class-157

...скоро здесь будет описание!

Physical skills
Armor Destruction
Armor Destruction Armor Destruction
Inflicts 14506 physical damage on target, decreases their P. Def., and absorbs their Momentum. Requires a sword, blunt, spear, fist weapon, dual blunt, or dualsword. Over-hit. Critical.
Mega Strike
Mega Strike Mega Strike
Attacks the target with 25860 Power added to P. Atk. Damage dealt increases as the consumption of Momentum goes up, and up to 3 Momentum may be used, increasing damage by 30%. Requires a sword, blunt, spear, fist weapon, dual blunt or dualsword. Over-hit. Critical. Ignores Shield Defense.
Power Bomber
Power Bomber Power Bomber
Inflicts a powerful strike on target with 26627 Power added to P. Atk., knocking them down for 3 \u0441\u0435\u043a., and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Critical. Ignores Shield Defense.

Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Hurricane Blaster
Hurricane Blaster Hurricane Blaster
Attacks target with 16530 power, lowers P. Def., and absorbs Momentum. Requires a sword, blunt, spear, fist, dual blunt, or dualsword.
Eruption
Eruption Eruption
Attacks nearby enemies with 15024 Power added to P. Atk., Stuns them for 2 \u0441\u0435\u043a. and remove their target. Power is decreased by 10% when equipped with a sword/blunt/fist weapon and increased by 50% when equipped with a spear. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical.

Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Hurricane Rush
Hurricane Rush Hurricane Rush
Shoulder charge target to Stun it for 3 \u0441\u0435\u043a.. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped.

Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Jump Attack
Jump Attack Jump Attack
Jumps and attacks the targets in front with 13660 Power added to P. Atk., weakening their Speed by 180 for 5 \u0441\u0435\u043a.. Requires a sword, blunt, spear, fist weapon, dual blunt or dualsword. Over-hit. Critical.
Infinity Strike
Infinity Strike Infinity Strike
Adds 78102 to P. Atk., ignoring the target's P. Def. by 30% and dealing a powerful blow. Can be used when Sword/Blunt/Spear/Fist Weapon/Dual Blunt Weapons/Dual Swords are equipped. Over-hit.
Sonic Star
Sonic Star Sonic Star
Adds 53653 to P. Atk. at the speed of light ignoring the P. Def. of nearby enemies by 30% and knocking them down. Can be used when Sword/Blunt/Spear/Fist Weapons/Dual Blunt Weapons/Dualswords are equipped. Over-hit.

Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Hurricane Storm
Hurricane Storm Hurricane Storm
Attacks the area around the target with 22536 Power added to P. Atk. Power decreases by 10% when a sword/dualsword/blunt/fist weapon is used, and increases by 50% when a spear is used. Requires a sword, blunt, spear, fist weapon, dual blunt or dualsword. Over-hit. Critical.
Power Revival
Power Revival Power Revival
Recover own HP by 100%, and MP/CP by 50%.
Last Attack
Last Attack Last Attack
Attacks target with 68569 Power added to P. Atk. Cuts regular monsters' HP down to 1. Usable when target's HP is 20% or below. Requires a sword, blunt, spear, fist, dual blunt, or dualsword.
Blade Slasher
Blade Slasher Blade Slasher
Attacks enemies in front with 21078 Power added to P. Atk. If the target is stunned, attacks with 63233 power. Can be used while a sword or blunt weapon is equipped. Consumes 1 Soulstone.
Novice Armor Destruction
Novice Armor Destruction Novice Armor Destruction
Attacks the target with 2231 Power added to P. Atk., weakening its P. Def. and absorbing Momentum. Requires a sword, blunt, spear, fist weapon, dual blunt or dualsword. Over-hit. Critical.
Novice Mega Strike
Novice Mega Strike Novice Mega Strike
Attacks the target with 3978 Power added to P. Atk., inflicting greater damage with more Momentum used. Up to 3 Momentum may be used, increasing damage by 15%. Requires a sword, blunt, spear, fist weapon, dual blunt or dualsword. Over-hit. Critical. Ignores Shield Defense.
Novice Power Bomber
Novice Power Bomber Novice Power Bomber
Inflicts a powerful strike on target with 4096 Power added to P. Atk., knocking them down for 3 \u0441\u0435\u043a., and increases damage as Momentum increases. Increases damage by 15% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Critical. Ignores Shield Defense.

Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Novice Rush Impact
Novice Rush Impact Novice Rush Impact
Charges forward to attack the enemies in front with 808 power added to P. Atk. and inflicts Stun for 5 \u0441\u0435\u043a.. Requires an ancient sword/sword/blunt/spear/fist weapon/dual blunt/dualsword weapon.

Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Novice Rain of Fire
Novice Rain of Fire Novice Rain of Fire
Attacks nearby enemies with 2311 Power added to P. Atk., Stuns them for 2 \u0441\u0435\u043a. and remove their target. Power is decreased by 10% when equipped with a sword/blunt/fist weapon and increased by 25% when equipped with a spear. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical.

Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Novice Hurricane Storm
Novice Hurricane Storm Novice Hurricane Storm
Attacks the area around the target with 2311 Power added to P. Atk. Power decreases by 15% when a sword/dualsword/blunt/fist weapon is used, and increases by 25% when a spear is used. Requires a sword, blunt, spear, fist weapon, dual blunt or dualsword. Over-hit. Critical.
Novice Hurricane Rush
Novice Hurricane Rush Novice Hurricane Rush
Shoulder charge target to Stun it for 3 \u0441\u0435\u043a.. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped.

Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Rush Impact
Rush Impact Rush Impact
Charges forward to attack the enemies in front with 15024 power added to P. Atk. and inflicts Stun for 5 \u0441\u0435\u043a.. Requires an ancient sword/sword/blunt/spear/fist weapon/dual blunt/dualsword weapon.

Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Power Strike
Power Strike Power Strike
Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
Magic skills
Reinforcement skills
Block Tyrr Force
Block Tyrr Force Block Tyrr Force
Tyrr Momentum is not applied.
Second Wind
Second Wind Second Wind
Instantly 35% HP and 15% CP. For 2 \u043c\u0438\u043d., Max HP + 35% and Max CP + 15%.
Berserker
Berserker Berserker
Reaching your physical limit, P. Atk. +20%, Atk. Spd. +20%, P. Accuracy +10, Speed +20, P. Atk./P. Skill Critical Damage +10%, Debuff Resistance +60%, and if the target dies, your HP is recovered by 20%.
Force of Nature
Force of Nature Force of Nature
Immediately increases Momentum to its maximum level.
Reduce Anger
Reduce Anger Reduce Anger
Decreases the aggression of nearby enemies toward the caster.

Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Giant Barrier
Giant Barrier Giant Barrier
Removes all debuffs and for 10 \u0441\u0435\u043a., becomes invincible against attacks, skills, and debuffs. Increases Speed by 30%.
Boost
Boost Boost
Increases P. Skill Power by 30% for 60 \u0441\u0435\u043a., and increases PvP Damage BY 5%.
Feral Bear Cry
Feral Bear Cry Feral Bear Cry
Shouts loudly to invoke the power of the Bear. For 5 \u043c\u0438\u043d., increases your P. Atk. and P. Atk./P. Skill Critical Damage by 30%.
Feral Ogre Cry
Feral Ogre Cry Feral Ogre Cry
Shouts loudly to invoke the power of the Ogre. For 5 \u043c\u0438\u043d., P. Atk./P. Def./M. Def. +40% and P. Atk./P. Skill Critical Damage and Max HP +10%.
Feral Puma Cry
Feral Puma Cry Feral Puma Cry
Shouts loudly to invoke the power of the Puma. For 5 \u043c\u0438\u043d., increases your P. Accuracy by 10 and Atk. Spd. by 20%, and decreases P. Atk. Critical Damage Received by 40%.
Feral Rabbit Cry
Feral Rabbit Cry Feral Rabbit Cry
Shouts loudly to invoke the power of the Rabbit. For 5 \u043c\u0438\u043d., increases your Atk. Spd. by 30%, Speed by 80 and P. Evasion by 15.
Hawk Cry
Hawk Cry Hawk Cry
Shouts loudly to invoke the power of the Hawk. For 5 \u043c\u0438\u043d., increases your P. Accuracy by 8, P. Atk. Critical Rate by 120 and P. Atk./P. Skill Critical Damage by 30%.
Spirit of the Hunter
Spirit of the Hunter Spirit of the Hunter
For 30 \u043c\u0438\u043d., increases damage against insects/plants/animals + 10%.
Spirit of the Slayer
Spirit of the Slayer Spirit of the Slayer
For 30 minutes, increases damage against monsters/magic creatures/giants/dragons + 10%.
Soul Berserker
Soul Berserker Soul Berserker
For 30 \u043c\u0438\u043d., P. Atk. +10%, P. Atk./P Skill Critical Damage +10%, P. Skill MP Consumption +10%. Requires a sword or blunt weapon. Consumes 5 Soulstones.
Novice Feral Ogre Cry
Novice Feral Ogre Cry Novice Feral Ogre Cry
Shouts loudly to invoke the power of the Ogre. For 5 \u043c\u0438\u043d., P. Atk./P. Def./M. Def. +and P. Atk. Critical Damage and Max HP +5%.
Sword Shield
Sword Shield Sword Shield
For 30 \u0441\u0435\u043a., P. Def. +100%.
Soul Barrier
Soul Barrier Soul Barrier
Erects a soul barrier to increase your Bow Resistance by 30, Crossbow Resistance by 30, and M. Def. by 100% for 30 \u0441\u0435\u043a..
Force Intention
Force Intention Force Intention
Detonates the Warrior’s Momentum charge and for 1 minute, P. Atk. +10%, P. Atk./P. Skill Critical Damage +15%. Need 10 Momentum. Consumes 5 Soulstones.
Common Horn Melody
Common Horn Melody Common Horn Melody
For 30 \u043c\u0438\u043d., increases your P. Atk. by 23%, M. Atk. by 88%, P. Def. by 35%, and M. Def. by 40%. Consumes 85 Spirit Ores.
Common Drum Melody
Common Drum Melody Common Drum Melody
For 30 \u043c\u0438\u043d., increases your P. Atk. Critical Rate by 30%, P. Atk. Critical Damage by 30%, M. Skill Critical Rate by 40, and decreases P. Atk. Critical Damage Received by 50%. Also has a chance to increase Critical Damage when hit. Consumes 85 Spirit Ores.
Common Pipe Organ Melody
Common Pipe Organ Melody Common Pipe Organ Melody
For 30 \u043c\u0438\u043d., increases your Max HP by 37%, Max MP by 62%, and Max CP by 37%. Has a chance to apply 9% Vampiric Rage effect. Consumes 85 Spirit Ores.
Common Guitar Melody
Common Guitar Melody Common Guitar Melody
For 30 \u043c\u0438\u043d., increases your Atk. Spd. +60%, Casting Spd. +60%, and all Skill MP Consumption -10%. Consumes 85 Spirit Ores.
Common Combat Andante
