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Eternal
Eternal
MasterWork II 2024
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class-170
...скоро здесь будет описание!
Homunculus
By levels
All skills
Eternal
MasterWork II 2024
Official servers
Active
Passive
Physical skills
Novice Armor Destruction
Attacks the target with 2231 Power added to P. Atk., weakening its P. Def. and absorbing Momentum. Requires a sword, blunt, spear, fist weapon, dual blunt or dualsword. Over-hit. Critical.
Power Strike
Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
Magic skills
Elemental Spike
Deals M. Attack of 133 power added with attribute damage on the target and decreases the corresponding attribute defense. Over-hit is possible.
Elemental Crash
Deals M. Attack of 158 power added with attribute damage on the target. Each attribute decreases a certain effect as follows: Fire-Ignite, Water-Slow/Frozen, Wind-Knock Back, Earth-Hold, Holy-Stun, Dark-M. Defense. Over-hit is possible.
Void Destruction
Deals M. Attack of 431 power added with Dark damage on the target. Additionally, decreases M. Defense by 20% and increases M. Skill Critical Rate Received by 50% for 10 \u0441\u0435\u043a.. Over-hit is possible.
Death Breath
For 15 \u0441\u0435\u043a., decreases target's HP by 480 per second.
Death Howl
Attacks nearby enemies with Atk. Power of 157 knocks them back. Over-hit.
Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Elemental Storm
Deals M. Attack of 262 power added with attribute damage on the target and the enemies near it.
Ruin
Deals M. Atk. of 157 power on the target. Decreases P./M. Skill Power by 15%, P. Def./M. Def. by 30% and Speed by 20% for 20 \u0441\u0435\u043a..
Mass Ruin
Deals M. Atk. of 125 power on the target and the enemies near it. Decreases P. Skill/M. Skill Power by 15%, P. Def./M. Def. by 30% and Speed by 20% for 20 \u0441\u0435\u043a..
Ignore Divinity
Cancels one of target's buffs.
Shadow Snare
Creates Danger Zone for 7 \u0441\u0435\u043a. to pull nearby enemies.
Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down / Pull)
Ultimate Body To Mind
Sacrifices your own HP by 384 to regenerate MP by 400. Skill Cooldown time is fixed.
Arcane Comet Strike
Inflicts M. Atk. of 620 Power on the target and the enemies in the route. Additionally, decreases Speed by 80 for 7 \u0441\u0435\u043a.. Decreases 15 seconds from the remaining cooldown if Mana Burst level increases. Over-hit is possible.
Quadruple Elemental Blast
Attacks the target and nearby enemies with M. Atk. of 635. And for 5 \u0441\u0435\u043a., deals damage over time with 113 Power added to M. Atk. and inflicts Knock Down on the enemies. Over-hit is possible. Consumes 2 Spirit Ores.
Elemental Burst
Explodes Destruction cast on the target to deal M. Attack of 609 power on the target. Effect: Fire-Ranged Ignite, Dark-Teleports to a single target, Cancels target's targeting.
Soul Barrage
Explodes a soul in a specified location to inflict powerful damage and additionally increases PvP Damage. Its power increases as per the level of abnormal state. The caster does not receive damage while being focused. Consumes 5 Spirit Ores. Skill Cooldown time is fixed.
Heavy Hit
Inflicts a powerful blow on target.
Heavy Hit
Inflicts a powerful blow on target.
Recharge
Recharge.
Novice Elemental Crash
Strikes the target with a non-attribute magic attack with 31 Power. Over-hit.
Novice Elemental Spike
Strikes the target with a non-attribute magic attack with 26 Power. Over-hit.
Novice Mass Ruin
Deals M. Atk. of 25 power on the target and the enemies near it. Decreases P. Skill/M. Skill Power by 7%, P. Def./M. Def. by 15% and Speed by 10% for 20 \u0441\u0435\u043a..
Novice Void Destruction
Deals M. Attack of 86 power added with Dark damage on the target. Additionally, decreases M. Defense by 10% and increases M. Skill Critical Rate Received by 25% for 10 \u0441\u0435\u043a.. Over-hit is possible.
Novice Elemental Storm
Strikes the target and nearby enemies with a M. Attack of 52 Power and attribute damage. Over-hit.
