Ghost Hunter

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Physical skills
Power Strike
Power Strike Power Strike
Delivers a powerful blow that strikes the target with 30 Power added to P. Atk.
Over-hit is possible.
Trick
Trick Trick
Reduces an enemy's aggressive tendencies, causing them to cancel their target.
Mortal Blow
Mortal Blow Mortal Blow
Attacks the target's vital points with 73 Power added to P. Atk.
Over-hit is possible.
Unlock
Unlock Unlock
Opens Lv. 1 doors with a 30% chance. Also opens treasure chests with a 100% chance.
Backstab
Backstab Backstab
Supplements P. Atk. with 1107 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
Power Shot
Power Shot Power Shot
Make a powerful long-distance attack with 65 Power added to P. Atk.
Over-hit is possible.
Stun Shot
Stun Shot Stun Shot
Supplements the user's P. Atk. with 344 Power to fire an arrow that stuns an enemy. Over-hit and target cancel are possible.
Sting
Sting Sting
Attacks an enemy with 82 Power added to P. Atk., and inflicts Bleed causing loss of 25 HP per second, inflicts minor damage based on walked distance.
Over-hit is possible.
Deadly Blow
Deadly Blow Deadly Blow
Attacks the target's vital points with 1107 Power added to P. Atk. Over-hit. Half-kill.
Blinding Blow
Blinding Blow Blinding Blow
Attacks the target's vital points with 2751 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Over-hit. Half-kill.
Lethal Blow
Lethal Blow Lethal Blow
Attacks the target's vital points with 5773 Power added to P. Atk. Over-hit. Half-kill.
Escape Shackle
Escape Shackle Escape Shackle
Allows you to escape from a captured state (Physical and Magical root).
Symbol of the Assassin
Symbol of the Assassin Symbol of the Assassin
Creates a seal that maximizes dodging and assasination of nearby allies:

Chance to hit with Blow-abilities +50%
Evasion +15
Chance to evade magical and physical skills +30%.
Find Trap
Find Trap Find Trap
Detects traps below Level 78.
Remove Trap
Remove Trap Remove Trap
Disarms traps below Level 78.
Dual Blow
Dual Blow Dual Blow
Attacks the target's vital points with 11234 Power added to P. Atk. Lethal Strike is possible. Half Kill is possible. Critical hit is possible.
Over-hit is possible.
Knives Out
Knives Out Knives Out
Supplements P. Atk. with 975 PvE Power and 620 PvP Power to strike an enemies unprotected backs. Available when equipped with a dagger or a dual dagger.
Over-hit and Сritical hit are possible.
Shares cooldown with Backstab skill.
Razor Rain
Razor Rain Razor Rain
Attacks nearby enemy's vital points with 625 PvE Power and 500 PvP Power. Over-hit and Critical is possible.
Magic skills
Reinforcement skills
Weaken skills
Item skills
Toggle skills
Equipment skills
Ability skills
Quick Step
Quick Step Quick Step
Speed +7.
Esprit
Esprit Esprit
Increases HP Recovery Bonus by 2.5 and MP Recovery Bonus by 1.8 when running.
Acrobatics
Acrobatics Acrobatics
Increases the maximum height user can fall without taking damage by 60.
Critical Damage
Critical Damage Critical Damage
Increases Critical Damages by 32.
Lucky
Lucky Lucky
At lv 9 or lower, the user will not experience loss of Exp. and vitality points, and after-death effect upon death.
Boost Breath
Boost Breath Boost Breath
Increases lung capacity by 180.
Boost Evasion
Boost Evasion Boost Evasion
Increases Evasion by 2.
Acrobatic Move
Acrobatic Move Acrobatic Move
Increases Evasion by 4 when running.
Wisdom
Wisdom Wisdom
Resistance to Hold +15%, Resistance to Sleep +15%, Resistance to Mental attacks +15%.
Skill Mastery
Skill Mastery Skill Mastery
Depending on user's STR, the re-use time resets or the duration doubles.
Protection of Rune
Protection of Rune Protection of Rune
M. Def. is increased by 15%, and when damage is incurred, additional M. Def. and resistance to Attributes are increased instantly depending on the probability.
Protection of Elemental
Protection of Elemental Protection of Elemental
Resistance to elemental Attributes is increased by 20, and when damage is incurred, M. Def. and resistance to elemental Attributes are additionally increased instantly depending on the probability.
Protection of Alignment
Protection of Alignment Protection of Alignment
Resistance to tendency Attributes is increased by 20, and when damage is incurred, M. Def. and resistance to elemental Attributes are additionally increased instantly depending on the probability.
Fighter's Will
Fighter's Will Fighter's Will
With short-range weapon:
P. Atk.+100
Atk. Spd. +10%.

When attacking with short-range weapon, has a 3% chance:
P. Skills' Power +20%
Critical Rate +20%.
Archer's Will
Archer's Will Archer's Will
Speed +4.

With bow/ crossbow:
Accuracy +8
Max. Atk. Range +50.

When attacking with bow/ crossbow, has a 3% chance:
P. Skills' Power +20%
Critical Rate +20%.
Magician's Will
Magician's Will Magician's Will
M. Atk. +5%
Cast. Spd. +5%
M. Crit. Rate +5%
MP Consumption -5%.
Potential Ability
Potential Ability Potential Ability
When equipped with a Dagger or a Dual Dagger and Light Armor, increases Critical Rate by 20% and Critical Attack by 177.
Critical Bleed
Critical Bleed Critical Bleed
During Crit. Atk., can apply Bleed effect of appropriate level.
Reverse Mana Flow
Reverse Mana Flow Reverse Mana Flow
MP +12% for every PvP kill.
Unlimited Running
Unlimited Running Unlimited Running
Increases the Upper Limit for Speed to 255.
Requires Light Armor and Dagger / Dual Daggers.
Occupation skills
Add. skills