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Eternal
Eternal
MasterWork II 2024
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Orc
Orc Fighter
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Dwarven Fighter
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Kamael
Kamael Soldier
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Kamael Soldier
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Soul Breaker (F)
Soul Hound (F)
Destroyer
...скоро здесь будет описание!
Homunculus
By levels
All skills
Eternal
MasterWork II 2024
Official servers
Active
Passive
Physical skills
Novice Armor Destruction
Attacks the target with 2231 Power added to P. Atk., weakening its P. Def. and absorbing Momentum. Requires a sword, blunt, spear, fist weapon, dual blunt or dualsword. Over-hit. Critical.
Novice Mega Strike
Attacks the target with 3978 Power added to P. Atk., inflicting greater damage with more Momentum used. Up to 3 Momentum may be used, increasing damage by 15%. Requires a sword, blunt, spear, fist weapon, dual blunt or dualsword. Over-hit. Critical. Ignores Shield Defense.
Novice Power Bomber
Inflicts a powerful strike on target with 4096 Power added to P. Atk., knocking them down for 3 \u0441\u0435\u043a., and increases damage as Momentum increases. Increases damage by 15% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Critical. Ignores Shield Defense.
Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Power Strike
Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
Reinforcement skills
Novice Feral Ogre Cry
Shouts loudly to invoke the power of the Ogre. For 5 \u043c\u0438\u043d., P. Atk./P. Def./M. Def. +and P. Atk. Critical Damage and Max HP +5%.
Novice Frenzy
For 60 \u0441\u0435\u043a., increases P. Atk. by 5%, Atk. Spd. by 5%, P. Atk. Critical Rate by 5, P. Atk. Critical Damage by 5%, and Speed by 5. Additionally increases P. Accuracy by 4 and P. Atk. by 5% when using a two-handed sword, two-handed blunt, or spear. Available when HP is 30% or below.
Ability skills
Divine Inspiration
Increases the number of buffs an individual can receive by 1.
Occupation skills
Expand Trade
Increases the number of items that can be bought and sold at private stores.
Expand Warehouse
Increases the number of items that can be stored in private warehouses and freight.
Expand Inventory
Increases the number of items an individual can possess.
Aim
Increases Fire/Water/Wind/Earth Resistance by 5.
Mental Fortress
Debuff Resistance +1%.
Blessing of Water
Water Resistance +10.
Delicacy
P. Atk. Critical Rate +10 and M. Skill Critical Rate +10.
Sharpness
Increases P. Atk. Critical Damage and M. Skill Critical Damage by 1%.
Blessing of Wind
Wind Resistance +10.
Blessing of Fire
Fire Resistance +10.
Energetic
HP/MP/CP +1%.
Dexterity
All Skill Cooldown - 1%.
Blessing of Earth
Earth Resistance +10.
Battle Instinct
Increases PvP Damage by 1%.
Dark Silence
Dark Attack Resistance +10.
Add. skills
Heavy Armor Mastery
When heavy armor is equipped, Max HP +100, P. Def. +25; P. Atk. Critical Damage Received -10%. Additionally, STR +1.
Light Armor Mastery
Max HP +80, P. Def. +17, Atk. Spd. +5%, P. Accuracy +1, P. Evasion +3, Speed +5. P. Atk. Critical Hit Rate - 15%. STR +1.
Weapon Mastery
When a sword, blunt weapon or spear is equipped, P. Atk. +10%, additional P. Atk. +13, Atk. Spd. +8%, P. Accuracy + 2, and the number of available targets for spear attack increases. In addition, STR increases by 1 and depending on your STR, the skill Cooldown resets or duration increases 2-fold.
Dual Weapon Mastery
When a dualsword, dual blunt or fist weapon is equipped, P. Atk. +10%, additional P. Atk. +13, Atk. Spd. +8%, and P. Accuracy +2. In addition, STR increases by 1.
Intermediate Weapon Mastery
P. Atk. +15%, additional P. Atk. +124, Atk. Spd. +10%, P. Accuracy + 5, and the number of available targets for spear attack increases when a sword, blunt or spear is equipped. Additionally, STR increases by 1 and depending on your STR, the skill Cooldown resets or duration increases 2-fold.
Intermediate Dual Weapon Mastery
When a dualsword, dual blunt or fist weapon is equipped, P. Atk. +15%, additional P. Atk. +124, Atk. Spd. +10%, and P. Accuracy +5. In addition, STR increases by 1.
Intermediate Polearm Mastery
When a spear is equipped, P. Atk. increases by 1% and additionally by 41.
Intermediate Two-handed Weapon Mastery
When a two-handed sword or two-handed blunt is equipped, P. Atk. increases by 1% and additionally by 51.
Intermediate Heavy Armor Mastery
When heavy armor is equipped, Max HP +200, P. Def. +135; P. Atk. Critical Damage Received -20%. Additionally, STR +1.
Intermediate Light Armor Mastery
Max HP +200, P. Def. +111, Atk. Spd. +5%, P. Accuracy +1, P. Evasion +2, Speed +3. P. Atk. Critical Hit Rate - 20%. STR +1.
Intermediate Force Mastery
Momentum increases by 10% with a normal attack, and by 25% with a critical hit. Momentum can stack up to stage 10. Has a 30% chance of triggering Lighting Attack during a normal attack.