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Eternal
Eternal
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Elven Knight
Temple Knight
Eva's Templar
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Sword Muse
Elven Scout
Plains Walker
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Silver Ranger
Moonlight Sentinel
Elven Mage
Elven Wizard
Spellsinger
Mystic Muse
Elemental Summoner
Elemental Master
Elven Oracle
Elven Elder
Eva's Saint
Dark Elf
Dark Fighter
Palus Knight
Shillien Knight
Shillien Templar
Bladedancer
Spectral Dancer
Assassin
Abyss Walker
Ghost Hunter
Phantom Ranger
Ghost Sentinel
Dark Mage
Dark Wizard
Spellhowler
Storm Screamer
Phantom Summoner
Spectral Master
Shillien Oracle
Shillien Elder
Shillien Saint
Orc
Orc Fighter
Orc Raider
Destroyer
Titan
Orc Monk
Tyrant
Grand Khavatari
Orc Mage
Orc Shaman
Overlord
Dominator
Warcryer
Doom Cryer
Dwarf
Dwarven Fighter
Scavenger
Bounty Hunter
Fortune Seeker
Artisan
Warsmith
Maestro
Dwarven Mystic
Geomancer
Terramancer
Tectonic Sage
Kamael
Kamael Soldier
Dragoon
Berserker
Doombringer
Soul Breaker (M)
Soul Hound (M)
Kamael Soldier
Warder
Arbalester
Trickster
Soul Breaker (F)
Soul Hound (F)
Elven Elder
...скоро здесь будет описание!
Eternal
By levels
All skills
Eternal
Season (Fire/Water)
Official servers
Interlude
Gracia Final
High Five
Active
Passive
Physical skills
Turn to Stone
Petrifies oneself for 8 seconds to avoid incurring damage.
Magic skills
Heal
Restores the target's HP with 50 Power.
Cure Poison
Cures the target of minor poisoning.
Recharge
Recovers MP with up to 48 Power, depending on the target's level.
Cannot be used by classes that have Recharge skill.
Battle Heal
Immediately restores the target's HP with 83 Power.
Resurrection
Resurrects a corpse, restores about 0% of Exp.
Vitalize
Recovers HP with 440 Power and cures minor poison/bleeding.
Group Heal
Restores all party members' HP with 66 Power.
Might of Heaven
Inflicts holy damage on the undead with 39 Power added to M. Atk.
Disrupt Monster
Inflicts holy damage on the target with 19 Power added to M. Atk.
Return
Teleports caster to the nearest village. This skill cannot be used in a specially designated place such as the GM Consultation Service.
Wind Strike
Supplements the user's M. Atk. with 12 Power to create a powerful hurricane that inflicts Wind damage on an enemy.
Self Heal
Restores one's HP with 42 Power.
Greater Heal
Restores the target's HP with 204 Power, and additionally restores 14 HP per tick.
Greater Group Heal
Restores all party members' HP with 163 Power, and and additionally restores 11 HP per tick.
Party Return
Teleports party members to a village. This skill cannot be used in a specially designated place such as the GM Consultation Service.
Serenade of Eva
Soothes surrounding enemies, eliminating their desire to attack.
Erase
Banishes an enemy's servitor to another dimension.
Mana Burn
Supplements the user's M. Atk. with 117 Power to consume an enemy's MP.
Major Heal
Restores the target's HP with 690 Power.
Mass Recharge
Recovers 420 MP for nearby Party members.
Invocation
Decreases P. Def. by 90% and recovers 27 MP every second.
The status is canceled when damage is incurred.
Chain Heal
Recovers the target and the 3 most injured allies around the target by 16% of their Max HP The recovery amount decreases by 3% until 10% of restoration starting from the most injured person.
For Olympiad
For a Mages with Cast. Spd.
Good Luck, Have Fun!
For Olympiad
For a Warriors with Atk. Spd.
Good Luck, Have Fun!
