class-172

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Physical skills
Assault Rush
Assault Rush Assault Rush
Rushes toward the enemy to inflict Stun for 3 \u0441\u0435\u043a.. Requires a sword, blunt weapon, dualsword or dual blunt to be equipped.

Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Crippling Attack
Crippling Attack Crippling Attack
Attacks the target with 15338 Power added to P. Atk., decreasing its P. Atk./M. Atk./P. Def./M. Def. by 40% for 20 \u0441\u0435\u043a.. Requires a sword, blunt weapon, dualsword or dual blunt to be equipped. Over-hit. Critical.
Assault Crash
Assault Crash Assault Crash
Attacks enemy surrounding the target with 15338 Power added to P. Atk. for 20 \u0441\u0435\u043a., P. Atk./M. Atk./P. Def./M. Def. -40%. Requires a sword, dualsword, or dual blunt weapon to be equipped. Over-hit. Critical.
Chaos Symphony
Chaos Symphony Chaos Symphony
Attacks enemies near the target with 40767 Power added to P. Atk., for 20 \u0441\u0435\u043a. P. Atk./M. Atk./P. Def./M. Def. -40% and P. Atk./P. Skill//M. Skill Critical Rate -50%. Over-hit. Critical. Critical. Requires a sword, blunt weapon, dualsword, or dual blunt weapon to be equipped.
Novice Crippling Attack
Novice Crippling Attack Novice Crippling Attack
Attacks the target with 2921 Power added to P. Atk., decreasing its P./M. Def. by 20% for 20 \u0441\u0435\u043a.. Requires a sword, blunt, dualsword, or dual blunt weapon. Over-hit. Critical.
Novice Assault Crash
Novice Assault Crash Novice Assault Crash
Attacks the target with 2921 Power added to P. Atk., decreasing its P./M. Atk. by 20% for 20 \u0441\u0435\u043a.. Requires a sword, blunt, dualsword, or dual blunt weapon. Over-hit. Critical.
Power Strike
Power Strike Power Strike
Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
Magic skills
Reinforcement skills
Horn Melody
Horn Melody Horn Melody
For 30 \u043c\u0438\u043d., party members' P. Atk. +23%, M. Atk. +88%, P. Def. +35%, and M. Def. +40%.
Drum Melody
Drum Melody Drum Melody
For 30 \u043c\u0438\u043d., increases party members' P. Atk. Critical Rate by 30%, P. Atk. Critical Damage by 30%, M. Skill Critical Rate by 40, and decreases P. Atk. Critical Damage Received by 50%. Also has a chance to increase Critical Damage when hit.
Pipe Organ Melody
Pipe Organ Melody Pipe Organ Melody
For 30 \u043c\u0438\u043d., party members' Max HP +37%, Max MP +62%, and Max CP +37%. A chance to apply the Vampiric Rage effect for 9%.
Guitar Melody
Guitar Melody Guitar Melody
For 30 \u043c\u0438\u043d., all party members' Atk. Spd. +60%, Casting Spd. +60%, and all Skill MP Consumption -10%.
Blood Requiem
Blood Requiem Blood Requiem
Party members receives 80% Vampiric Rage effect for 15 \u0441\u0435\u043a.. Cannot be used with Crazy Nocturne.
Angel's Touch
Angel's Touch Angel's Touch
For 7 \u0441\u0435\u043a., renders target immune to debuffs.
Disperse
Disperse Disperse
For 30 \u0441\u0435\u043a., transforms yourself and nearby party members to increase P. Def. and M. Def. + 2000 and Speed + 44. Decreases P. Atk. and M. Atk. + 80%.
Battle Rhapsody
Battle Rhapsody Battle Rhapsody
For 30 \u0441\u0435\u043a., increases all party members' P. Atk., M. Atk., Atk. Spd. and Casting Spd. 2 times. This effect cannot be stacked, and a limit applies after casting the skill.