Novice Death Howl
Attacks nearby enemies with Atk. Power of 31 knocks them back. Over-hit.
Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Wind Strike
Creates a powerful hurricane and inflicts Wind damage on the enemy with 12 Power added to M. Atk.
Reinforcement skills
Block Feoh Force
Feoh Momentum is not applied.
Air Rider
For 15 \u0441\u0435\u043a., increases Speed by 60. The effect disappears when attacked.
Burst Casting
Decreases MP consumption by magic skills and magic skill cooldown by 50% and 5%, respectively, for 30 \u0441\u0435\u043a. and prevents it from being canceled while casting. Increases the Mana Burst level which boosts M. Attack and Casting Speed as time passes.
Crystal Form
Cancels Poison/Bleed/Hold/Stun effect. Becomes invincible for 10 \u0441\u0435\u043a. and rapidly recovers HP and MP.
Physical Soul Barrier
For 20 \u0441\u0435\u043a., own P. Def. +100%, Bow/Crossbow Resistance +25%, and P. Atk. Critical Damage Received -25%.
Empowering Echo
For 30 \u043c\u0438\u043d., increases your magic MP Consumption +35% and M. Atk. +25%.
Common Horn Melody
For 30 \u043c\u0438\u043d., increases your P. Atk. by 23%, M. Atk. by 88%, P. Def. by 35%, and M. Def. by 40%. Consumes 85 Spirit Ores.
Common Drum Melody
For 30 \u043c\u0438\u043d., increases your P. Atk. Critical Rate by 30%, P. Atk. Critical Damage by 30%, M. Skill Critical Rate by 40, and decreases P. Atk. Critical Damage Received by 50%. Also has a chance to increase Critical Damage when hit. Consumes 85 Spirit Ores.
Common Pipe Organ Melody
For 30 \u043c\u0438\u043d., increases your Max HP by 37%, Max MP by 62%, and Max CP by 37%. Has a chance to apply 9% Vampiric Rage effect. Consumes 85 Spirit Ores.
Common Guitar Melody
For 30 \u043c\u0438\u043d., increases your Atk. Spd. +60%, Casting Spd. +60%, and all Skill MP Consumption -10%. Consumes 85 Spirit Ores.
Common Combat Andante
For 5 \u043c\u0438\u043d., your Max HP +20%, P. Atk. +20%, M. Atk. +22%, and Magic Cancellation Rate -40. Has a chance to apply 6% Vampiric Rage effect. Consumes 15 Spirit Ores.
Common Moving Andante
For 5 \u043c\u0438\u043d., your Atk. Spd. +30%, Casting Spd. +23%, Damage Reflection +7%, and All Skill Cooldown -8%. Consumes 15 Spirit Ores.
Common Relax Andante
For 5 \u043c\u0438\u043d., your HP Recovery +60%, MP Recovery +80%, P./M. Evasion +3, and Skill MP Consumption -15%. Consumes 15 Spirit Ores.
Common Elemental Resistance
For 30 \u043c\u0438\u043d., increases all defense attributes by 30. Consumes 30 Spirit Ores.
Common Resistance Debuff
For 30 \u043c\u0438\u043d., your Resistance to Infection/Strike/Paralysis/ Confusion +50%. Consumes 30 Spirit Ores.
Common Mental Attack Resistance
For 30 \u043c\u0438\u043d., your Buff Cancellation/Debuff Resistance +30. Consumes 30 Spirit Ores.
Common Fantasia Harmony
For 30 \u043c\u0438\u043d., your P. Atk. +22%, M. Atk. +40%, P. Def. +45%, M. Def. +15%, P. Atk./M. Skill Critical Rate +100%, P. Atk. Critical Damage +70%, Atk. Spd. +10%, Casting Spd. +15%, Shield Defense Rate +30 \u043c\u0438\u043d.0, Shield Def. +30 \u043c\u0438\u043d.1, All Skill Cooldown -30 \u043c\u0438\u043d.2, All Skill MP Consumption -30 \u043c\u0438\u043d.3. Consumes 30 \u043c\u0438\u043d.4 Spirit Ores.
