class-170

...скоро здесь будет описание!

Physical skills
Magic skills
Elemental Spike
Elemental Spike Elemental Spike
Deals M. Attack of 133 power added with attribute damage on the target and decreases the corresponding attribute defense. Over-hit is possible.
Elemental Crash
Elemental Crash Elemental Crash
Deals M. Attack of 158 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire-Ignite, Water-Slow/Frozen, Wind-Knock Back, Earth-Hold, Holy-Stun, Dark-M. Defense. Over-hit is possible.
Void Destruction
Void Destruction Void Destruction
Deals M. Attack of 431 power added with Dark damage on the target. Additionally, decreases M. Defense by 20% and increases M. Skill Critical Rate Received by 50% for 10 \u0441\u0435\u043a.. Over-hit is possible.
Death Breath
Death Breath Death Breath
For 15 \u0441\u0435\u043a., decreases target's HP by 480 per second.
Death Howl
Death Howl Death Howl
Attacks nearby enemies with Atk. Power of 157 knocks them back. Over-hit.

Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Elemental Storm
Elemental Storm Elemental Storm
Deals M. Attack of 262 power added with attribute damage on the target and the enemies near it.
Ruin
Ruin Ruin
Deals M. Atk. of 157 power on the target. Decreases P./M. Skill Power by 15%, P. Def./M. Def. by 30% and Speed by 20% for 20 \u0441\u0435\u043a..
Mass Ruin
Mass Ruin Mass Ruin
Deals M. Atk. of 125 power on the target and the enemies near it. Decreases P. Skill/M. Skill Power by 15%, P. Def./M. Def. by 30% and Speed by 20% for 20 \u0441\u0435\u043a..
Ignore Divinity
Ignore Divinity Ignore Divinity
Cancels one of target's buffs.
Shadow Snare
Shadow Snare Shadow Snare
Creates Danger Zone for 7 \u0441\u0435\u043a. to pull nearby enemies.

Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down / Pull)
Ultimate Body To Mind
Ultimate Body To Mind Ultimate Body To Mind
Sacrifices your own HP by 384 to regenerate MP by 400. Skill Cooldown time is fixed.
Arcane Comet Strike
Arcane Comet Strike Arcane Comet Strike
Inflicts M. Atk. of 620 Power on the target and the enemies in the route. Additionally, decreases Speed by 80 for 7 \u0441\u0435\u043a.. Decreases 15 seconds from the remaining cooldown if Mana Burst level increases. Over-hit is possible.
Quadruple Elemental Blast
Quadruple Elemental Blast Quadruple Elemental Blast
Attacks the target and nearby enemies with M. Atk. of 635. And for 5 \u0441\u0435\u043a., deals damage over time with 113 Power added to M. Atk. and inflicts Knock Down on the enemies. Over-hit is possible. Consumes 2 Spirit Ores.
Elemental Burst
Elemental Burst Elemental Burst
Explodes Destruction cast on the target to deal M. Attack of 609 power on the target. Effect: Fire-Ranged Ignite, Dark-Teleports to a single target, Cancels target's targeting.
Soul Barrage
Soul Barrage Soul Barrage
Explodes a soul in a specified location to inflict powerful damage and additionally increases PvP Damage. Its power increases as per the level of abnormal state. The caster does not receive damage while being focused. Consumes 5 Spirit Ores. Skill Cooldown time is fixed.
Heavy Hit
Heavy Hit Heavy Hit
Inflicts a powerful blow on target.
Heavy Hit
Heavy Hit Heavy Hit
Inflicts a powerful blow on target.
Recharge
Recharge Recharge
Recharge.
Novice Elemental Crash
Novice Elemental Crash Novice Elemental Crash
Strikes the target with a non-attribute magic attack with 31 Power. Over-hit.
Novice Elemental Spike
Novice Elemental Spike Novice Elemental Spike
Strikes the target with a non-attribute magic attack with 26 Power. Over-hit.
Novice Mass Ruin
Novice Mass Ruin Novice Mass Ruin
Deals M. Atk. of 25 power on the target and the enemies near it. Decreases P. Skill/M. Skill Power by 7%, P. Def./M. Def. by 15% and Speed by 10% for 20 \u0441\u0435\u043a..
Novice Void Destruction
Novice Void Destruction Novice Void Destruction
Deals M. Attack of 86 power added with Dark damage on the target. Additionally, decreases M. Defense by 10% and increases M. Skill Critical Rate Received by 25% for 10 \u0441\u0435\u043a.. Over-hit is possible.
Novice Elemental Storm
Novice Elemental Storm Novice Elemental Storm
Strikes the target and nearby enemies with a M. Attack of 52 Power and attribute damage. Over-hit.
Novice Death Howl
Novice Death Howl Novice Death Howl
Attacks nearby enemies with Atk. Power of 31 knocks them back. Over-hit.

Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Wind Strike
Wind Strike Wind Strike
Creates a powerful hurricane and inflicts Wind damage on the enemy with 12 Power added to M. Atk.
Reinforcement skills
Block Feoh Force
Block Feoh Force Block Feoh Force
Feoh Momentum is not applied.
Air Rider
Air Rider Air Rider
For 15 \u0441\u0435\u043a., increases Speed by 60. The effect disappears when attacked.
Burst Casting
Burst Casting Burst Casting
Decreases MP consumption by magic skills and magic skill cooldown by 50% and 5%, respectively, for 30 \u0441\u0435\u043a. and prevents it from being canceled while casting. Increases the Mana Burst level which boosts M. Attack and Casting Speed as time passes.
Crystal Form
Crystal Form Crystal Form
Cancels Poison/Bleed/Hold/Stun effect. Becomes invincible for 10 \u0441\u0435\u043a. and rapidly recovers HP and MP.
Physical Soul Barrier
Physical Soul Barrier Physical Soul Barrier
For 20 \u0441\u0435\u043a., own P. Def. +100%, Bow/Crossbow Resistance +25%, and P. Atk. Critical Damage Received -25%.
Empowering Echo
Empowering Echo Empowering Echo
For 30 \u043c\u0438\u043d., increases your magic MP Consumption +35% and M. Atk. +25%.
Common Horn Melody
Common Horn Melody Common Horn Melody
For 30 \u043c\u0438\u043d., increases your P. Atk. by 23%, M. Atk. by 88%, P. Def. by 35%, and M. Def. by 40%. Consumes 85 Spirit Ores.
Common Drum Melody
Common Drum Melody Common Drum Melody
For 30 \u043c\u0438\u043d., increases your P. Atk. Critical Rate by 30%, P. Atk. Critical Damage by 30%, M. Skill Critical Rate by 40, and decreases P. Atk. Critical Damage Received by 50%. Also has a chance to increase Critical Damage when hit. Consumes 85 Spirit Ores.
Common Pipe Organ Melody
Common Pipe Organ Melody Common Pipe Organ Melody
For 30 \u043c\u0438\u043d., increases your Max HP by 37%, Max MP by 62%, and Max CP by 37%. Has a chance to apply 9% Vampiric Rage effect. Consumes 85 Spirit Ores.
Common Guitar Melody
Common Guitar Melody Common Guitar Melody
For 30 \u043c\u0438\u043d., increases your Atk. Spd. +60%, Casting Spd. +60%, and all Skill MP Consumption -10%. Consumes 85 Spirit Ores.
Common Combat Andante
Common Combat Andante Common Combat Andante
For 5 \u043c\u0438\u043d., your Max HP +20%, P. Atk. +20%, M. Atk. +22%, and Magic Cancellation Rate -40. Has a chance to apply 6% Vampiric Rage effect. Consumes 15 Spirit Ores.
Common Moving Andante
Common Moving Andante Common Moving Andante
For 5 \u043c\u0438\u043d., your Atk. Spd. +30%, Casting Spd. +23%, Damage Reflection +7%, and All Skill Cooldown -8%. Consumes 15 Spirit Ores.
Common Relax Andante
Common Relax Andante Common Relax Andante
For 5 \u043c\u0438\u043d., your HP Recovery +60%, MP Recovery +80%, P./M. Evasion +3, and Skill MP Consumption -15%. Consumes 15 Spirit Ores.
Common Elemental Resistance
Common Elemental Resistance Common Elemental Resistance
For 30 \u043c\u0438\u043d., increases all defense attributes by 30. Consumes 30 Spirit Ores.
Common Resistance Debuff
Common Resistance Debuff Common Resistance Debuff
For 30 \u043c\u0438\u043d., your Resistance to Infection/Strike/Paralysis/ Confusion +50%. Consumes 30 Spirit Ores.
Common Mental Attack Resistance
Common Mental Attack Resistance Common Mental Attack Resistance
For 30 \u043c\u0438\u043d., your Buff Cancellation/Debuff Resistance +30. Consumes 30 Spirit Ores.
Common Fantasia Harmony
Common Fantasia Harmony Common Fantasia Harmony
For 30 \u043c\u0438\u043d., your P. Atk. +22%, M. Atk. +40%, P. Def. +45%, M. Def. +15%, P. Atk./M. Skill Critical Rate +100%, P. Atk. Critical Damage +70%, Atk. Spd. +10%, Casting Spd. +15%, Shield Defense Rate +30 \u043c\u0438\u043d.0, Shield Def. +30 \u043c\u0438\u043d.1, All Skill Cooldown -30 \u043c\u0438\u043d.2, All Skill MP Consumption -30 \u043c\u0438\u043d.3. Consumes 30 \u043c\u0438\u043d.4 Spirit Ores.
Great Burst Casting
Great Burst Casting Great Burst Casting
For 30 \u0441\u0435\u043a., M. Skill Power +5%, P. Def. +10%, M. Def. +10%, M. MP Consumption -80%, M. Skill Cooldown -20%, and helps so that magic skills are not canceled while casting. As time passes, level of Mana Burst that increases M. Atk. and Casting Spd. goes up. Consumes 5 Spirit Ores.
Weaken skills
Death Lord
Death Lord Death Lord
For 10 \u0441\u0435\u043a., drains target's life with 25 Power per second. Absorbs 100% of the damage inflicted as HP.
Hell Binding
Hell Binding Hell Binding
Immobilizes target midair.

Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Mass Hell Binding
Mass Hell Binding Mass Hell Binding
Thrusts target and nearby enemies into the air and immobilizes them for 5 \u0441\u0435\u043a..

Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Death Fear
Death Fear Death Fear
For 10 \u0441\u0435\u043a., inflicts Fear on target and decreases Speed by 40%.

Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Mass Death Fear
Mass Death Fear Mass Death Fear
For 10 \u0441\u0435\u043a., inflicts Fear on target and nearby enemies and decreases Speed by 25%.

Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Magical Evasion
Magical Evasion Magical Evasion
Attacks nearby enemies with 133 Power added to M. Atk., inflicting Stun and canceling their targets. Teleports you to the back.

Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Magical Charge
Magical Charge Magical Charge
Attacks nearby enemies with 133 Power added to M. Atk., inflicting Stun and canceling their targets. Teleports you to the front.

Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Devil's Sway
Devil's Sway Devil's Sway
Resets the duration of Paralyze/Hold/Silence/Sleep/Stun/Fear/Petrifaction/Mutation/Disarm cast on the target.
You have entered the Earth Wyrm's interior.
Novice Mass Death Fear
Novice Mass Death Fear Novice Mass Death Fear
For 10 \u0441\u0435\u043a., inflicts Fear on target and nearby enemies and decreases Speed by 12%.

Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Lightning Shock
Lightning Shock Lightning Shock
Sends an electric current to attack nearby enemies with 158 Power added to M. Atk. Paralyzes for 3 \u0441\u0435\u043a.. Decreases received HP Recovery Rate - 20%. Over-hit.

Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Toggle skills
Transform skills
Equipment skills
Ability skills
Occupation skills
Add. skills
Feoh Force
Feoh Force Feoh Force
Casting Spd. +1%.
Superior Weapon Mastery
Superior Weapon Mastery Superior Weapon Mastery
M. Atk. + 17%, additional M. Atk. + 981, Casting Spd. + 23%. Depending on your INT, the Cooldown resets or the duration increases by 2 times.
Superior Robe Mastery
Superior Robe Mastery Superior Robe Mastery
Max HP + 4447, P. Def. + 1212, and M. Def. + 10% when equipped with a Robe.
Superior Anti Magic
Superior Anti Magic Superior Anti Magic
M. Def. + 862, Magic Attack Resistance + 35%. INT + 2.
Feoh Guard Mastery
Feoh Guard Mastery Feoh Guard Mastery
When a Sigil is equipped, increases M. Atk. by 5%, MP Recovery Bonus by 20%, and M. Skill Critical Damage by 1%.
Superior Wizard Mastery
Superior Wizard Mastery Superior Wizard Mastery
M. Atk./Casting Spd./M. Skill Critical Rate +6%. Decreases M. Skill MP Consumption by 6%. INT +2.
Superior Mental Attack Resistance
Superior Mental Attack Resistance Superior Mental Attack Resistance
Infection/Strike/Paralysis/Confusion Resistance + 30%. INT +2.
Elemental Spike / Elemental Crash - Additional Effect
Elemental Spike / Elemental Crash - Additional Effect Elemental Spike / Elemental Crash - Additional Effect
Using Elemental Spike decreases the target's corresponding attribute defense. Using Elemental Crash activates additional effects.
Superior Quick Recovery
Superior Quick Recovery Superior Quick Recovery
M. Skill Cooldown - 25%. INT +2.
Superior Arcane Lore
Superior Arcane Lore Superior Arcane Lore
Fire/Water/Wind/Earth Resistance + 20, and M. Def. + 5%. INT +2.
Superior MP Boost
Superior MP Boost Superior MP Boost
Max MP + 313. INT + 2.
Superior Fast MP Recovery
Superior Fast MP Recovery Superior Fast MP Recovery
MP Recovery Bonus + 3,6. INT + 2.
Superior Clear Mind
Superior Clear Mind Superior Clear Mind
MP Recovery Bonus +5,1 while walking and +6,5 while standing. INT +2.
Superior Abyss Stigma
Superior Abyss Stigma Superior Abyss Stigma
PvP Damage +10% and M. Atk. +10%. Also resets the cooldown of M. Evasion/Warp if you cast the Elemental Burst (Dark).
Wizard Hidden Trigger
Wizard Hidden Trigger Wizard Hidden Trigger
Heavy Armor Mastery
Heavy Armor Mastery Heavy Armor Mastery
When heavy armor is equipped, Max HP +100, P. Def. +25; P. Atk. Critical Damage Received -10%. Additionally, STR +1.
Robe Mastery
Robe Mastery Robe Mastery
When a robe is equipped, Max HP +50, P. Def. +12, and M. Def. +5%.
Weapon Mastery
Weapon Mastery Weapon Mastery
When a sword, blunt weapon or spear is equipped, P. Atk. +10%, additional P. Atk. +13, Atk. Spd. +8%, P. Accuracy + 2, and the number of available targets for spear attack increases. In addition, STR increases by 1 and depending on your STR, the skill Cooldown resets or duration increases 2-fold.
Dual Weapon Mastery
Dual Weapon Mastery Dual Weapon Mastery
When a dualsword, dual blunt or fist weapon is equipped, P. Atk. +10%, additional P. Atk. +13, Atk. Spd. +8%, and P. Accuracy +2. In addition, STR increases by 1.
Weapon Mastery
Weapon Mastery Weapon Mastery
M. Atk. + 5%, additional M. Atk. + 57, and Casting Spd. + 7%. Depending on your INT, the skill Cooldown resets or duration increases 2-fold.
Intermediate Weapon Mastery
Intermediate Weapon Mastery Intermediate Weapon Mastery
M. Atk. + 8%, additional M. Atk. + 70, and Casting Spd. + 12%. Depending on your INT, the skill Cooldown resets or duration increases 2-fold.
Intermediate Robe Mastery
Intermediate Robe Mastery Intermediate Robe Mastery
When a robe is equipped, Max HP +140, P. Def. +98, and M. Def. +6%.
Intermediate Sigil Mastery
Intermediate Sigil Mastery Intermediate Sigil Mastery
When a sigil is equipped, M. Atk. +2% and MP Recovery Bonus +10%.