Crazy Nocturne
Crazy Nocturne Crazy Nocturne
For 15 \u0441\u0435\u043a., decreases P. Atk./M. Skill Critical Rate targeting party members by 50%. Cannot be used with Blood Requiem.
Celestial Aegis
Celestial Aegis Celestial Aegis
Renders all party members invincible for 30 \u0441\u0435\u043a.. Attacking cancels the skill. Skill Cooldown time is fixed.
Devil's Movement
Devil's Movement Devil's Movement
Prevents all party members from being attacked preemptively by monsters for 2 \u043c\u0438\u043d.. But if any party member initiates an attack, the effect will be canceled.
Elemental Resistance
Elemental Resistance Elemental Resistance
For 30 \u043c\u0438\u043d., all Defense attributes of party members +30.
Resistance Debuff
Resistance Debuff Resistance Debuff
For 30 \u043c\u0438\u043d., party members' Infection/Strike/Paralysis/Confusion Resistance +50%.
Mental Attack Resistance
Mental Attack Resistance Mental Attack Resistance
For 30 \u043c\u0438\u043d., a party member's Resistance to buff-canceling attacks/debuff attacks +30.
Shield Song
Shield Song Shield Song
For 30 \u043c\u0438\u043d., P. Def./M. Def. +20%, Attribute Def. +50, Speed +10.

Consumes 10 Spirit Ores.
Prevailing Song
Prevailing Song Prevailing Song
For 5 \u043c\u0438\u043d., party members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, and magic cancel rate -40. A chance to apply 8% Vampiric Rage effect.
Daring Song
Daring Song Daring Song
For 5 \u043c\u0438\u043d., all party members' Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, and All Skills Cooldown -10%.
Refreshing Song
Refreshing Song Refreshing Song
For 5 \u043c\u0438\u043d., party members' HP Recovery +75%, MP Recovery +100%, and P. Evasion/M. Evasion +5, and Skill MP Consumption -22%.
Song of Protection
Song of Protection Song of Protection
For 30 \u0441\u0435\u043a., increases your P. Def. + 5000 and M. Def. + 5000. Restores 1000 HP.
Song of Archery
Song of Archery Song of Archery
Increases Bow/Crossbow Resistance of all party members by 50% for 60 \u0441\u0435\u043a.. Cannot be used with Dance of Wisdom/Song of Thief.

Consumes 5 Spirit Ores.
Song of Thief
Song of Thief Song of Thief
Increases Dagger/Dual Dagger Resistance of all party members by 50% for 60 \u0441\u0435\u043a.. Cannot be used with Song of Archery/Dance of Wisdom.

Consumes 5 Spirit Ores.
Song of Assault
Song of Assault Song of Assault
For 5 \u043c\u0438\u043d., all P. Atk./M. Atk./P. Def./M. Def. +15%. Iss Spirit is applied, which increases P. Atk./M. Atk./P. Def./M. Def. by 20%.
Cannot be used with Crippling Dance.

Consumes 10 Spirit Ores.
Ensemble Melody
Ensemble Melody Ensemble Melody
Casts owned Horn, Drum, Organ, and Guitar Melodies, all at once.
Spirit's Chorus
Spirit's Chorus Spirit's Chorus
Casts owned Prevailing Song, Marching Song, and Relax Song, all at once.
Immune Derangement
Immune Derangement Immune Derangement
Casts owned Elemental Resistance, debuff, and Mental Attack Resistance, all at once.
Novice Elemental Resistance
Novice Elemental Resistance Novice Elemental Resistance
All Defense Attributes +15 for 30 \u043c\u0438\u043d..
Novice Resistance Debuff
Novice Resistance Debuff Novice Resistance Debuff
For 30 \u043c\u0438\u043d., party members' Infection/Strike/Paralysis/Confusion Resistance +25%.
Novice Mental Attack Resistance
Novice Mental Attack Resistance Novice Mental Attack Resistance
For 30 \u043c\u0438\u043d., party members' Buff Cancellation/Debuff Resistance +15.
