Anchor Anchor Lv. 7

Causes the enemy's body to go completely rigid for 15 seconds and causes paralysis for 10 seconds.

Type Active (buff)
Uses 104 MP
Cooldown Time 23 sec.
Время действия 15
Can it be used at the Olympiad? No
Trait trait_paralyze
Range of use 400 (900)
Available for Necromancer Lv. 62
Anchor Anchor Lv. 1 Causes the enemy's body to go completely rigid for 15 seconds and causes paralysis for 10 seconds.
Anchor Anchor Lv. 2 Causes the enemy's body to go completely rigid for 15 seconds and causes paralysis for 10 seconds.
Anchor Anchor Lv. 3 Causes the enemy's body to go completely rigid for 15 seconds and causes paralysis for 10 seconds.
Anchor Anchor Lv. 4 Causes the enemy's body to go completely rigid for 15 seconds and causes paralysis for 10 seconds.
Anchor Anchor Lv. 5 Causes the enemy's body to go completely rigid for 15 seconds and causes paralysis for 10 seconds.
Anchor Anchor Lv. 6 Causes the enemy's body to go completely rigid for 15 seconds and causes paralysis for 10 seconds.
Anchor Anchor Lv. 7 [selected] Causes the enemy's body to go completely rigid for 15 seconds and causes paralysis for 10 seconds.
Anchor Anchor Lv. 8 Causes the enemy's body to go completely rigid for 15 seconds and causes paralysis for 10 seconds.
Anchor Anchor Lv. 9 Causes the enemy's body to go completely rigid for 15 seconds and causes paralysis for 10 seconds.
Anchor Anchor Lv. 10 Causes the enemy's body to go completely rigid for 15 seconds and causes paralysis for 10 seconds.
Anchor Anchor Lv. 11 Causes the enemy's body to go completely rigid for 15 seconds and causes paralysis for 10 seconds.
Anchor Anchor Lv. 12 Causes the enemy's body to go completely rigid for 15 seconds and causes paralysis for 10 seconds.
Anchor Anchor Lv. 13 Causes the enemy's body to go completely rigid for 15 seconds and causes paralysis for 10 seconds.
Anchor Anchor +1 Chance Maximizes the skill’s success rate. Success rate increases.
Anchor Anchor +2 Chance Increases the success rate.
Anchor Anchor +3 Chance Increases the success rate.
Anchor Anchor +4 Chance Increases the success rate.
Anchor Anchor +5 Chance Increases the success rate.
Anchor Anchor +6 Chance Increases the success rate.
Anchor Anchor +7 Chance Increases the success rate.
Anchor Anchor +8 Chance Increases the success rate.
Anchor Anchor +9 Chance Increases the success rate.
Anchor Anchor +10 Chance Increases the success rate.
Anchor Anchor +11 Chance Increases the success rate.
Anchor Anchor +12 Chance Increases the success rate.
Anchor Anchor +13 Chance Increases the success rate.
Anchor Anchor +14 Chance Increases the success rate.
Anchor Anchor +15 Chance Increases the success rate.
Anchor Anchor +16 Chance Increases the success rate.
Anchor Anchor +17 Chance Increases the success rate.
Anchor Anchor +18 Chance Increases the success rate.
Anchor Anchor +19 Chance Increases the success rate.
Anchor Anchor +20 Chance Increases the success rate.
Anchor Anchor +21 Chance Increases the success rate.
Anchor Anchor +22 Chance Increases the success rate.
Anchor Anchor +23 Chance Increases the success rate.
Anchor Anchor +24 Chance Increases the success rate.
Anchor Anchor +25 Chance Increases the success rate.
Anchor Anchor +26 Chance Increases the success rate.
Anchor Anchor +27 Chance Increases the success rate.
Anchor Anchor +28 Chance Increases the success rate.
Anchor Anchor +29 Chance Increases the success rate.
Anchor Anchor +30 Chance Increases the success rate.
Anchor Anchor +1 Cost Maximizes the skill's efficiency. Decreases MP consumption.
Anchor Anchor +2 Cost Decreases MP consumption.
Anchor Anchor +3 Cost Decreases MP consumption.
Anchor Anchor +4 Cost Decreases MP consumption.
Anchor Anchor +5 Cost Decreases MP consumption.
Anchor Anchor +6 Cost Decreases MP consumption.
Anchor Anchor +7 Cost Decreases MP consumption.
Anchor Anchor +8 Cost Decreases MP consumption.
Anchor Anchor +9 Cost Decreases MP consumption.
Anchor Anchor +10 Cost Decreases MP consumption.
Anchor Anchor +11 Cost Decreases MP consumption.
Anchor Anchor +12 Cost Decreases MP consumption.
Anchor Anchor +13 Cost Decreases MP consumption.
Anchor Anchor +14 Cost Decreases MP consumption.
Anchor Anchor +15 Cost Decreases MP consumption.
Anchor Anchor +16 Cost Decreases MP consumption.
Anchor Anchor +17 Cost Decreases MP consumption.
Anchor Anchor +18 Cost Decreases MP consumption.
Anchor Anchor +19 Cost Decreases MP consumption.
Anchor Anchor +20 Cost Decreases MP consumption.
Anchor Anchor +21 Cost Decreases MP consumption.
Anchor Anchor +22 Cost Decreases MP consumption.
Anchor Anchor +23 Cost Decreases MP consumption.
Anchor Anchor +24 Cost Decreases MP consumption.
Anchor Anchor +25 Cost Decreases MP consumption.
Anchor Anchor +26 Cost Decreases MP consumption.
Anchor Anchor +27 Cost Decreases MP consumption.
Anchor Anchor +28 Cost Decreases MP consumption.
Anchor Anchor +29 Cost Decreases MP consumption.
Anchor Anchor +30 Cost Decreases MP consumption.