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Eternal
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Hawkeye
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Archmage
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Soultaker
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Arcana Lord
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Bishop
Cardinal
Prophet
Hierophant
Elf
Elven Fighter
Elven Knight
Temple Knight
Eva's Templar
Swordsinger
Sword Muse
Elven Scout
Plains Walker
Wind Rider
Silver Ranger
Moonlight Sentinel
Elven Mage
Elven Wizard
Spellsinger
Mystic Muse
Elemental Summoner
Elemental Master
Elven Oracle
Elven Elder
Eva's Saint
Dark Elf
Dark Fighter
Palus Knight
Shillien Knight
Shillien Templar
Bladedancer
Spectral Dancer
Assassin
Abyss Walker
Ghost Hunter
Phantom Ranger
Ghost Sentinel
Dark Mage
Dark Wizard
Spellhowler
Storm Screamer
Phantom Summoner
Spectral Master
Shillien Oracle
Shillien Elder
Shillien Saint
Orc
Orc Fighter
Orc Raider
Destroyer
Titan
Orc Monk
Tyrant
Grand Khavatari
Orc Mage
Orc Shaman
Overlord
Dominator
Warcryer
Doom Cryer
Dwarf
Dwarven Fighter
Scavenger
Bounty Hunter
Fortune Seeker
Artisan
Warsmith
Maestro
Dwarven Mystic
Geomancer
Terramancer
Tectonic Sage
Kamael
Kamael Soldier
Dragoon
Berserker
Doombringer
Soul Breaker (M)
Soul Hound (M)
Kamael Soldier
Warder
Arbalester
Trickster
Soul Breaker (F)
Soul Hound (F)
Destroyer
...скоро здесь будет описание!
Interlude
By levels
All skills
Eternal
Season (Fire/Water)
Official servers
Interlude
Gracia Final
High Five
Active
Passive
Physical skills
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 25.
Iron Punch
Strikes target with a fist of iron. An equipped fist weapon is required to use this skill. Power 29. Over-hit possible.
Bandage
Heals one's own bleeding up to Effect 3.
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 461.
Fatal Strike
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 615.
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 90. Over-hit possible.
Power Smash
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 90. Over-hit possible.
Crush of Doom
Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 4558.
Wrath
By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 7%.
Common Craft
Can read common recipe books.
Magic skills
Rage
Temporarily increases P. Atk. when using Sword, Blunt or Spear weapons. Also increases Accuracy and P. Atk. when using Two-Handed Swords and Blunt Weapons. Evasion and P. Def. are decreased while the effect lasts. Effect 1.
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 30.
Battle Roar
Temporarily increases maximum HP and restores HP. Effect 1.
Guts
Temporarily boosts its P. Def. substantially. Only works when HP becomes 30% or lower. Effect 1.
Frenzy
Temporarily increases P. Atk., especially when using Spear or Blunt Weapons. Also increases Accuracy and P. Atk. when using Two-Handed Swords and Blunt Weapons. Usable only when HP are 30% or lower. Effect 1.
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 406.
Lionheart
Temporarily but significantly increases resistance to Paralysis, Hold, Sleep, Shock or buff-lifting attacks. Effect 1.
Zealot
By the will of a Guardian God, you instantly and significantly increase your fighting ability. While in use, the effects of HP regeneration magic significantly decreases. This skill is only available when your HP is at 30% or lower. Effect 1.
Infernal Form
Temporarily bestows a fire enchantment for all physical attacks and increases your resistance to fire. Effect 1.
Reinforcement skills
Toughness
Increases resistance to Sleep, Hold and Poison attacks.
Weapon Mastery
Attack power increase.
Armor Mastery
Defense increase.
Vital Force
Allows quick recovery while one is sitting.
Lucky
Prevents the Death Penalty while you are Level 9 or lower.
Boost HP
Increases maximum HP.
Fast HP Recovery
Increases HP regeneration.
Polearm Mastery
Increases P. Atk. when using a Polearm.
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
Expertise D
You become familiar with D-grade equipment.
Sword Blunt Mastery
Increases P. Atk when using a sword or blunt weapon.
Two-handed Weapon Mastery
Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
Iron Body
Resist damage from falling.
Create Common Item
Creates level 1 common items.
Divine Inspiration
Increases the number of buffs you can receive.
Weaken skills
Relax
Recovers HP quickly when sitting.
Accuracy
Increases one's Accuracy. Continuously consumes MP.
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
Polearm Accuracy
Increases your Accuracy when using a spear. While in use, MP is continuously consumed.
War Frenzy
Increases your resistance to stun and sleep. MP is continuously consumed while the effect lasts.