Shillien Saint

...скоро здесь будет описание!

Physical skills
Magic skills
Heal
Heal Heal
Restores the target's HP with 50 Power.
Cure Poison
Cure Poison Cure Poison
Cures the target of minor poisoning.
Recharge
Recharge Recharge
Recovers MP with up to 48 Power, depending on the target's level.
Cannot be used by classes that have Recharge skill.
Battle Heal
Battle Heal Battle Heal
Immediately restores the target's HP with 83 Power.
Resurrection
Resurrection Resurrection
Resurrects a corpse, restores about 0% of Exp.
Purify
Purify Purify
Cancels Paralysis, Fear, Sleep, Hold, Slow and cures minor poison/bleed condition.
Group Heal
Group Heal Group Heal
Restores all party members' HP with 66 Power.
Disrupt Monster
Disrupt Monster Disrupt Monster
Inflicts holy damage on the target with 19 Power added to M. Atk.
Return
Return Return
Teleports caster to the nearest village. This skill cannot be used in a specially designated place such as the GM Consultation Service.
Vampiric Touch
Vampiric Touch Vampiric Touch
Inflicts dark damage with 18 Power added to M. Atk. Absorbs 40% of the damage as HP.
Wind Strike
Wind Strike Wind Strike
Supplements the user's M. Atk. with 12 Power to create a powerful hurricane that inflicts Wind damage on an enemy.
Self Heal
Self Heal Self Heal
Restores one's HP with 42 Power.
Greater Heal
Greater Heal Greater Heal
Restores the target's HP with 204 Power, and additionally restores 14 HP per tick.
Greater Group Heal
Greater Group Heal Greater Group Heal
Restores all party members' HP with 163 Power, and and additionally restores 11 HP per tick.
Party Return
Party Return Party Return
Teleports party members to a village. This skill cannot be used in a specially designated place such as the GM Consultation Service.
Erase
Erase Erase
Banishes an enemy's servitor to another dimension.
Mana Burn
Mana Burn Mana Burn
Supplements the user's M. Atk. with 117 Power to consume an enemy's MP.
Major Heal
Major Heal Major Heal
Restores the target's HP with 690 Power.
Mass Recharge
Mass Recharge Mass Recharge
Recovers 420 MP for nearby Party members.
Invocation
Invocation Invocation
Decreases P. Def. by 90% and recovers 27 MP every second.
The status is canceled when damage is incurred.
Mass Cure Poison
Mass Cure Poison Mass Cure Poison
Cures all poisoned party members.
Mass Purify
Mass Purify Mass Purify
Cancels paralysis and petrification effects, and also cures poison and bleed condition of all party members.
Chain Heal
Chain Heal Chain Heal
Recovers the target and the 3 most injured allies around the target by 16% of their Max HP The recovery amount decreases by 3% until 10% of restoration starting from the most injured person.
For Olympiad
For Olympiad For Olympiad
For a Mages with Cast. Spd.
Good Luck, Have Fun!
Shillien Sacrifice
Shillien Sacrifice Shillien Sacrifice
Sacrifices 650 HP to regenerate 260 MP.
For Olympiad
For Olympiad For Olympiad
For a Warriors with Atk. Spd.
Good Luck, Have Fun!
Party Recall: Clan Hall
Party Recall: Clan Hall Party Recall: Clan Hall
Teleports party members to a Clan Hall.
This skill cannot be used in a specially designated place such as the GM Consultation Service.

Shares cooldown with other "Party Recall" skills.
Party Recall: Fortress
Party Recall: Fortress Party Recall: Fortress
Teleports party members to a Fortress.
This skill cannot be used in a specially designated place such as the GM Consultation Service.

Shares cooldown with other "Party Recall" skills.
Party Recall: Castle
Party Recall: Castle Party Recall: Castle
Teleports party members to a Castle.
This skill cannot be used in a specially designated place such as the GM Consultation Service.

