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Eternal
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Dark Elf
Dark Fighter
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Shillien Knight
Shillien Templar
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Dark Wizard
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Kamael
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Soul Breaker (M)
Soul Hound (M)
Kamael Soldier
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Soul Breaker (F)
Soul Hound (F)
Shillien Templar
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Interlude
By levels
All skills
Eternal
Season (Fire/Water)
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Interlude
Gracia Final
High Five
Active
Passive
Physical skills
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 25.
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 73.
Aura of Hate
Provokes nearby enemies to attack. Power 1078.
Summon Vampiric Cubic
Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Requires 6 Crystals: D-Grade.
Aggression
Provokes a target to attack. Power 655.
Summon Phantom Cubic
Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P. Def, and Atk.Speed of a targeted enemy. Requires 2 Crystals: D-Grade.
Power Shot
A deadly damage-dealing volley from a bow. Power 65. Over-hit possible.
Drain Health
Transfers HP from a target to yourself. Power 20.
Summon Viper Cubic
Summons Viper Cubic. Viper Cubic uses magic that poisons a targeted enemy. Requires 3 Crystals: D-Grade.
Life Leech
Absorbs an enemy's HP. Power 26
Battle Force
Transfers your strength to a party member. The effect can be cancelled if you incur damage.
Banish Seraph
Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 5 Soul Ore.
Symbol of Defense
Generates a symbol that maximizes the defense abilities of those nearby. Applies to all targets within the affected area. The effect disappears if you leave the area. Level 2 or higher Battle Force required. Consumes 1 Battle Symbol.
Common Craft
Can read common recipe books.
Magic skills
Attack Aura
Temporarily increases P. Atk. Effect 1.
Defense Aura
Temporarily increases P. Def. Effect 1.
Corpse Plague
Corpse emits a cloud that poisons nearby enemies. Instantly poisons nearby enemies. Effect 5.
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 26. Effect 2.
Ultimate Defense
Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Effect 1.
Deflect Arrow
Increases defense against bow attacks. Effect 1.
Power Break
Instantly reduces enemy's P. Atk Effect 2.
Hex
Instantly decreases enemy's P. Def. Effect 3.
Poison
Instantly poisons enemy. Effect 3.
Sting
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 41. Effect 3.
Lightning Strike
Strikes an enemy with lightning, instantly paralyzing them. Power 82.
Touch of Death
Sacrifices HP to cast a dark curse upon an enemy that has a chance to remove multiple buffs and significantly decrease maximum CP for a brief time. Decreases resistance to debuff attacks and the effectiveness of HP regeneration magic. Only usable when HP is 75% or lower.
Magical Mirror
A shield power that has a chance to reflect de-buffs from magic skills back to the attacker. An equipped shield is required to use this skill.
Shield Bash
A shield attack that interrupts an enemy's physical attack and causes them to lose their target. An equipped shield is required to use this skill.
Vengeance
Instantly increases resistance to P. Def/M. Def buff-lifting attacks. Provokes nearby enemies to target the caster. The caster is immobile for the skill's duration. Usable when equipped with a shield. Power 3994. Effect 3.
Judgment
Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 733. Effect 1.
Arrest
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
Reinforcement skills
Weapon Mastery
Attack power increase.
Armor Mastery
Defense increase.
Cubic Mastery
Ability to summon 2 Cubics at once.
Magic Resistance
Increases M. Def.
Shield Mastery
Shield defense increases.
Focus Mind
Increases MP regeneration.
Lucky
Prevents the Death Penalty while you are Level 9 or lower.
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
Expertise D
You become familiar with D-grade equipment.
Final Fortress
Automatically increases P. Def. when HP level falls.
Shadow Sense
Increases Accuracy at night.
Aegis
Provides defense from all directions when a shield is equipped.
Wisdom
Increases resistance to Hold, Sleep, and Mental attacks.
Health
Increases resistance to Poison and Bleed.
Knighthood
Increases P. Def. when wearing heavy armor. Shield defense is increased.
Create Common Item
Creates level 1 common items.
Divine Inspiration
Increases the number of buffs you can receive.
Weaken skills
Guard Stance
Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously.
Shield Fortress
Increases personal shield defense rate. Continuously consumes MP.
Fortitude
Increases resistance to Shock/Paralysis attacks significantly. Continuously consumes MP.