Decreases the enemy's Speed by 30% for 1 minute.
Type | Active (buff) |
Uses | 115 MP |
Cooldown Time | 2 sec. |
ΠΡΠ΅ΠΌΡ Π΄Π΅ΠΉΡΡΠ²ΠΈΡ | 60 |
Can it be used at the Olympiad? | Yes |
Trait | trait_none |
Range of use | 600 (1100) |
Available for | Sorcerer Lv. 68, Spellhowler Lv. 68 |
Slow Lv. 1 | Decreases the enemy's Speed by 20% for 1 minute. |
Slow Lv. 2 | Decreases the enemy's Speed by 30% for 1 minute. |
Slow Lv. 3 | Decreases the enemy's Speed by 30% for 1 minute. |
Slow Lv. 4 | Decreases the enemy's Speed by 30% for 1 minute. |
Slow Lv. 5 | Decreases the enemy's Speed by 30% for 1 minute. |
Slow Lv. 6 | Decreases the enemy's Speed by 30% for 1 minute. |
Slow Lv. 7 | Decreases the enemy's Speed by 30% for 1 minute. |
Slow Lv. 8 | Decreases the enemy's Speed by 30% for 1 minute. |
Slow Lv. 9 | Decreases the enemy's Speed by 30% for 1 minute. |
Slow Lv. 10 | Decreases the enemy's Speed by 30% for 1 minute. |
Slow Lv. 11 | Decreases the enemy's Speed by 30% for 1 minute. |
Slow Lv. 12 [selected] | Decreases the enemy's Speed by 30% for 1 minute. |
Slow Lv. 13 | Decreases the enemy's Speed by 30% for 1 minute. |
Slow Lv. 14 | Decreases the enemy's Speed by 30% for 1 minute. |
Slow Lv. 15 | Decreases the enemy's Speed by 30% for 1 minute. |
Slow +1 Chance | Increases the success rate. |
Slow +2 Chance | Increases the success rate. |
Slow +3 Chance | Increases the success rate. |
Slow +4 Chance | Increases the success rate. |
Slow +5 Chance | Increases the success rate. |
Slow +6 Chance | Increases the success rate. |
Slow +7 Chance | Increases the success rate. |
Slow +8 Chance | Increases the success rate. |
Slow +9 Chance | Increases the success rate. |
Slow +10 Chance | Increases the success rate. |
Slow +11 Chance | Increases the success rate. |
Slow +12 Chance | Increases the success rate. |
Slow +13 Chance | Increases the success rate. |
Slow +14 Chance | Increases the success rate. |
Slow +15 Chance | Increases the success rate. |
Slow +16 Chance | Increases the success rate. |
Slow +17 Chance | Increases the success rate. |
Slow +18 Chance | Increases the success rate. |
Slow +19 Chance | Increases the success rate. |
Slow +20 Chance | Increases the success rate. |
Slow +21 Chance | Increases the success rate. |
Slow +22 Chance | Increases the success rate. |
Slow +23 Chance | Increases the success rate. |
Slow +24 Chance | Increases the success rate. |
Slow +25 Chance | Increases the success rate. |
Slow +26 Chance | Increases the success rate. |
Slow +27 Chance | Increases the success rate. |
Slow +28 Chance | Increases the success rate. |
Slow +29 Chance | Increases the success rate. |
Slow +30 Chance | Increases the success rate. |
Slow +1 Cost | Decreases MP consumption by 2 and increases the effect's duration by 2 seconds. |
Slow +2 Cost | Decreases MP consumption by 1 and increases the effect's duration by 2 seconds. |
Slow +3 Cost | Decreases MP consumption by 1 and increases the effect's duration by 2 seconds. |
Slow +4 Cost | Decreases MP consumption by 2 and increases the effect's duration by 2 seconds. |
Slow +5 Cost | Decreases MP consumption by 1 and increases the effect's duration by 2 seconds. |
Slow +6 Cost | Decreases MP consumption by 1 and increases the effect's duration by 2 seconds. |
Slow +7 Cost | Decreases MP consumption by 1 and increases the effect's duration by 2 seconds. |
Slow +8 Cost | Decreases MP consumption by 2 and increases the effect's duration by 2 seconds. |
Slow +9 Cost | Decreases MP consumption by 1 and increases the effect's duration by 2 seconds. |
Slow +10 Cost | Decreases MP consumption by 1 and increases the effect's duration by 2 seconds. |