Shares cooldown with other "Party Recall" skills.
Divine Punishment
Divine Punishment Divine Punishment
Calls down the gods' retribution to inflict holy damage on an enemy using 51 Power added to M. Atk.
Can only be used on monsters.
Divine Flash
Divine Flash Divine Flash
Detonates sacred energy to inflict holy damage on nearby enemies with 29 Power added to M. Atk.
Can only be used on monsters.
Reinforcement skills
Mental Shield
Mental Shield Mental Shield
Resistance to Hold +20%
Resistance to Sleep +25%
Resistance to Mental attaks +25%.
Magic Barrier
Magic Barrier Magic Barrier
Increases M. Def. by 23%.
Shield
Shield Shield
P. Def. +8%.
Holy Weapon
Holy Weapon Holy Weapon
A temporary holy enhancement of a physical attack. Can be used on one's party members.
Empower
Empower Empower
Increases M. Atk. by 55%.
Might
Might Might
Increases P. Atk. by 8%.
Kiss of Eva
Kiss of Eva Kiss of Eva
Increases MP Regeneration by 10%.
Focus
Focus Focus
Increases Critical Rate by 20%.
Concentration
Concentration Concentration
Magic Cancel Damage -18%.
Resist Wind
Resist Wind Resist Wind
Increase Resistance to Wind by 15% but decreases Resistance to Fire, Water and Earth by 3%.
Wind Walk
Wind Walk Wind Walk
Speed +20.
Guidance
Guidance Guidance
Accuracy +2.
Death Whisper
Death Whisper Death Whisper
Increases Critical Damage by 25%.
Vampiric Rage
Vampiric Rage Vampiric Rage
6% of the standard melee damage inflicted on an enemy is recovered as HP.
Wild Magic
Wild Magic Wild Magic
Increases by 1 the damage rate of magic.
Arcane Protection
Arcane Protection Arcane Protection
Increases resistance to buff-canceling attacks by 20% and Resistance to de-buffs attacks by 15%.
Prophecy of Wind
Prophecy of Wind Prophecy of Wind
For targeted Party Member:

Max HP +10%
P. Atk. +5%
P. Def. +10%
Atk. Spd. +10%
P. Crit. Rate +10%
M. Atk. +10%
M. Def. +10%
Cast. Spd. +5%0
M. Crit. Damage +10%
Resistance to de-buffs +5%1
Vampiric Rage effect +5%.

Speed -5%2.
Resist Holy
Resist Holy Resist Holy
Increase Resistance to Holy by 7% but decreases Resistance to Dark by 15%.
Clarity
Clarity Clarity
P. Skill MP Consumption -20%, M. Skill MP Consumption -4%, and Rhythms Skill MP Consumption -10%.
Mana Gain
Mana Gain Mana Gain
Increases the recharge power received by the target by 25.
Improved Combat
Improved Combat Improved Combat
Combines P. Atk. increase and P. Def. increase to have more advanced combat power increase effect.

P. Atk. +15%
P. Def. +15%.
Improved Magic
Improved Magic Improved Magic
Increases both M. Atk. and M. Def. to have more advanced magic ability increase effect.

M. Atk. +75%
M. Def. +30%.
Improved Critical Attack
Improved Critical Attack Improved Critical Attack
Combines Critical Rate increase and Critical Damage increase to have more advanced critical increase effect.

P. Crit. Rate +30%
P. Crit. Damage +35%.
Lord of Vampire
Lord of Vampire Lord of Vampire
20% of the standard melee damage inflicted on an enemy is recovered as HP.
Usable only on party members.
Blessed Blood
Blessed Blood Blessed Blood
Bestows the blessing of blood upon party members. Recovers HP by a certain rate when being attacked.
Enlightenment
Enlightenment Enlightenment
User receives mystical enlightenment, increasing M. Atk. by 10%, Heal by 40%, Cast. Spd. by 50% and magic Critical Rate by 50%, and decreasing MP Consumption by 90%.
Improved Rampage
Improved Rampage Improved Rampage
Combines party members' general attack damage absorption and Atk. Spd. increase to have a more advanced blood awakening effect.