Party Recall: Clan Hall
Teleports party members to a Clan Hall.
This skill cannot be used in a specially designated place such as the GM Consultation Service.
Shares cooldown with other "Party Recall" skills.
Party Recall: Fortress
Teleports party members to a Fortress.
This skill cannot be used in a specially designated place such as the GM Consultation Service.
Shares cooldown with other "Party Recall" skills.
Party Recall: Castle
Teleports party members to a Castle.
This skill cannot be used in a specially designated place such as the GM Consultation Service.
Shares cooldown with other "Party Recall" skills.
Divine Punishment
Calls down the gods' retribution to inflict holy damage on an enemy using 51 Power added to M. Atk.
Can only be used on monsters.
Divine Flash
Detonates sacred energy to inflict holy damage on nearby enemies with 29 Power added to M. Atk.
Can only be used on monsters.
Time Lapse
Decreases remaining time of all negative effects by 50%.
Reinforcement skills
Resist Poison
Increases resistance to Poison by 30%.
Mental Shield
Resistance to Hold +20%
Resistance to Sleep +25%
Resistance to Mental attaks +25%.
Shield
P. Def. +8%.
Holy Weapon
Increases the target's Holy Atk. Attribute by 20. Can be used on party members.
Regeneration
HP Regeneration +10%.
Might
Increases P. Atk. by 8%.
Kiss of Eva
Increases MP Regeneration by 10%.
Focus
Increases Critical Rate by 20%.
Concentration
Magic Cancel Damage -18%.
Agility
Increases Evasion by 2.
Resist Aqua
Increases Resistance to Water by 10.
Wind Walk
Speed +20.
Death Whisper
Increases Critical Damage by 25%.
Bless Shield
Increases Shield Defence by 5%.
Decrease Weight
Weight Penalty interval +3000.
Resist Shock
Increases Resistance to Stun by 15%.
Wild Magic
Increases by 1 the damage rate of magic.
Advanced Block
Increases Shield Defence by 30%.
Arcane Protection
Increases resistance to buff-canceling attacks by 20% and Resistance to de-buffs attacks by 15%.
Prophecy of Water
For targeted Party Member:
MP Regeneration Bonus +20%
P. Atk. +5%
P. Def. +10%
Atk. Spd. +10%
M. Atk. +10%
M. Def. +10%
Cast. Spd. +10%
M. Crit. Rate +1
MP Consumption -20%1
Resistance to de-buffs +10%.
Speed -20%0.
Resist Dark
Increases Resistance to Dark by 15.
Clarity
P. Skill MP Consumption -20%, M. Skill MP Consumption -4%, and Rhythms Skill MP Consumption -10%.
Mana Gain
Increases the recharge power received by the target by 25.
Improved Combat
Combines P. Atk. increase and P. Def. increase to have more advanced combat power increase effect.
P. Atk. +15%
P. Def. +15%.
Improved Critical Attack
Combines Critical Rate increase and Critical Damage increase to have more advanced critical increase effect.
P. Crit. Rate +30%
P. Crit. Damage +35%.
Improved Shield Defence
Combines shield Def. rate increase and Shield Defence. increase to have more advanced shield ability increase effect.
Shield Defence Rate +30%
Shield Defence Power +50%.
Improved Movement
Combines Spd. increase and Evasion increase to have more advanced movement increase effect.
Speed +33
Evasion +4.
Blessing of Eva
By casting Eva's blessing, it recovers Full HP and 40% of MP.
Cancels bad abnormal conditions by rate.
Usable only on party members.
Improved Resist
Increase Resistance to Stun attacks by 40%.
Increase Resistance to Hold by 50%.
Increase Resistance to Sleep by 60%.
Increase Fear and Mental attacks by 60%.
Mass Mental Shield
All party members:
Increases resistance to Hold by 20, Sleep and Mental attaks by 25.
Mass Shield
All party members:
Increases P. Def. by 8%.
