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Eternal
Eternal
MasterWork II 2024
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Soul Breaker (F)
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class-172
...скоро здесь будет описание!
Homunculus
By levels
All skills
Eternal
MasterWork II 2024
Official servers
Active
Passive
Physical skills
Assault Rush
Rushes toward the enemy to inflict Stun for 3 \u0441\u0435\u043a.. Requires a sword, blunt weapon, dualsword or dual blunt to be equipped.
Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Crippling Attack
Attacks the target with 15338 Power added to P. Atk., decreasing its P. Atk./M. Atk./P. Def./M. Def. by 40% for 20 \u0441\u0435\u043a.. Requires a sword, blunt weapon, dualsword or dual blunt to be equipped. Over-hit. Critical.
Assault Crash
Attacks enemy surrounding the target with 15338 Power added to P. Atk. for 20 \u0441\u0435\u043a., P. Atk./M. Atk./P. Def./M. Def. -40%. Requires a sword, dualsword, or dual blunt weapon to be equipped. Over-hit. Critical.
Chaos Symphony
Attacks enemies near the target with 40767 Power added to P. Atk., for 20 \u0441\u0435\u043a. P. Atk./M. Atk./P. Def./M. Def. -40% and P. Atk./P. Skill//M. Skill Critical Rate -50%. Over-hit. Critical. Critical. Requires a sword, blunt weapon, dualsword, or dual blunt weapon to be equipped.
Novice Crippling Attack
Attacks the target with 2921 Power added to P. Atk., decreasing its P./M. Def. by 20% for 20 \u0441\u0435\u043a.. Requires a sword, blunt, dualsword, or dual blunt weapon. Over-hit. Critical.
Novice Assault Crash
Attacks the target with 2921 Power added to P. Atk., decreasing its P./M. Atk. by 20% for 20 \u0441\u0435\u043a.. Requires a sword, blunt, dualsword, or dual blunt weapon. Over-hit. Critical.
Power Strike
Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
Magic skills
Quick Escape
Transforms yourself into a cute pig for 15 \u0441\u0435\u043a.. P. Def. and M. Def. + 3000, and Speed + 30%.
Polymorph
Transforms yourself into a stone for 15 \u0441\u0435\u043a. to eliminate nearby enemies' aggression and keep them from targeting you. Greatly decreases Speed while transformed.
Quick Return
Teleports to a town.
Angel's Resurrection
Resurrects a dead target and restores 40% of the XP lost. Skill Cooldown time is fixed.
Healing Melody
Heals target and the 10 most injured allies around target by up to 35% of their Max HP. The recovery amount decreases starting from the most injured person.
Recovery Melody
Restores target's CP by 1000.
Blessing Barrier
Creates a defense barrier that absorbs damage as much as 200% of your P. Def. for 10 \u0441\u0435\u043a..
Recharge
Recharge.
Melody of Refection
Instantly recovers your MP and nearby allies' MP up to 700 according to their levels and cancels debuffs. Can be used while a sword, dualsword, or dual blunt weapon is equipped.
Reinforcement skills
Horn Melody
For 30 \u043c\u0438\u043d., party members' P. Atk. +23%, M. Atk. +88%, P. Def. +35%, and M. Def. +40%.
Drum Melody
For 30 \u043c\u0438\u043d., increases party members' P. Atk. Critical Rate by 30%, P. Atk. Critical Damage by 30%, M. Skill Critical Rate by 40, and decreases P. Atk. Critical Damage Received by 50%. Also has a chance to increase Critical Damage when hit.
Pipe Organ Melody
For 30 \u043c\u0438\u043d., party members' Max HP +37%, Max MP +62%, and Max CP +37%. A chance to apply the Vampiric Rage effect for 9%.
Guitar Melody
For 30 \u043c\u0438\u043d., all party members' Atk. Spd. +60%, Casting Spd. +60%, and all Skill MP Consumption -10%.
Blood Requiem
Party members receives 80% Vampiric Rage effect for 15 \u0441\u0435\u043a.. Cannot be used with Crazy Nocturne.
Angel's Touch
For 7 \u0441\u0435\u043a., renders target immune to debuffs.
Disperse
For 30 \u0441\u0435\u043a., transforms yourself and nearby party members to increase P. Def. and M. Def. + 2000 and Speed + 44. Decreases P. Atk. and M. Atk. + 80%.
Battle Rhapsody
For 30 \u0441\u0435\u043a., increases all party members' P. Atk., M. Atk., Atk. Spd. and Casting Spd. 2 times. This effect cannot be stacked, and a limit applies after casting the skill.