Atk. Spd. +33%
Vampiric Rage Effect +9%.
Mass Mental Shield
Mass Mental Shield Mass Mental Shield
All party members:
Increases resistance to Hold by 20, Sleep and Mental attaks by 25.
Mass Shield
Mass Shield Mass Shield
All party members:
Increases P. Def. by 8%.
Mass Might
Mass Might Mass Might
All party members:
Increases P. Atk. by 8%.
Mass Wind Walk
Mass Wind Walk Mass Wind Walk
All party members:
Increases Speed by 20.
Revelation of Wind
Revelation of Wind Revelation of Wind
For Party Members:

Max HP +10%
P. Atk. +5%
P. Def. +10%
Atk. Spd. +10%
P. Crit. Rate +10%
M. Atk. +10%
M. Def. +10%
Cast. Spd. +10%
M. Crit. Damage +10%
Resistance to de-buffs +10%
Vampiric Rage effect +5%.

Speed -20%.
Improved Wild Concentration
Improved Wild Concentration Improved Wild Concentration
Increases both Concentration and Wild Magic to have more advanced magic ability increase effect. Increases by 2 the damage rate of magic and decreases magic cancel damage by 53.
Weaken skills
Clan/Hero/Mentoring skills
Item skills
Toggle skills
Transform skills
Equipment skills
Ability skills
Magician's Movement
Magician's Movement Magician's Movement
Atk. Spd. +20% when equipped with a robe jacket and robe pants.
Anti Magic
Anti Magic Anti Magic
M. Def. +10.
Spellcraft
Spellcraft Spellcraft
Cast. Spd. +50% when equipped with a robe jacket and robe pants.
Quick Recycle
Quick Recycle Quick Recycle
Decreases Reuse Delay for magic by 10%.
Lucky
Lucky Lucky
At lv 19 or lower, the user will not experience loss of Exp. and vitality points, and after-death effect upon death.
Fast HP Recovery
Fast HP Recovery Fast HP Recovery
Increases HP Recovery Bonus by 1.1.
Boost Mana
Boost Mana Boost Mana
Increases Max MP by 30.
Mana Recovery
Mana Recovery Mana Recovery
Increases MP Recovery Bonus by 20% when equipped with a robe jacket and robe pants.
Fast Spell Casting
Fast Spell Casting Fast Spell Casting
Cast. Spd. +5%.
Fast Mana Recovery
Fast Mana Recovery Fast Mana Recovery
Increases MP Recovery Bonus by 1.1.
Wisdom
Wisdom Wisdom
Resistance to Hold +15%, Resistance to Sleep +15%, Resistance to Mental attacks +15%.
Health
Health Health
Resistance to Poison +10% and Resistance to Bleeding +10%.
Skill Mastery
Skill Mastery Skill Mastery
Depending on user's INT, the re-use time resets or the duration doubles.
Protection of Rune
Protection of Rune Protection of Rune
M. Def. is increased by 15%, and when damage is incurred, additional M. Def. and resistance to Attributes are increased instantly depending on the probability.
Protection of Elemental
Protection of Elemental Protection of Elemental
Resistance to elemental Attributes is increased by 20, and when damage is incurred, M. Def. and resistance to elemental Attributes are additionally increased instantly depending on the probability.
Protection of Alignment
Protection of Alignment Protection of Alignment
Resistance to tendency Attributes is increased by 20, and when damage is incurred, M. Def. and resistance to elemental Attributes are additionally increased instantly depending on the probability.
Fighter's Will
Fighter's Will Fighter's Will
With short-range weapon:
P. Atk.+100
Atk. Spd. +10%.

When attacking with short-range weapon, has a 3% chance:
P. Skills' Power +20%
Critical Rate +20%.
Archer's Will
Archer's Will Archer's Will
Speed +4.

With bow/ crossbow:
Accuracy +8
Max. Atk. Range +50.

When attacking with bow/ crossbow, has a 3% chance:
P. Skills' Power +20%
Critical Rate +20%.
Magician's Will
Magician's Will Magician's Will
M. Atk. +5%
Cast. Spd. +5%
M. Crit. Rate +5%
MP Consumption -5%.
Add. skills