Mass Might
All party members:
Increases P. Atk. by 8%.
Mass Wind Walk
All party members:
Increases Speed by 20.
Revelation of Water
For Party Members:
MP Regeneration Bonus +20%
P. Atk. +5%
P. Def. +10%
Atk. Spd. +10%
M. Atk. +10%
M. Def. +10%
Cast. Spd. +10%
M. Crit. Rate +1
MP Consumption -5%
Resistance to de-buffs +10%.
Speed -20%.
Improved Wild Concentration
Increases both Concentration and Wild Magic to have more advanced magic ability increase effect. Increases by 2 the damage rate of magic and decreases magic cancel damage by 53.
Weaken skills
Sleep
Causes an enemy to sleep.
Curse Weakness
Decreases an enemy's P. Atk. by 17%.
Ice Bolt
Supplements the user's M. Atk. with 8 Power to temporarily freeze the surrounding air, inflicting Water damage on an enemy and decreasing their Speed by 20%.
Dryad Root
Immobilizes an enemy.
Wind Shackle
Decreases an enemy's Atk. Spd. by 17%.
Trance
Causes an enemy to sleep.
Turn Undead
Strikes fear into undead, causing them to flee and decreases Speed by 50%. Lethal Strike is possible.
Clan/Hero/Mentoring skills
Magic Firework
Magic outside of Hogwarts!
Item skills
Common Craft
Can read common recipe books.
Transform skills
Inquisitor
Receives the ability to judge those who oppose the gods' authority. Can use holy attacks and magic.
Equipment skills
Robe Mastery
P. Def. +7.2 when equipped with a robe.
Light Armor Mastery
When equipped with light armor, increases P. Def. by 5.4, Cast. Spd. by 91%, Atk. Spd. by 25%, and MP Recovery Bonus by 20%.
Expertise D
Increases expertise in using D-grade equipment.
Armor Mastery
P. Def. +6.7.
Weapon Mastery
Increases P. Atk. by 1.5 and M. Atk. by 1.9.
Create Common Item
Creates level 1 common items.
Ability skills
Magician's Movement
Atk. Spd. +20% when equipped with a robe jacket and robe pants.
Anti Magic
M. Def. +10.
Spellcraft
Cast. Spd. +50% when equipped with a robe jacket and robe pants.
Quick Recycle
Decreases Reuse Delay for magic by 10%.
Lucky
At lv 19 or lower, the user will not experience loss of Exp. and vitality points, and after-death effect upon death.
Fast HP Recovery
Increases HP Recovery Bonus by 1.1.
Boost Mana
Increases Max MP by 30.
Mana Recovery
Increases MP Recovery Bonus by 20% when equipped with a robe jacket and robe pants.
Fast Spell Casting
Cast. Spd. +5%.
Fast Mana Recovery
Increases MP Recovery Bonus by 1.1.
Wisdom
Resistance to Hold +15%, Resistance to Sleep +15%, Resistance to Mental attacks +15%.
Health
Resistance to Poison +10% and Resistance to Bleeding +10%.
Fighter's Will
With short-range weapon:
P. Atk.+100
Atk. Spd. +10%.
When attacking with short-range weapon, has a 3% chance:
P. Skills' Power +20%
Critical Rate +20%.
Archer's Will
Speed +4.
With bow/ crossbow:
Accuracy +8
Max. Atk. Range +50.
When attacking with bow/ crossbow, has a 3% chance:
P. Skills' Power +20%
Critical Rate +20%.
Magician's Will
M. Atk. +5%
Cast. Spd. +5%
M. Crit. Rate +5%
MP Consumption -5%.
Add. skills
Divine Lore
MP Consumption for M. Skills -3%.
Divine Inspiration
Increases the number of buffs an individual can receive by 1.
Medic on a Battlefield
Increases Defence against AoE attacks by 10%.
Can not be used on the Grand Olympiad.