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Eternal
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Dark Wizard
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Orc
Orc Fighter
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Kamael
Kamael Soldier
Dragoon
Berserker
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Soul Breaker (M)
Soul Hound (M)
Kamael Soldier
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Arbalester
Trickster
Soul Breaker (F)
Soul Hound (F)
Duelist
...скоро здесь будет описание!
Interlude
By levels
All skills
Eternal
Season (Fire/Water)
Official servers
Interlude
Gracia Final
High Five
Active
Passive
Physical skills
Triple Slash
Inflicts 3 quick slashes on a target. An equipped Dual-Sword Weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 431.
Double Sonic Slash
You channel sonic force energy into a powerful sword strike! An equipped Dual-Sword Weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 918.
Sonic Blaster
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 369.
Sonic Storm
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 155.
Sonic Focus
Channels force energy for use with other Sonic skills. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 1.
Sonic Buster
A wave of sonic force blasts nearby enemies. Consumes 3 Energy Stones. An equipped sword, blunt weapon or Dual-Sword Weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 111.
Fatal Strike
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 615.
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 90. Over-hit possible.
Power Smash
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 90. Over-hit possible.
Triple Sonic Slash
You are pumped-up with sonic force causing your weapon to strike three times the norm. An equipped Dual-Sword Weapon is required to use this skill. Requires Level 4 or above Sonic Focus charge. Ignores Shield Defense. A critical hit is possible. Power 1948.
Sonic Rage
Dual Swords attack that emits a beam to strike a distant target while gathering force for use in other special attack skills. Force can be gathered up to level 7. A critical hit is possible. Usable when one is equipped with a dual-sword type weapon.
Battle Force
Transfers your strength to a party member. The effect can be cancelled if you incur damage.
Braveheart
Recovers 1000 CP by increasing your will to fight. Power 1000.
Symbol of Energy
Generates a symbol that increases P. Atk. and force for those nearby. Applies to all targets within the affected area. The effect disappears if you leave the area. Level 2 or higher Battle Force required. Consumes 1 Battle Symbol.
Magic skills
Detect Insect Weakness
Temporarily increases P. Atk. against insects.
War Cry
Momentarily increases P. Atk. Effect 1.
Detect Beast Weakness
Temporarily increases P. Atk. against beasts.
Detect Animal Weakness
Temporarily increases P. Atk. against animals.
Detect Dragon Weakness
Temporarily increases P. Atk. against dragons.
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 30.
Detect Plant Weakness
Temporarily increases P. Atk. against plants.
Battle Roar
Temporarily increases maximum HP and restores HP. Effect 1.
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 406.
Lionheart
Temporarily but significantly increases resistance to Paralysis, Hold, Sleep, Shock or buff-lifting attacks. Effect 1.
Duelist Spirit
Temporarily increases Dual-Sword Weapon Atk. Spd. and ordinary/skill attack damage when in PVP. Effect 1.
Eye of Hunter
Temporarily increases P. Atk against insects/plants/animals.
Eye of Slayer
Temporarily increases P. Atk. against the beasts/magic creatures/giants/dragons.
Sonic Barrier
Uses sonic force to create a temporary protective barrier that is impervious to normal strikes, skills, buffs/debuffs. An equipped Dual-Sword Weapon is required to use this skill. Level 5 Sonic Focus charge required.
Sonic Move
A Sonic Force detonation significantly increases your speed. Level 2 Sonic Force charge required. An equipped Dual-Sword Weapon is required to use this skill. Effect 1.
Reinforcement skills
Dual Weapon Mastery
Increases attack power when using dual weapons.
Vital Force
Allows quick recovery while one is sitting.
Boost HP
Increases maximum HP.
Fast HP Recovery
Increases HP regeneration.
Polearm Mastery
Increases P. Atk. when using a Polearm.
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
Sword Blunt Mastery
Increases P. Atk when using a sword or blunt weapon.
Final Frenzy
Automatically increases P. Atk when HP level falls.
Wisdom
Increases resistance to Hold, Sleep, and Mental attacks.
Health
Increases resistance to Poison and Bleed.
Skill Mastery
Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. Influenced by STR.
Master of Combat
Increases the attack strength of a sword, blunt weapon, spear, dual-bladed or hand-to-hand combat weapon. Also increases maximum CP.
Weaken skills
Accuracy
Increases one's Accuracy. Continuously consumes MP.
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
Riposte Stance
Uses weapon to reflect incoming attacks. It reflects the damage received and has a chance to reflect buff/de-buff skill attacks. The damage received through skill use and remote attack are excluded. Moving speed, Atk. Spd. and Accuracy are decreased. MP will be continuously consumed while in effect.
War Frenzy
Increases your resistance to stun and sleep. MP is continuously consumed while the effect lasts.