Common Combat Andante Common Combat Andante
For 5 \u043c\u0438\u043d., your Max HP +20%, P. Atk. +20%, M. Atk. +22%, and Magic Cancellation Rate -40. Has a chance to apply 6% Vampiric Rage effect. Consumes 15 Spirit Ores.
Common Moving Andante
Common Moving Andante Common Moving Andante
For 5 \u043c\u0438\u043d., your Atk. Spd. +30%, Casting Spd. +23%, Damage Reflection +7%, and All Skill Cooldown -8%. Consumes 15 Spirit Ores.
Common Relax Andante
Common Relax Andante Common Relax Andante
For 5 \u043c\u0438\u043d., your HP Recovery +60%, MP Recovery +80%, P./M. Evasion +3, and Skill MP Consumption -15%. Consumes 15 Spirit Ores.
Common Elemental Resistance
Common Elemental Resistance Common Elemental Resistance
For 30 \u043c\u0438\u043d., increases all defense attributes by 30. Consumes 30 Spirit Ores.
Common Resistance Debuff
Common Resistance Debuff Common Resistance Debuff
For 30 \u043c\u0438\u043d., your Resistance to Infection/Strike/Paralysis/ Confusion +50%. Consumes 30 Spirit Ores.
Common Mental Attack Resistance
Common Mental Attack Resistance Common Mental Attack Resistance
For 30 \u043c\u0438\u043d., your Buff Cancellation/Debuff Resistance +30. Consumes 30 Spirit Ores.
Common Fantasia Harmony
Common Fantasia Harmony Common Fantasia Harmony
For 30 \u043c\u0438\u043d., your P. Atk. +22%, M. Atk. +40%, P. Def. +45%, M. Def. +15%, P. Atk./M. Skill Critical Rate +100%, P. Atk. Critical Damage +70%, Atk. Spd. +10%, Casting Spd. +15%, Shield Defense Rate +30 \u043c\u0438\u043d.0, Shield Def. +30 \u043c\u0438\u043d.1, All Skill Cooldown -30 \u043c\u0438\u043d.2, All Skill MP Consumption -30 \u043c\u0438\u043d.3. Consumes 30 \u043c\u0438\u043d.4 Spirit Ores.
Ultimate Force
Ultimate Force Ultimate Force
Instantly recovers Max HP by 40% and Max CP by 17%, and for 2 \u043c\u0438\u043d., increases your Max HP by 40% and Max CP by 17%. Additionally, P. Atk. +10%, AND All Critical Damage Received -12%. Consumes 10 Soulstones.
Weaken skills
Toggle skills
Transform skills
Equipment skills
Ability skills
Occupation skills
Add. skills
Tyrr Force
Tyrr Force Tyrr Force
P. Atk. Critical Rate +1%.
Superior Weapon Mastery
Superior Weapon Mastery Superior Weapon Mastery
P. Atk. + 30%, additional P. Atk. + 1689, Atk. Spd + 25%, P. Accuracy + 8 when a sword, blunt, or spear is equipped. Increases the number of possible targets during a spear attack. STR + 2. Depending on your STR, the Cooldown resets or the duration increases by 2 times.
Superior Dual Weapon Mastery
Superior Dual Weapon Mastery Superior Dual Weapon Mastery
P. Atk. + 30%, additional P. Atk. + 1689, Atk. Spd. + 25%, and P. Accuracy + 8 when using a dualsword, dual blunt, or fist weapon. STR + 2.
Superior Heavy Armor Mastery
Superior Heavy Armor Mastery Superior Heavy Armor Mastery
When heavy armor is equipped, Max HP +5368, P. Def. +1731; Normal Attack Critical Damage Received -35%. Additionally, STR +2 and Dagger/Bow Resistance +10%.
Superior Light Armor Mastery
Superior Light Armor Mastery Superior Light Armor Mastery
Max HP +5368, P. Def. +1506, Atk. Spd. +10%, P. Accuracy +3, P. Evasion +6, Speed +10. P. Atk. Critical Hit Rate - 35%. STR +2.
Superior Momentum Mastery
Superior Momentum Mastery Superior Momentum Mastery
Absorbs Momentum by 20% during a normal physical attack and 40% during a critical attack. Can absorb up to 10 Momentum levels. 30% chance of triggering Lightning Force during a normal attack. Additionally receives the Power of Force and increases P. Atk. by 30% and Speed by 10 passively.
