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Eternal
Eternal
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Eva's Templar
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Sword Muse
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Plains Walker
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Silver Ranger
Moonlight Sentinel
Elven Mage
Elven Wizard
Spellsinger
Mystic Muse
Elemental Summoner
Elemental Master
Elven Oracle
Elven Elder
Eva's Saint
Dark Elf
Dark Fighter
Palus Knight
Shillien Knight
Shillien Templar
Bladedancer
Spectral Dancer
Assassin
Abyss Walker
Ghost Hunter
Phantom Ranger
Ghost Sentinel
Dark Mage
Dark Wizard
Spellhowler
Storm Screamer
Phantom Summoner
Spectral Master
Shillien Oracle
Shillien Elder
Shillien Saint
Orc
Orc Fighter
Orc Raider
Destroyer
Titan
Orc Monk
Tyrant
Grand Khavatari
Orc Mage
Orc Shaman
Overlord
Dominator
Warcryer
Doom Cryer
Dwarf
Dwarven Fighter
Scavenger
Bounty Hunter
Fortune Seeker
Artisan
Warsmith
Maestro
Dwarven Mystic
Geomancer
Terramancer
Tectonic Sage
Kamael
Kamael Soldier
Dragoon
Berserker
Doombringer
Soul Breaker (M)
Soul Hound (M)
Kamael Soldier
Warder
Arbalester
Trickster
Soul Breaker (F)
Soul Hound (F)
Storm Screamer
...скоро здесь будет описание!
Interlude
By levels
All skills
Eternal
Season (Fire/Water)
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Interlude
Gracia Final
High Five
Active
Passive
Physical skills
Spell Force
Transfers your magical powers to a party member. The effect can be cancelled if you incur damage.
Heal
Recovers HP. Power 49.
Cure Poison
Cures poisoning up to Effect 3.
Battle Heal
Quickly recovers HP. Power 83.
Group Heal
Recovers party member's HP. Power 66.
Servitor Recharge
Recovers a Servitor's MP. Power 41.
Servitor Heal
Recovers servitor's HP. Power 145.
Summon Shadow
Summons a Shadow. Requires 3 Crystals: D-Grade. 30% of acquired Exp will be consumed.
Vampiric Touch
Absorbs HP. Power 18.
Death Spike
Damages an enemy by throwing a bone. Power 58. 1 Cursed Bone needed.
Corpse Life Drain
Absorbs HP from a corpse to regenerate one's HP.
Body To Mind
Sacrifices HP to regenerate MP.
Curse Death Link
Transfers one's pain to the enemy. The lower one's HP, the greater its power. Power 68.
Aura Burn
A short range magical attack. Power 19.
Tempest
Calls forth a severe storm to attack multiple enemies. Power 31.
Wind Strike
Blasts a target with violent winds. Power 12.
Twister
Attacks target with a . Power 23.
Flame Strike
Toss flame that causes wide area to catch fire. Power 13.
Self Heal
Recover HP. Power 42.
Summon Silhouette
Summons a Silhouette. The Silhouette will use attack magic to assist during combat. Requires 1 Crystal: D-Grade. 90% of acquired Exp is consumed.
Vampiric Claw
Absorbs HP. Power 49.
Hurricane
Creates a whirlwind of destruction. Power 49.
Shadow Spark
Unleashes a dark magical attack. Over-hit is possible. Power 39.
Shadow Flare
Unleashes a dark magical attack. Over-hit is possible. Power 65.
Seed of Wind
Instills the force of wind. Unless a new force is instilled in 5 seconds, all forces will disappear.
Aura Symphony
By using two types of forces, Unleashes an attack to inflict significant damage. Power 350.
Elemental Storm
Unleashes an attack that will inflict great damage. In order to use this skill, one will need the force of fire and the force of water. Power 500.
Common Craft
Can read common recipe books.
Aura Flash
Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 2 Spirit Ore. Power 49.
Magic skills
Shield
Temporarily increases P. Def. Effect 1.
Silence
Instantly blocks an enemy's magic skills.
Might
Temporarily increases P. Atk. Effect 1.
Sleep
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Surrender To Wind
Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Effect 4.
Concentration
Temporarily lowers the probability of magic being canceled due to damage taken taken. Effect 1.
Mighty Servitor
Temporarily increases servitor's P. Atk. Effect 1.
Slow
Instantly reduces enemy's Speed. Effect 2.
Poisonous Cloud
Instantaneous poison cloud attack. Effect 3.
Curse: Poison
Instantaneous poisonous curse. Effect 1.
Curse Fear
Frightens a monster, causing it to flee.
Ice Bolt
Freezes an enemy, instantly reducing their speed. Effect 2. Power 8.
Wind Shackle
Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 1.
Curse Chaos
Instantaneous curse that reduces enemy's Accuracy. Effect 2.
Surrender To Poison
Instantly decreases enemy's resistance to poison. Effect 3.
Demon Wind
A devastating double-wind attack. Temporarily reduces cursed enemy's HP regeneration. Power 350. Requires two Seeds of Wind.
Arcane Chaos
Instantly decreases an enemy's resistance to buff canceling attacks and resistance to debuff attacks. Increases MP consumption of physical and magic skills. MP is continuously decreased.
Wind Vortex
Creates a vortex that connects to the dimension of wind. While launching a wind attack, it instantly decreases the enemy's resistance to wind attack, Speed, Atk. Spd., and Casting Spd at the same time. Decreases MP continuously. Over-hit is possible. Power 140.
Dark Vortex
Creates a vortex that connects to the dimension of darkness. While launching a dark magic attack, it absorbs HP, instantly decreases the enemy's resistance to dark attack and decreases MP continuously. Power 111.
Cyclone
Consecutive strikes inflict a great amount of wind damage. You cannot move while casting the magic, and additional MP is consumed every time the effect is produced. Level 3 or higher Spell Force required. Consumes 1 Magic Symbol.
Reinforcement skills
Magician's Movement
Increases attack speed when wearing a robe jacket and robe pants.
Anti Magic
Increases M. Def.
Spellcraft
Doubles the spell casting speed when wearing a robe jacket and robe pants.
Quick Recovery
Time between magic reuse shortens.
Lucky
Prevents the Death Penalty while you are Level 9 or lower.
Fast HP Recovery
Increases HP regeneration.
Boost Mana
Increases maximum MP.
Mana Recovery
Increases MP regeneration when wearing a robe jacket and robe pants.
Fast Spell Casting
Spell casting speed increases.
Fast Mana Recovery
Increases MP regeneration.
Robe Mastery
Increases P. Def. when wearing a robe.
Expertise D
You become familiar with D-grade equipment.
Armor Mastery
Defense increase.
Weapon Mastery
Increases P. Atk. and M. Atk.
Higher Mana Gain
Increases the recovery rate when MP is being recovered by recharge.
Wisdom
Increases resistance to Hold, Sleep, and Mental attacks.
Health
Increases resistance to Poison and Bleed.
Skill Mastery
Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. Influenced by INT.
Arcane Roar
Increases resistance to elemental attacks and increases magic power.
Clear Mind
Enhances MP regeneration while standing or walking.
Create Common Item
Creates level 1 common items.
Divine Inspiration
Increases the number of buffs you can receive.
Weaken skills
Arcane Power
Significantly increases M. Atk. power, but at an increased MP cost per skill. HP will be continuously consumed while in effect.