Slow +11 Cost | Decreases MP consumption by 1 and increases the effect's duration by 2 seconds. |
Slow +12 Cost | Decreases MP consumption and increases the effect's duration by 2 seconds. |
Slow +13 Cost | Decreases MP consumption by 2 and increases the effect's duration by 2 seconds. |
Slow +14 Cost | Decreases MP consumption by 1 and increases the effect's duration by 2 seconds. |
Slow +15 Cost | Decreases MP consumption by 1 and increases the effect's duration by 2 seconds. |
Slow +16 Cost | Decreases MP consumption by 1 and increases the effect's duration by 2 seconds. |
Slow +17 Cost | Decreases MP consumption by 2 and increases the effect's duration by 2 seconds. |
Slow +18 Cost | Decreases MP consumption by 1 and increases the effect's duration by 2 seconds. |
Slow +19 Cost | Decreases MP consumption by 1 and increases the effect's duration by 2 seconds. |
Slow +20 Cost | Decreases MP consumption by 1 and increases the effect's duration by 2 seconds. |
Slow +21 Cost | Decreases MP consumption by 2 and increases the effect's duration by 2 seconds. |
Slow +22 Cost | Decreases MP consumption by 1 and increases the effect's duration by 2 seconds. |
Slow +23 Cost | Decreases MP consumption by 1 and increases the effect's duration by 2 seconds. |
Slow +24 Cost | Decreases MP consumption and increases the effect's duration by 2 seconds. |
Slow +25 Cost | Decreases MP consumption by 1 and increases the effect's duration by 2 seconds. |
Slow +26 Cost | Decreases MP consumption by 2 and increases the effect's duration by 2 seconds. |
Slow +27 Cost | Decreases MP consumption by 1 and increases the effect's duration by 2 seconds. |
Slow +28 Cost | Decreases MP consumption by 1 and increases the effect's duration by 2 seconds. |
Slow +29 Cost | Decreases MP consumption by 1 and increases the effect's duration by 2 seconds. |
Slow +30 Cost | Decreases MP consumption by 2 and increases the effect's duration by 2 seconds. |
Slow +1 Defense | Target's Evasion Rate is decreased by 5. |
Slow +2 Defense | Target's Evasion Rate is decreased by 1. |
Slow +3 Defense | Target's Evasion Rate is decreased. |
Slow +4 Defense | Target's Evasion Rate is decreased by 1. |
Slow +5 Defense | Target's Evasion Rate is decreased. |
Slow +6 Defense | Target's Evasion Rate is decreased by 1. |
Slow +7 Defense | Target's Evasion Rate is decreased. |
Slow +8 Defense | Target's Evasion Rate is decreased by 1. |
Slow +9 Defense | Target's Evasion Rate is decreased. |
Slow +10 Defense | Target's Evasion Rate is decreased by 1. |
Slow +11 Defense | Target's Evasion Rate is decreased. |
Slow +12 Defense | Target's Evasion Rate is decreased by 1. |
Slow +13 Defense | Target's Evasion Rate is decreased. |
Slow +14 Defense | Target's Evasion Rate is decreased by 1. |
Slow +15 Defense | Target's Evasion Rate is decreased. |
Slow +16 Defense | Target's Evasion Rate is decreased by 1. |
Slow +17 Defense | Target's Evasion Rate is decreased. |
Slow +18 Defense | Target's Evasion Rate is decreased by 1. |
Slow +19 Defense | Target's Evasion Rate is decreased. |
Slow +20 Defense | Target's Evasion Rate is decreased by 1. |
Slow +21 Defense | Target's Evasion Rate is decreased. |
Slow +22 Defense | Target's Evasion Rate is decreased by 1. |
Slow +23 Defense | Target's Evasion Rate is decreased. |
Slow +24 Defense | Target's Evasion Rate is decreased by 1. |
Slow +25 Defense | Target's Evasion Rate is decreased. |
Slow +26 Defense | Target's Evasion Rate is decreased by 1. |
Slow +27 Defense | Target's Evasion Rate is decreased. |
Slow +28 Defense | Target's Evasion Rate is decreased by 1. |
Slow +29 Defense | Target's Evasion Rate is decreased. |
Slow +30 Defense | Target's Evasion Rate is decreased by 1. |