Crazy Nocturne
For 15 \u0441\u0435\u043a., decreases P. Atk./M. Skill Critical Rate targeting party members by 50%. Cannot be used with Blood Requiem.
Celestial Aegis
Renders all party members invincible for 30 \u0441\u0435\u043a.. Attacking cancels the skill. Skill Cooldown time is fixed.
Devil's Movement
Prevents all party members from being attacked preemptively by monsters for 2 \u043c\u0438\u043d.. But if any party member initiates an attack, the effect will be canceled.
Elemental Resistance
For 30 \u043c\u0438\u043d., all Defense attributes of party members +30.
Resistance Debuff
For 30 \u043c\u0438\u043d., party members' Infection/Strike/Paralysis/Confusion Resistance +50%.
Mental Attack Resistance
For 30 \u043c\u0438\u043d., a party member's Resistance to buff-canceling attacks/debuff attacks +30.
Shield Song
For 30 \u043c\u0438\u043d., P. Def./M. Def. +20%, Attribute Def. +50, Speed +10.
Consumes 10 Spirit Ores.
Prevailing Song
For 5 \u043c\u0438\u043d., party members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, and magic cancel rate -40. A chance to apply 8% Vampiric Rage effect.
Daring Song
For 5 \u043c\u0438\u043d., all party members' Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, and All Skills Cooldown -10%.
Refreshing Song
For 5 \u043c\u0438\u043d., party members' HP Recovery +75%, MP Recovery +100%, and P. Evasion/M. Evasion +5, and Skill MP Consumption -22%.
Song of Protection
For 30 \u0441\u0435\u043a., increases your P. Def. + 5000 and M. Def. + 5000. Restores 1000 HP.
Song of Archery
Increases Bow/Crossbow Resistance of all party members by 50% for 60 \u0441\u0435\u043a.. Cannot be used with Dance of Wisdom/Song of Thief.
Consumes 5 Spirit Ores.
Song of Thief
Increases Dagger/Dual Dagger Resistance of all party members by 50% for 60 \u0441\u0435\u043a.. Cannot be used with Song of Archery/Dance of Wisdom.
Consumes 5 Spirit Ores.
Song of Assault
For 5 \u043c\u0438\u043d., all P. Atk./M. Atk./P. Def./M. Def. +15%. Iss Spirit is applied, which increases P. Atk./M. Atk./P. Def./M. Def. by 20%.
Cannot be used with Crippling Dance.
Consumes 10 Spirit Ores.
Ensemble Melody
Casts owned Horn, Drum, Organ, and Guitar Melodies, all at once.
Spirit's Chorus
Casts owned Prevailing Song, Marching Song, and Relax Song, all at once.
Immune Derangement
Casts owned Elemental Resistance, debuff, and Mental Attack Resistance, all at once.
Novice Elemental Resistance
All Defense Attributes +15 for 30 \u043c\u0438\u043d..
Novice Resistance Debuff
For 30 \u043c\u0438\u043d., party members' Infection/Strike/Paralysis/Confusion Resistance +25%.
Novice Mental Attack Resistance
For 30 \u043c\u0438\u043d., party members' Buff Cancellation/Debuff Resistance +15.
Novice Celestial Aegis
Renders all party members invincible for 30 \u0441\u0435\u043a.. Attacking cancels the skill. Skill Cooldown time is fixed.
Novice Shield Song
For 30 \u043c\u0438\u043d., P. Def.+3%, 6 Attribute Defenses +10, Bow/Crossbow Resistances +5%, and Debuff Resistance +5%.
Fantasia Harmony
For 30 \u043c\u0438\u043d., party members' P. Atk. +22%, M. Atk. +40%, P. Def. +45%, M. Def. +15%, P. Atk./M. Skill Critical Rate +100%, P. Atk. Critical Damage +70%, Atk. Spd. +10%, Casting Spd. +15%, Shield Defense Rate +30 \u043c\u0438\u043d.0, Shield Def. +30 \u043c\u0438\u043d.1, All Skill Cooldown -30 \u043c\u0438\u043d.2, All Skill MP Consumption -30 \u043c\u0438\u043d.3.
Fantasia Melody
For 30 \u043c\u0438\u043d., party member's PvP Damage +10%, Received PvP Damage -10%, Attack Attribute +10, Speed +10, HP/MP Recovery Bonus +10%. Consumes 10 Spirit Ores.