Novice Celestial Aegis
Novice Celestial Aegis Novice Celestial Aegis
Renders all party members invincible for 30 \u0441\u0435\u043a.. Attacking cancels the skill. Skill Cooldown time is fixed.
Novice Shield Song
Novice Shield Song Novice Shield Song
For 30 \u043c\u0438\u043d., P. Def.+3%, 6 Attribute Defenses +10, Bow/Crossbow Resistances +5%, and Debuff Resistance +5%.
Fantasia Harmony
Fantasia Harmony Fantasia Harmony
For 30 \u043c\u0438\u043d., party members' P. Atk. +22%, M. Atk. +40%, P. Def. +45%, M. Def. +15%, P. Atk./M. Skill Critical Rate +100%, P. Atk. Critical Damage +70%, Atk. Spd. +10%, Casting Spd. +15%, Shield Defense Rate +30 \u043c\u0438\u043d.0, Shield Def. +30 \u043c\u0438\u043d.1, All Skill Cooldown -30 \u043c\u0438\u043d.2, All Skill MP Consumption -30 \u043c\u0438\u043d.3.
Fantasia Melody
Fantasia Melody Fantasia Melody
For 30 \u043c\u0438\u043d., party member's PvP Damage +10%, Received PvP Damage -10%, Attack Attribute +10, Speed +10, HP/MP Recovery Bonus +10%. Consumes 10 Spirit Ores.
Intensive Crazy Nocturne
Intensive Crazy Nocturne Intensive Crazy Nocturne
For 15 \u0441\u0435\u043a., decreases P. Atk./M. Skill Critical Rate targeting party members by 50%, P. Skill Critical Damage Rate by 20%, and All Critical Damage Received by 20%, and increases P. Def. by 10% and M. Def. by 10%. Cannot be used with Blood Requiem. Consumes 5 Spirit Ores.
Weaken skills
Transform skills
Equipment skills
Ability skills
Occupation skills
Add. skills
Superior Dual Weapon Mastery
Superior Dual Weapon Mastery Superior Dual Weapon Mastery
P. Atk. + 30%, Additional P. Atk. + 1689, Atk. Spd. + 30%, P. Critical Damage + 15% when a dualsword/blunt is equipped. Normal hit damage to monsters + 20%. Chance to activate Physical Pose during a normal attack. Depending on STR, your STR can reset cooldown or double skill effect duration.
Superior Robe Mastery
Superior Robe Mastery Superior Robe Mastery
Max HP + 4636, P. Def. + 969 when equipped with a Robe.
Superior Light Armor Mastery
Superior Light Armor Mastery Superior Light Armor Mastery
Max HP + 4636, P. Def. + 1506, Atk. Spd. + 10%, Speed + 10 when equipped with Light Armor.
Superior Heavy Armor Mastery
Superior Heavy Armor Mastery Superior Heavy Armor Mastery
When heavy armor is equipped, Max HP +4636, P. Def. +1731; P. Atk. Critical Damage Received -35%.
Superior Anti Magic
Superior Anti Magic Superior Anti Magic
M. Def. + 776 and Attack M. Def. Rate + 35%.
Superior HP Boost
Superior HP Boost Superior HP Boost
Max HP + 513. STR + 2.
Superior MP Boost
Superior MP Boost Superior MP Boost
Max MP + 313. STR + 2.
Superior Sword/Blunt Weapon Mastery
Superior Sword/Blunt Weapon Mastery Superior Sword/Blunt Weapon Mastery
P. Atk. + 30%, Additional P. Atk. + 1689, Atk. Spd. + 30%, P. Critical Damage + 15% when a sword or blunt weapon is equipped.
Superior HP Recovery
Superior HP Recovery Superior HP Recovery
HP Recovery Bonus + 2,8. STR + 2.
Superior Quick Recovery
Superior Quick Recovery Superior Quick Recovery
M. Skill Cooldown - 25%. STR +2.
Superior Mana Steal
Superior Mana Steal Superior Mana Steal
Has a chance of recovering MP during a normal attack when equipped with a sword, blunt, dualsword, or dual blunt weapon.