Superior HP Mastery
Superior HP Mastery Superior HP Mastery
Max HP + 606, Max CP + 296, HP Recovery Bonus + 12, MP Recovery Bonus + 6. When HP falls below 60%, P. Atk. + 1027. STR + 2. When receiving damage, has a chance of recovering 10% of Max HP.
Superior Spirit Mastery
Superior Spirit Mastery Superior Spirit Mastery
Infection/Strike/Paralysis/Confusion Resistance +30%. STR +2.
Superior Resistance
Superior Resistance Superior Resistance
M. Def. + 776, and Fire/Water/Wind/Earth Resistance + 20. STR + 2.
Superior Two-handed Weapon Mastery
Superior Two-handed Weapon Mastery Superior Two-handed Weapon Mastery
When a two-handed sword or two-handed blunt is equipped, increases P. Atk. by 2% and additionally by 709.
Warrior Hidden Trigger
Warrior Hidden Trigger Warrior Hidden Trigger
Heavy Armor Mastery
Heavy Armor Mastery Heavy Armor Mastery
When heavy armor is equipped, Max HP +100, P. Def. +25; P. Atk. Critical Damage Received -10%. Additionally, STR +1.
Robe Mastery
Robe Mastery Robe Mastery
When a robe is equipped, Max HP +50, P. Def. +12, and M. Def. +5%.
Weapon Mastery
Weapon Mastery Weapon Mastery
When a sword, blunt weapon or spear is equipped, P. Atk. +10%, additional P. Atk. +13, Atk. Spd. +8%, P. Accuracy + 2, and the number of available targets for spear attack increases. In addition, STR increases by 1 and depending on your STR, the skill Cooldown resets or duration increases 2-fold.
Dual Weapon Mastery
Dual Weapon Mastery Dual Weapon Mastery
When a dualsword, dual blunt or fist weapon is equipped, P. Atk. +10%, additional P. Atk. +13, Atk. Spd. +8%, and P. Accuracy +2. In addition, STR increases by 1.
Weapon Mastery
Weapon Mastery Weapon Mastery
M. Atk. + 5%, additional M. Atk. + 57, and Casting Spd. + 7%. Depending on your INT, the skill Cooldown resets or duration increases 2-fold.
Intermediate Weapon Mastery
Intermediate Weapon Mastery Intermediate Weapon Mastery
P. Atk. +15%, additional P. Atk. +124, Atk. Spd. +10%, P. Accuracy + 5, and the number of available targets for spear attack increases when a sword, blunt or spear is equipped. Additionally, STR increases by 1 and depending on your STR, the skill Cooldown resets or duration increases 2-fold.
Intermediate Dual Weapon Mastery
Intermediate Dual Weapon Mastery Intermediate Dual Weapon Mastery
When a dualsword, dual blunt or fist weapon is equipped, P. Atk. +15%, additional P. Atk. +124, Atk. Spd. +10%, and P. Accuracy +5. In addition, STR increases by 1.
Intermediate Two-handed Weapon Mastery
Intermediate Two-handed Weapon Mastery Intermediate Two-handed Weapon Mastery
When a two-handed sword or two-handed blunt is equipped, P. Atk. increases by 1% and additionally by 51.
Intermediate Heavy Armor Mastery
Intermediate Heavy Armor Mastery Intermediate Heavy Armor Mastery
When heavy armor is equipped, Max HP +200, P. Def. +135; P. Atk. Critical Damage Received -20%. Additionally, STR +1.
Intermediate Light Armor Mastery
Intermediate Light Armor Mastery Intermediate Light Armor Mastery
Max HP +200, P. Def. +111, Atk. Spd. +5%, P. Accuracy +1, P. Evasion +2, Speed +3. P. Atk. Critical Hit Rate - 20%. STR +1.
Intermediate Force Mastery
Intermediate Force Mastery Intermediate Force Mastery
Momentum increases by 10% with a normal attack, and by 25% with a critical hit. Momentum can stack up to stage 10. Has a 30% chance of triggering Lighting Attack during a normal attack.
Tyrr Guard Mastery
Tyrr Guard Mastery Tyrr Guard Mastery
P. Atk. +1% when equipping a Sigil.