Home
Classes
Skills
Items
NPC
Quests
Articles
Eternal
Eternal
Fire 🔥
Water 💧
EN
RU
EN
UK
Begin to play
Human
Fighter
Warrior
Warlord
Dreadnought
Gladiator
Duelist
Knight
Paladin
Phoenix Knight
Dark Avenger
Hell Knight
Rogue
Treasure Hunter
Adventurer
Hawkeye
Sagittarius
Mage
Wizard
Sorcerer
Archmage
Necromancer
Soultaker
Warlock
Arcana Lord
Cleric
Bishop
Cardinal
Prophet
Hierophant
Elf
Elven Fighter
Elven Knight
Temple Knight
Eva's Templar
Swordsinger
Sword Muse
Elven Scout
Plains Walker
Wind Rider
Silver Ranger
Moonlight Sentinel
Elven Mage
Elven Wizard
Spellsinger
Mystic Muse
Elemental Summoner
Elemental Master
Elven Oracle
Elven Elder
Eva's Saint
Dark Elf
Dark Fighter
Palus Knight
Shillien Knight
Shillien Templar
Bladedancer
Spectral Dancer
Assassin
Abyss Walker
Ghost Hunter
Phantom Ranger
Ghost Sentinel
Dark Mage
Dark Wizard
Spellhowler
Storm Screamer
Phantom Summoner
Spectral Master
Shillien Oracle
Shillien Elder
Shillien Saint
Orc
Orc Fighter
Orc Raider
Destroyer
Titan
Orc Monk
Tyrant
Grand Khavatari
Orc Mage
Orc Shaman
Overlord
Dominator
Warcryer
Doom Cryer
Dwarf
Dwarven Fighter
Scavenger
Bounty Hunter
Fortune Seeker
Artisan
Warsmith
Maestro
Dwarven Mystic
Geomancer
Terramancer
Tectonic Sage
Kamael
Kamael Soldier
Dragoon
Berserker
Doombringer
Soul Breaker (M)
Soul Hound (M)
Kamael Soldier
Warder
Arbalester
Trickster
Soul Breaker (F)
Soul Hound (F)
Shillien Templar
...скоро здесь будет описание!
Gracia Final
By levels
All skills
Eternal
Season (Fire/Water)
Official servers
Interlude
Gracia Final
High Five
Active
Passive
Physical skills
Power Strike
Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
Mortal Blow
Strikes the target in an unprotected area with 73 Power added to P. Atk. Requires a dagger. Over-hit is possible.
Aura of Hate
Uses 3594 Power to provoke nearby enemies to attack.
Aggression
Uses 2401 Power to provoke an enemy to attack.
Power Shot
Supplements user's P. Atk. with 65 Power to make a powerful long-distance attack. Requires a bow. Over-hit is possible.
Sting
Attacks the enemy with 82 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 25 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
Symbol of Defense
Creates a seal that maximizes the defensives abilities of nearby allies. The seal's effect disappears upon leaving the area. Consumes 1 Battle Symbol.
Magic skills
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
Summon Vampiric Cubic
Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Consumes 6 Crystals: D-Grade.
Summon Phantom Cubic
Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P. Def, and Atk.Speed of a targeted enemy. Requires 2 Crystals: D-Grade.
Drain Health
Supplements user's M. Atk. with 20 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
Summon Viper Cubic
Summons Viper Cubic. Viper Cubic uses magic that poisons a targeted enemy. Requires 3 Crystals: D-Grade.
Life Leech
Inflicts non-attribute damage on the enemy with 26 Power added to M. Atk. Absorbs 80% of the damage as HP.
Summon Smart Cubic
Summons Smart Cubic. Cancels all the bad abnormal conditions which were cast on the master, and uses useful skills additionally. Consumes 2 Crystals: A grade - when summoning.
Reinforcement skills
Attack Aura
Increases P. Atk. by 8% for 20 minutes.
Defense Aura
Increases P. Def. by 8% for 20 minutes.
Ultimate Defense
For 30 seconds, increases user's P. Def. by 1800, M. Def. by 1350, resistance to buff-canceling attacks by 80%, and restricts movement.
Deflect Arrow
Increases resistance to bow attacks by 16% and resistance to crossbow attacks by 8% for 20 minutes.
Magical Mirror
For 5 minutes, reflects physical buffs/de-buffs with 10% probability and magic buffs/de-buffs with 30% probability. Requires a shield.
