Might Might Lv. 3 / +28 Cost

Temporarily increases P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.

Type Active (buff)
Uses 31 MP
Cooldown Time 6 sec.
ВрСмя дСйствия 1200
Can it be used at the Olympiad? Yes
Trait trait_none
Range of use 400 (900)
Available for Prophet Lv. 40, Elven Elder Lv. 40, Shillien Elder Lv. 40
Might Might Lv. 1 Temporarily increases P. Atk. Effect 1.
Might Might Lv. 2 Temporarily increases P. Atk. Effect 2.
Might Might Lv. 3 [selected] Temporarily increases P. Atk. Effect 3.
Might Might +1 Time Maximizes the duration of the skill. Increases the duration.
Might Might +2 Time Increases the duration.
Might Might +3 Time Increases the duration.
Might Might +4 Time Increases the duration.
Might Might +5 Time Increases the duration.
Might Might +6 Time Increases the duration.
Might Might +7 Time Increases the duration.
Might Might +8 Time Increases the duration.
Might Might +9 Time Increases the duration.
Might Might +10 Time Increases the duration.
Might Might +11 Time Increases the duration.
Might Might +12 Time Increases the duration.
Might Might +13 Time Increases the duration.
Might Might +14 Time Increases the duration.
Might Might +15 Time Increases the duration.
Might Might +16 Time Increases the duration.
Might Might +17 Time Increases the duration.
Might Might +18 Time Increases the duration.
Might Might +19 Time Increases the duration.
Might Might +20 Time Increases the duration.
Might Might +21 Time Increases the duration.
Might Might +22 Time Increases the duration.
Might Might +23 Time Increases the duration.
Might Might +24 Time Increases the duration.
Might Might +25 Time Increases the duration.
Might Might +26 Time Increases the duration.
Might Might +27 Time Increases the duration.
Might Might +28 Time Increases the duration.
Might Might +29 Time Increases the duration.
Might Might +30 Time Increases the duration.
Might Might +1 Cost Maximizes efficiency of skill. MP consumption decreases.
Might Might +2 Cost MP consumption decreases.
Might Might +3 Cost MP consumption decreases.
Might Might +4 Cost MP consumption decreases.
Might Might +5 Cost MP consumption decreases.
Might Might +6 Cost MP consumption decreases.
Might Might +7 Cost MP consumption decreases.
Might Might +8 Cost MP consumption decreases.
Might Might +9 Cost MP consumption decreases.
Might Might +10 Cost MP consumption decreases.
Might Might +11 Cost MP consumption decreases.
Might Might +12 Cost MP consumption decreases.
Might Might +13 Cost MP consumption decreases.
Might Might +14 Cost MP consumption decreases.
Might Might +15 Cost MP consumption decreases.
Might Might +16 Cost MP consumption decreases.
Might Might +17 Cost MP consumption decreases.
Might Might +18 Cost MP consumption decreases.
Might Might +19 Cost MP consumption decreases.
Might Might +20 Cost MP consumption decreases.
Might Might +21 Cost MP consumption decreases.
Might Might +22 Cost MP consumption decreases.
Might Might +23 Cost MP consumption decreases.
Might Might +24 Cost MP consumption decreases.
Might Might +25 Cost MP consumption decreases.
Might Might +26 Cost MP consumption decreases.
Might Might +27 Cost MP consumption decreases.
Might Might +28 Cost MP consumption decreases.
Might Might +29 Cost MP consumption decreases.
Might Might +30 Cost MP consumption decreases.