Intensive Crazy Nocturne
For 15 \u0441\u0435\u043a., decreases P. Atk./M. Skill Critical Rate targeting party members by 50%, P. Skill Critical Damage Rate by 20%, and All Critical Damage Received by 20%, and increases P. Def. by 10% and M. Def. by 10%. Cannot be used with Blood Requiem. Consumes 5 Spirit Ores.
Weaken skills
Assault Shock
Causes the Stun state on a target for 5 \u0441\u0435\u043a..
Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Transform
Transforms target into a harmless creature and decrease its Speed by 20% for 15 \u0441\u0435\u043a.. The effect is canceled if the transformed target is attacked.
Abnormal State Type: Paralysis (Sleep / Mutation)
Mass Giant Root
Inflicts Hold on nearby enemies for 15 \u0441\u0435\u043a..
Abnormal State Type: Strike (Disarm / Hold / Blind / Restrain / Hate / Silence / Banishment / Bluff / Unable to Hide)
Petrify
Petrifies target for 15 \u0441\u0435\u043a..
Abnormal State Type: Petrification
Giant Root
Immobilizes the enemy for 15 \u0441\u0435\u043a..
Abnormal State Type: Strike (Disarm / Hold / Blind / Restrain / Hate / Silence / Banishment / Bluff / Unable to Hide)
Heavy Hit
Inflicts a powerful blow on target.
Heavy Hit
Inflicts a powerful blow on target.
You have entered the Earth Wyrm's interior.
Novice Rising Smash
Leaps straight up to attack nearby enemies with 2062 Power added to P. Atk. and decrease their Heal Received by 45% for 5 \u0441\u0435\u043a.. Requires a sword or blunt weapon. Over-hit. Critical.
Song of Silence
Sings a Song of Silence. Blocks all the enemies' physical/magic skills for 10 \u0441\u0435\u043a..
Abnormal State Type: Strike (Disarm / Hold / Blind / Restrain / Hate / Silence / Banishment / Bluff / Unable to Hide)
Transform skills
Body Reinforcement
For 5 minutes, transforms into ultimate combat form. Skill Cooldown time is fixed.
Flying Body Reinforcement
Transforms target into the final flying battle mode. Skill Cooldown time is fixed.
Summon Swift Melody
Mounts an Enchanter exclusive horse.
Equipment skills
Create Item
Allows the user to manufacture level 1 items.
Crystallize
Makes D-grade Crystallization possible.
Create Common Item
Creates level 1 common items.
Ability skills
Divine Inspiration
Increases the number of buffs an individual can receive by 1.
Dual Maximum HP
Max HP +463. Can be used when the main/dual class is Lv. 85 or above.
Divine Expansion
Increases the number of buffs an individual can receive by 1.
Forgotten Power - Physical Attack
Increases P. Atk. by 1%.
Forgotten Power - Magical Attack
Increases M. Atk. by 1%.
Forgotten Power - Armor Defense
Increases P. Def./M. Def. by 1%.
Forgotten Power - Vitalizing
Vitality +1%.
Forgotten Power - Elemental Guard
All defense attributes +5.
Dual - Energy of New Power
P. Atk. +4%, M. Atk. +6%, P. Def./M. Def. +4%, Atk. Spd./Casting Spd. +4%, P. Atk./M. Skill Critical Rate +40, Max HP/MP/CP +6%.
Occupation skills
Weight Limit
Double your weight limit.
Expand Trade
Increases the number of items that can be bought and sold at private stores.
Expand Warehouse
Increases the number of items that can be stored in private warehouses and freight.
Expand Inventory
Increases the number of items an individual can possess.
Inventory Increase
Increases inventory slots by 18.
Weight Increase
Increases weight capacity by 10,000.
Aim
Increases Fire/Water/Wind/Earth Resistance by 5.
Mental Fortress
Debuff Resistance +1%.
Blessing of Water
Water Resistance +10.
Delicacy
P. Atk. Critical Rate +10 and M. Skill Critical Rate +10.
Sharpness
Increases P. Atk. Critical Damage and M. Skill Critical Damage by 1%.
Blessing of Wind
Wind Resistance +10.
Blessing of Fire
Fire Resistance +10.
Energetic
HP/MP/CP +1%.
Dexterity
All Skill Cooldown - 1%.
Blessing of Earth
Earth Resistance +10.
Battle Instinct
Increases PvP Damage by 1%.
Dark Silence
Dark Attack Resistance +10.
Divine Wind
Wind/Holy Resistance + 10.