Superior Mental Attack Resistance
Superior Mental Attack Resistance Superior Mental Attack Resistance
Infection/Strike/Paralysis/Confusion Resistance +30%. STR +2.
Superior Divine Lore
Superior Divine Lore Superior Divine Lore
All Skill MP Consumption is decreased by 6%.
Superior Focus Mind
Superior Focus Mind Superior Focus Mind
MP Recovery Bonus + 8.4. STR + 2.
Superior Sixth Sense
Superior Sixth Sense Superior Sixth Sense
When HP is below 30%, increases P. Evasion by 17. STR +2.
Superior Fast Spell Casting
Superior Fast Spell Casting Superior Fast Spell Casting
Increases Casting Spd. by 15%.
Grand Melody of Spirit
Grand Melody of Spirit Grand Melody of Spirit
Attack Attribute/Defense Attribute +50.
Superior Shield Mastery
Superior Shield Mastery Superior Shield Mastery
Shield Defense Success Rate +100% and Shield Def. +100%. When equipped with a shield, P. Atk. +1%.
Enchanter Hidden Trigger
Enchanter Hidden Trigger Enchanter Hidden Trigger
Heavy Armor Mastery
Heavy Armor Mastery Heavy Armor Mastery
When heavy armor is equipped, Max HP +100, P. Def. +25; P. Atk. Critical Damage Received -10%. Additionally, STR +1.
Light Armor Mastery
Light Armor Mastery Light Armor Mastery
Max HP +80, P. Def. +17, Atk. Spd. +5%, P. Accuracy +1, P. Evasion +3, Speed +5. P. Atk. Critical Hit Rate - 15%. STR +1.
Dual Weapon Mastery
Dual Weapon Mastery Dual Weapon Mastery
When a dualsword, dual blunt or fist weapon is equipped, P. Atk. +10%, additional P. Atk. +13, Atk. Spd. +8%, and P. Accuracy +2. In addition, STR increases by 1.
Intermediate Dual Weapon Mastery
Intermediate Dual Weapon Mastery Intermediate Dual Weapon Mastery
When a dualsword or dual blunt weapon is equipped, P. Atk. +10%, additional P. Atk. +66, Atk. Spd. +15%, and P. Atk. Critical Damage +8%. In addition, damage to monsters increases by 10% and there is a chance to trigger Physical Pose upon normal attack. Depending on your STR, the P. Skill/M. Skill Cooldown resets or duration increases 2-fold.
Intermediate Sword/Blunt Weapon Mastery
Intermediate Sword/Blunt Weapon Mastery Intermediate Sword/Blunt Weapon Mastery
When a sword or blunt weapon is equipped, P. Atk. +10%, additional P. Atk. +66, Atk. Spd. +15%, and P. Atk. Critical Damage +8%.
Intermediate Robe Mastery
Intermediate Robe Mastery Intermediate Robe Mastery
When a robe is equipped, Max HP +140 and P. Def. +98.
Intermediate Light Armor Mastery
Intermediate Light Armor Mastery Intermediate Light Armor Mastery
When light armor is equipped, Max HP +170, P. Def. +111, Atk. Spd. +5%, and Speed +5.
Intermediate Heavy Armor Mastery
Intermediate Heavy Armor Mastery Intermediate Heavy Armor Mastery
When heavy armor is equipped, Max HP +200, P. Def. +135; P. Atk. Critical Damage Received -15%.
Intermediate Shield Mastery
Intermediate Shield Mastery Intermediate Shield Mastery
Shield Defense Success Rate +25% and Shield Def. +20%.
Sword/Blunt Weapon Mastery
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery
When a sword or blunt weapon is equipped, P. Atk. +5%+51, P. Accuracy + 4, and each normal attack increases the enmity toward you. In addition, STR increases by 1 and depending on your STR, the skill Cooldown resets or duration increases 2-fold.
Iss Guard Mastery
Iss Guard Mastery Iss Guard Mastery
P. Atk. +1% when equipping a Sigil.