +8 Power | Increases effectiveness. |
Curse Disease +9 Power | Increases effectiveness. |
Curse Disease +10 Power | Increases effectiveness. |
Curse Disease +11 Power | Increases effectiveness. |
Curse Disease +12 Power | Increases effectiveness. |
Curse Disease +13 Power | Increases effectiveness. |
Curse Disease +14 Power | Increases effectiveness. |
Curse Disease +15 Power | Increases effectiveness. |
Curse Disease +16 Power | Increases effectiveness. |
Curse Disease +17 Power | Increases effectiveness. |
Curse Disease +18 Power | Increases effectiveness. |
Curse Disease +19 Power | Increases effectiveness. |
Curse Disease +20 Power | Increases effectiveness. |
Curse Disease +21 Power | Increases effectiveness. |
Curse Disease +22 Power | Increases effectiveness. |
Curse Disease +23 Power | Increases effectiveness. |
Curse Disease +24 Power | Increases effectiveness. |
Curse Disease +25 Power | Increases effectiveness. |
Curse Disease +26 Power | Increases effectiveness. |
Curse Disease +27 Power | Increases effectiveness. |
Curse Disease +28 Power | Increases effectiveness. |
Curse Disease +29 Power | Increases effectiveness. |
Curse Disease +30 Power | Increases effectiveness. |