Tenacity
Max. HP + 1%, Speed + 4.
Efficacy
MP Consumption - 1%.
Add. skills
Superior Dual Weapon Mastery
P. Atk. + 30%, Additional P. Atk. + 1689, Atk. Spd. + 30%, P. Critical Damage + 15% when a dualsword/blunt is equipped. Normal hit damage to monsters + 20%. Chance to activate Physical Pose during a normal attack. Depending on STR, your STR can reset cooldown or double skill effect duration.
Superior Robe Mastery
Max HP + 4636, P. Def. + 969 when equipped with a Robe.
Superior Light Armor Mastery
Max HP + 4636, P. Def. + 1506, Atk. Spd. + 10%, Speed + 10 when equipped with Light Armor.
Superior Heavy Armor Mastery
When heavy armor is equipped, Max HP +4636, P. Def. +1731; P. Atk. Critical Damage Received -35%.
Superior Anti Magic
M. Def. + 776 and Attack M. Def. Rate + 35%.
Superior HP Boost
Max HP + 513. STR + 2.
Superior MP Boost
Max MP + 313. STR + 2.
Superior Sword/Blunt Weapon Mastery
P. Atk. + 30%, Additional P. Atk. + 1689, Atk. Spd. + 30%, P. Critical Damage + 15% when a sword or blunt weapon is equipped.
Superior HP Recovery
HP Recovery Bonus + 2,8. STR + 2.
Superior Quick Recovery
M. Skill Cooldown - 25%. STR +2.
Superior Mana Steal
Has a chance of recovering MP during a normal attack when equipped with a sword, blunt, dualsword, or dual blunt weapon.
Superior Mental Attack Resistance
Infection/Strike/Paralysis/Confusion Resistance +30%. STR +2.
Superior Divine Lore
All Skill MP Consumption is decreased by 6%.
Superior Focus Mind
MP Recovery Bonus + 8.4. STR + 2.
Superior Sixth Sense
When HP is below 30%, increases P. Evasion by 17. STR +2.
Superior Fast Spell Casting
Increases Casting Spd. by 15%.
Grand Melody of Spirit
Attack Attribute/Defense Attribute +50.
Superior Shield Mastery
Shield Defense Success Rate +100% and Shield Def. +100%. When equipped with a shield, P. Atk. +1%.
Enchanter Hidden Trigger
Heavy Armor Mastery
When heavy armor is equipped, Max HP +100, P. Def. +25; P. Atk. Critical Damage Received -10%. Additionally, STR +1.
Light Armor Mastery
Max HP +80, P. Def. +17, Atk. Spd. +5%, P. Accuracy +1, P. Evasion +3, Speed +5. P. Atk. Critical Hit Rate - 15%. STR +1.
Dual Weapon Mastery
When a dualsword, dual blunt or fist weapon is equipped, P. Atk. +10%, additional P. Atk. +13, Atk. Spd. +8%, and P. Accuracy +2. In addition, STR increases by 1.
Intermediate Dual Weapon Mastery
When a dualsword or dual blunt weapon is equipped, P. Atk. +10%, additional P. Atk. +66, Atk. Spd. +15%, and P. Atk. Critical Damage +8%. In addition, damage to monsters increases by 10% and there is a chance to trigger Physical Pose upon normal attack. Depending on your STR, the P. Skill/M. Skill Cooldown resets or duration increases 2-fold.
Intermediate Sword/Blunt Weapon Mastery
When a sword or blunt weapon is equipped, P. Atk. +10%, additional P. Atk. +66, Atk. Spd. +15%, and P. Atk. Critical Damage +8%.
Intermediate Robe Mastery
When a robe is equipped, Max HP +140 and P. Def. +98.
Intermediate Light Armor Mastery
When light armor is equipped, Max HP +170, P. Def. +111, Atk. Spd. +5%, and Speed +5.
Intermediate Heavy Armor Mastery
When heavy armor is equipped, Max HP +200, P. Def. +135; P. Atk. Critical Damage Received -15%.
Intermediate Shield Mastery
Shield Defense Success Rate +25% and Shield Def. +20%.
Sword/Blunt Weapon Mastery
When a sword or blunt weapon is equipped, P. Atk. +5%+51, P. Accuracy + 4, and each normal attack increases the enmity toward you. In addition, STR increases by 1 and depending on your STR, the skill Cooldown resets or duration increases 2-fold.
Iss Guard Mastery
P. Atk. +1% when equipping a Sigil.