Great Burst Casting
For 30 \u0441\u0435\u043a., M. Skill Power +5%, P. Def. +10%, M. Def. +10%, M. MP Consumption -80%, M. Skill Cooldown -20%, and helps so that magic skills are not canceled while casting. As time passes, level of Mana Burst that increases M. Atk. and Casting Spd. goes up. Consumes 5 Spirit Ores.
Weaken skills
Death Lord
For 10 \u0441\u0435\u043a., drains target's life with 25 Power per second. Absorbs 100% of the damage inflicted as HP.
Hell Binding
Immobilizes target midair.
Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Mass Hell Binding
Thrusts target and nearby enemies into the air and immobilizes them for 5 \u0441\u0435\u043a..
Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Death Fear
For 10 \u0441\u0435\u043a., inflicts Fear on target and decreases Speed by 40%.
Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Mass Death Fear
For 10 \u0441\u0435\u043a., inflicts Fear on target and nearby enemies and decreases Speed by 25%.
Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Magical Evasion
Attacks nearby enemies with 133 Power added to M. Atk., inflicting Stun and canceling their targets. Teleports you to the back.
Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Magical Charge
Attacks nearby enemies with 133 Power added to M. Atk., inflicting Stun and canceling their targets. Teleports you to the front.
Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Devil's Sway
Resets the duration of Paralyze/Hold/Silence/Sleep/Stun/Fear/Petrifaction/Mutation/Disarm cast on the target.
You have entered the Earth Wyrm's interior.
Novice Mass Death Fear
For 10 \u0441\u0435\u043a., inflicts Fear on target and nearby enemies and decreases Speed by 12%.
Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Lightning Shock
Sends an electric current to attack nearby enemies with 158 Power added to M. Atk. Paralyzes for 3 \u0441\u0435\u043a.. Decreases received HP Recovery Rate - 20%. Over-hit.
Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Toggle skills
Fire Stance
Increases M. Attack by 20% and Fire defense by 100, and applies Fire to attribute magic.
Dark Stance
Increases M. Skill Power by 5% and Dark defense by 100, and applies Dark to attribute magic.
Essence of Mana
M. Atk. +30%, P. Def. +30%, and M. Skill Critical Rate +30%.
Embody Mana Armor
Embodies Mana Armor to reflect 10% of damage received and decrease 90%, and defend the rest by consuming MP. MP is consumed by 50 every second and this skill effect is removed if MP reaches 0.
Novice Essence of Mana
M. Atk. +15%, P. Def. +15%, and M. Skill Critical Rate +15%.
Transform skills
Body Reinforcement
For 5 minutes, transforms into ultimate combat form. Skill Cooldown time is fixed.
Flying Body Reinforcement
Transforms target into the final flying battle mode. Skill Cooldown time is fixed.
Summon Blue Phantom
Mounts a Wizard exclusive horse.
Equipment skills
Create Item
Allows the user to manufacture level 1 items.
Crystallize
Makes D-grade Crystallization possible.
Create Common Item
Creates level 1 common items.
Ability skills
Divine Inspiration
Increases the number of buffs an individual can receive by 1.
Dual Maximum HP
Max HP +463. Can be used when the main/dual class is Lv. 85 or above.
Divine Expansion
Increases the number of buffs an individual can receive by 1.
Forgotten Power - Physical Attack
Increases P. Atk. by 1%.
Forgotten Power - Magical Attack
Increases M. Atk. by 1%.
Forgotten Power - Armor Defense
Increases P. Def./M. Def. by 1%.
Forgotten Power - Vitalizing
Vitality +1%.
Forgotten Power - Elemental Guard
All defense attributes +5.
Dual - Energy of New Power
P. Atk. +4%, M. Atk. +6%, P. Def./M. Def. +4%, Atk. Spd./Casting Spd. +4%, P. Atk./M. Skill Critical Rate +40, Max HP/MP/CP +6%.
Occupation skills
Weight Limit
Double your weight limit.
Expand Trade
Increases the number of items that can be bought and sold at private stores.
Expand Warehouse
Increases the number of items that can be stored in private warehouses and freight.
Expand Inventory
Increases the number of items an individual can possess.
Inventory Increase
Increases inventory slots by 18.