Vengeance
Provokes nearby enemies to switch targets and attack through Power 7987. For 30 seconds, increases user's P. Def. by 5400, M. Def. by 4050, and resistance to buff-canceling attacks by 80%, and becomes unable to move. Requires a shield.
Iron Shield
Increases Shield Defense power with a certain chance when attacked.
Shield of Faith
For 15 seconds, party members' P. Def. is increased by 3600 and M. Def. is increased by 2700. For the duration, 90% of any damage received by a party member is absorbed.
Shield Deflect Magic
For 8 seconds, transfers magical damage back to the enemy caster.
Weaken skills
Corpse Plague
Causes a poison cloud to pour out of a corpse. Inflicts poison on enemies near the corpse for 30 seconds, and makes them consume 41 HP every second.
Freezing Strike
Temporarily freezes the surrounding air, inflicting water damage on the enemy and decreasing their movement speed by 20% for 1 minute. Effect 26.
Power Break
Decreases the enemy's P. Atk. by 20% for 30 seconds.
Hex
Decreases the enemy's P. Def. by 23% for 30 seconds.
Poison
Poisons an enemy, doing 24 HP of damage per second for 30 seconds.
Lightning Strike
User's M. Atk. is supplemented with 82 Power to strike the enemy with a lightning bolt that inflicts non-attribute damage and paralyzes them for 10 seconds.
Touch of Death
Sacrifices oneself to pronounce an Dark curse on an enemy. Cancels up to 5 buffs with 25% probability and consumes 90% CP.For 2 minutes, decreases Max CP by 90% and the power of received HP recovery magic by 30%. Increases susceptibility to de-buff by 30%.
Shield Bash
Hits an enemy with user's shield, stunning them for 2 seconds. Requires a shield. Target cancel is possible.
Judgment
Supplements user's M. Atk. with 880 Power to inflict Dark damage and provoke the enemy into attacking. For 30 seconds, decreases the power of critical attacks by 25% and resistance to every type of close range weapon by 12. Requires a sword, blunt weapon, or dual-sword weapon. Over-hit is possible.
Arrest
Provokes an enemy to attack, then immobilizes them for 10 seconds.
Banish Seraph
For 20 seconds, frightens an angel into fleeing. Consumes 5 Soul Ores. Lethal Strike is possible.
Item skills
Common Craft
Can read common recipe books.
Toggle skills
Guard Stance
Increases P. Def. by 121.8 and shield defense rate by by 50%. MP is continuously consumed proportional to user's level.
Shield Fortress
Shield P. Def. increases by 446. MP is continuously consumed proportionate to user's level.
Fortitude
Increases resistance to paralysis and stun attacks by 30. MP is continuously consumed proportionate to user's level.
Transform skills
Vanguard
Goes forth as the advance guard and displays valor. Receives the ability to attack more freely because a dualsword is equipped, but P. Def. decreases by 17% and shield P. Def. decreases by 50%.
Equipment skills
Weapon Mastery
P. Atk. increases by 8.5% and additionally by 2.
Armor Mastery
P. Def. increases by 9 and MP recovery bonus increases by 10%.
Shield Mastery
Shield defense increases by 30% and defense rate increases by 50%.
Sword/Blunt Weapon Mastery
Increases P. Atk. by 1.5 when using a sword or blunt weapon.
Heavy Armor Mastery
P. Def. increases by 17.7 and received critical damage decreases by 15% when heavy armor is equipped.
Expertise D
You become familiar with D-grade equipment.
Create Common Item
Creates level 1 common items.
Ability skills
Magic Resistance
M. Def. increases by 19.
Focus Mind
MP recovery bonus increases by 1.1.
Lucky
Below Lv 9, Exp. decreases upon death, death after-effect does not occur, and energy points are not consumed.
Wisdom
Increases resistance to hold, sleep and altered state mind attacks by 20.
Health
Increases resistance to poison and bleed attacks by 20.
Occupation skills
Shadow Sense
Accuracy is increased by 3 at night.
Add. skills
Cubic Mastery
Ability to summon 2 Cubics at once.
Final Fortress
P. Def. increases by 116.875 when HP is below 30%.
Aegis
Enables shield defense in all directions.
Knighthood
Increases P. Def. by 87.1 and shield P. Def. by 10 when heavy armor is equipped.
Divine Inspiration
Increases the number of buffs an individual can receive by 1.