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Eternal
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Spectral Dancer
...скоро здесь будет описание!
High Five
By levels
All skills
Eternal
Season (Fire/Water)
Official servers
Interlude
Gracia Final
High Five
Active
Passive
Physical skills
Power Strike
Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
Mortal Blow
Attacks the target's vital points with 73 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
Aggression
Provokes the target to attack with 3928 Power.
Power Shot
Make a powerful long-distance attack with 65 Power added to P. Atk. Requires a bow. Over-hit is possible.
Sting
Attacks the enemy with 82 Power added to P. Atk., and inflicts Bleed causing loss of 25 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
Dance of Medusa
Dances to stir up the illusion of Medusa. Petrifies nearby enemies for 10 seconds. Requires a dualsword.
Symbol of Noise
Creates a seal that cancels the song or dance of nearby enemies. The seal's effect disappears upon leaving the area. Consumes 1 Battle Symbol.
Deadly Strike
Attacks the enemy with 833 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.
Magic skills
Confusion
Throws the enemy into confusion, changing their target of attack.
Drain Health
Inflicts dark damage on the target with 20 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Reinforcement skills
Attack Aura
Increases P. Atk. by 8% for 20 minutes.
Defense Aura
Increases P. Def. by 8% for 20 minutes.
Ultimate Defense
For 30 seconds, increases P. Def. by 1800, M. Def. by 1620, and Resistance to buff canceling attacks by 80%, and restricts movement.
Deflect Arrow
Increases Resistance to bow attacks by 16% and Resistance to crossbow attacks by 8% for 20 minutes.
Dance of the Warrior
Increases P. Atk. of all party members by 12% for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword.
Dance of Inspiration
Increases Accuracy of all party members by 4 for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword.
Dance of the Mystic
Increases M. Atk. of all party members by 20% for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword.
Dance of Fire
Increases Critical Damage of all party members by 35% for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword.
Dance of Fury
Increases Atk. Spd. of all party members by 15% for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword.
Dance of Concentration
Decreases all party members' magic cancel damage by 40 and increases Casting Spd. by 30% for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword.
Dance of Light
Increases holy P. Atk. of all party members by 20 for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword.
Dance of Aqua Guard
Increases party members' Resistance to Water by 30 for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword.
Dance of Earth Guard
Increases party members' Resistance to Earth by 30 for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword.
Dance of the Vampire
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard melee damage inflicted on the enemy. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword.
Dance of Protection
For 2 minutes, gives all party members the ability to decrease by 30 any environment-related damage received. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword.
Dance of Siren
For 2 minutes, increases all party members' magic damage by 100%. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword.
Dance of Shadows
For 2 minutes, decreases all party members' Speed by 50% and prevents them from being pre-emptively attacked by monsters. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword.
Dance of Alignment
Increases all party members' Resistance to Holy or Dark attacks by 30 for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword.
Defense Motion
For 2 minutes, increases your P. Def. by 25%, Evasion by 3, and M. Def. by 10%. Increases the additional MP consumption when dancing while sing/dance effect lasts.
Weaken skills
Poison Blade Dance
A sword emits a toxic cloud that instantly poisons nearby enemies. Requires a dualsword. Effect 6.
Freezing Strike
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 26 Power and decreasing their Speed by 20% for 1 minute.
Power Break
Decreases the enemy's P. Atk. by 20% for 30 seconds.
Hex
Decreases the enemy's P. Def. by 23% for 30 seconds.
Poison
Poisons the target, causing loss of 24 HP per second for 30 seconds.
Arrest
Provokes the enemy to attack, then immobilizes them for 10 seconds.
Demonic Blade Dance
Attacks nearby enemies with 825 Power added to P. Atk. and decreases P. Atk./M. Atk. by 10% for 10 seconds. Over-hit and Critical are possible.
Item skills
Common Craft
Can read common recipe books.
Equipment skills
Weapon Mastery
Increases P. Atk. by 8.5% and additionally by 2.
Armor Mastery
Increases P. Def. by 9 and MP Recovery Bonus by 10%.
Dual Weapon Mastery
Increases P. Atk. by 23.7 when using a dualsword.
Shield Mastery
Increases Shield Defense by 30% and Defense Rate by 50%.
Sword/Blunt Weapon Mastery
Increases P. Atk. by 1.5 when using a sword or blunt weapon.
Heavy Armor Mastery
Increases P. Def. by 17.7 and decreases received Critical Damage by 15% when equipped with heavy armor.
Expertise D
Increases expertise in using D-grade equipment.
Create Common Item
Creates level 1 common items.
Ability skills
M. Def.
Increases M. Def. by 22.
Focus Mind
Increases MP Recovery Bonus by 3.1.
Lucky
At lv 9 or lower, the user will not experience loss of Exp. and Vitality points, and after-death effect upon death.
Wisdom
Increases Resistance to Hold, Sleep and Mental attacks by 20.
Health
Increases Resistance to poison and Bleed attacks by 20.
Occupation skills
Shadow Sense
Increases Accuracy by 3 at night.
Add. skills
Inner Rhythm
MP consumption for song and dance is decreased by 10%.
Divine Inspiration
Increases the number of buffs an individual can receive by 1.