Weight Increase
Increases weight capacity by 15000.
Aim
Increases Fire/Water/Wind/Earth Resistance by 5.
Mental Fortress
Debuff Resistance +1%.
Blessing of Water
Water Resistance +10.
Delicacy
P. Atk. Critical Rate +10 and M. Skill Critical Rate +10.
Sharpness
Increases P. Atk. Critical Damage and M. Skill Critical Damage by 1%.
Blessing of Wind
Wind Resistance +10.
Blessing of Fire
Fire Resistance +10.
Energetic
HP/MP/CP +1%.
Dexterity
All Skill Cooldown - 1%.
Blessing of Earth
Earth Resistance +10.
Battle Instinct
Increases PvP Damage by 1%.
Dark Silence
Dark Attack Resistance +10.
Divine Wind
Wind/Holy Resistance + 10.
Tenacity
Max. HP + 1%, Speed + 4.
Efficacy
MP Consumption - 1%.
Add. skills
Feoh Force
Casting Spd. +1%.
Superior Weapon Mastery
M. Atk. + 17%, additional M. Atk. + 981, Casting Spd. + 23%. Depending on your INT, the Cooldown resets or the duration increases by 2 times.
Superior Robe Mastery
Max HP + 4447, P. Def. + 1212, and M. Def. + 10% when equipped with a Robe.
Superior Anti Magic
M. Def. + 862, Magic Attack Resistance + 35%. INT + 2.
Feoh Guard Mastery
When a Sigil is equipped, increases M. Atk. by 5%, MP Recovery Bonus by 20%, and M. Skill Critical Damage by 1%.
Superior Wizard Mastery
M. Atk./Casting Spd./M. Skill Critical Rate +6%. Decreases M. Skill MP Consumption by 6%. INT +2.
Superior Mental Attack Resistance
Infection/Strike/Paralysis/Confusion Resistance + 30%. INT +2.
Elemental Spike / Elemental Crash - Additional Effect
Using Elemental Spike decreases the target's corresponding attribute defense. Using Elemental Crash activates additional effects.
Superior Quick Recovery
M. Skill Cooldown - 25%. INT +2.
Superior Arcane Lore
Fire/Water/Wind/Earth Resistance + 20, and M. Def. + 5%. INT +2.
Superior MP Boost
Max MP + 313. INT + 2.
Superior Fast MP Recovery
MP Recovery Bonus + 3,6. INT + 2.
Superior Clear Mind
MP Recovery Bonus +5,1 while walking and +6,5 while standing. INT +2.
Superior Abyss Stigma
PvP Damage +10% and M. Atk. +10%. Also resets the cooldown of M. Evasion/Warp if you cast the Elemental Burst (Dark).
Wizard Hidden Trigger
Heavy Armor Mastery
When heavy armor is equipped, Max HP +100, P. Def. +25; P. Atk. Critical Damage Received -10%. Additionally, STR +1.
Robe Mastery
When a robe is equipped, Max HP +50, P. Def. +12, and M. Def. +5%.
Weapon Mastery
When a sword, blunt weapon or spear is equipped, P. Atk. +10%, additional P. Atk. +13, Atk. Spd. +8%, P. Accuracy + 2, and the number of available targets for spear attack increases. In addition, STR increases by 1 and depending on your STR, the skill Cooldown resets or duration increases 2-fold.
Dual Weapon Mastery
When a dualsword, dual blunt or fist weapon is equipped, P. Atk. +10%, additional P. Atk. +13, Atk. Spd. +8%, and P. Accuracy +2. In addition, STR increases by 1.
Weapon Mastery
M. Atk. + 5%, additional M. Atk. + 57, and Casting Spd. + 7%. Depending on your INT, the skill Cooldown resets or duration increases 2-fold.
Intermediate Weapon Mastery
M. Atk. + 8%, additional M. Atk. + 70, and Casting Spd. + 12%. Depending on your INT, the skill Cooldown resets or duration increases 2-fold.
Intermediate Robe Mastery
When a robe is equipped, Max HP +140, P. Def. +98, and M. Def. +6%.
Intermediate Sigil Mastery
When a sigil is equipped, M. Atk. +2% and MP Recovery Bonus +10%.