class-161

...скоро здесь будет описание!

Physical skills
Blood Stab
Blood Stab Blood Stab
Targets the enemy's back to attack its vital spot with 38880 Power added to P. Atk. Additionally inflicts Bleed on the enemy, dealing 70 damage per second. When attacking in the front, the Deadly Attack Success Rate is very low. Half-kill, Critical, Over-hit. Requires a dagger or dual dagger.

Abnormal State Type: Infection (Bleed / Poison)
Heart Breaker
Heart Breaker Heart Breaker
Stabs the target's heart with 25610 Power added to P. Atk. to inflict a powerful vital spot attack. Increases Speed by 40, P. Evasion by 5, P. Atk. Critical Damage from the flanks and rear by 30%. Half-kill, Critical, Over-hit. Requires a dagger or dual dagger.
Chain Blow
Chain Blow Chain Blow
Inflicts damage with 27260 Power added to P. Atk. Increases Skill Power by 20% if used during Bleed. Half-kill, Over-hit, and Critical are possible. Requires a dagger or dual dagger.
Barrage of Nails
Barrage of Nails Barrage of Nails
Attacks the enemies near you with 13649 power added to P. Attack. Additionally, decreases their speed by 100 and makes them unable to hide for 5 \u0441\u0435\u043a.. Requires dagger/dual dagger.

Abnormal State Type: Strike (Disarm / Hold / Blind / Restrain / Hate / Silence / Banishment / Bluff / Unable to Hide)
Clone Attack
Clone Attack Clone Attack
Hides inside the target's shadow and summons a clone to attack. Requires dagger/dual dagger. Skill Cooldown time is fixed.
Wild Plunder
Wild Plunder Wild Plunder
Inflicts damage on the enemies in the front with 11903 power added to P. Attack and attempts to loot an item. Requires dagger/dual dagger.
Reverse Plunder
Reverse Plunder Reverse Plunder
Attempts Deadly Attack and item looting with 36840 power added to P. Attack. Requires dagger/dual dagger.
Novice Heart Breaker
Novice Heart Breaker Novice Heart Breaker
Stabs the target's heart with 5122 Power added to P. Atk. to inflict a powerful vital spot attack. Increases Speed by 20, P. Evasion by 2, P. Atk. Critical Damage from the flanks and rear by 15%. Half-kill, Critical, Over-hit. Requires a dagger or dual dagger.
Novice Blood Stab
Novice Blood Stab Novice Blood Stab
Targets the enemy's back to attack its vital spot with 7776 Power added to P. Atk. Additionally inflicts Bleed on the enemy, dealing 35 damage per second. Half-kill, Critical, Over-hit. Requires a dagger or dual dagger.

Abnormal State Type: Infection (Bleed / Poison)
Novice Chain Blow
Novice Chain Blow Novice Chain Blow
Inflicts damage with 5452 Power added to P. Atk. Increases Skill Power by 20% if used during Bleed. Half-kill. Critical. Over-hit. Requires a dagger/dual dagger.
Novice Reverse Plunder
Novice Reverse Plunder Novice Reverse Plunder
Attempts Deadly Attack and item looting with 7368 power added to P. Attack. Requires dagger/dual dagger.
Power Strike
Power Strike Power Strike
Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
Magic skills
Reinforcement skills
Block Othell Force
Block Othell Force Block Othell Force
Othell Momentum is not applied.
Shadow Hide
Shadow Hide Shadow Hide
Cancels all debuff effects inflicted on you by teleporting to the front a distance of 250 and enter the Stealth mode for 20 \u0441\u0435\u043a.. Additionally, decreases Speed by 50.
Final Ultimate Evasion
Final Ultimate Evasion Final Ultimate Evasion
For 30 \u0441\u0435\u043a., own P. Evasion +25, M. Def. +70%, P. Skill Evasion Rate +35%, Debuff Resistance +35%. Chance of disarming the attacker when damage is received.
Counter Stance
Counter Stance Counter Stance
Takes a countering stance for 10 \u0441\u0435\u043a. to evade P. Attack skills and deflects damage at a 70% probability.
Shadow Dash
Shadow Dash Shadow Dash
For 120 \u0441\u0435\u043a., increases Speed by 66, P. Evasion by 4, and HP Recovery Bonus by 10.
Angel of Death
Angel of Death Angel of Death
For 30 \u0441\u0435\u043a., Deadly Attack Success Rate +40%, P. Skill Power +10%, P. Accuracy +8, P. Evasion +40, and defends against debuff attacks 5 \u0440\u0430\u0437. Can be used when Dagger/Dual Dagger is equipped.
Counter Flip
Counter Flip Counter Flip
Dumps the target who hit you with a melee attack over your back to put it into the Knock Down state for 15 \u0441\u0435\u043a.. This cancels the Counter stance. Requires dagger/dual dagger.
Coin of Maphr
Coin of Maphr Coin of Maphr
Each party member will receive a random set of effects based on a coin flip: Increased P. Atk./M. Atk and P. Skill/M. Skill Power OR Increased Head size and P. Def./M. Def. Consumes 7777 Adena. Requires dagger/dual dagger.
Novice Angel of Death
Novice Angel of Death Novice Angel of Death
For 30 \u0441\u0435\u043a., Deadly Attack Success Rate +20%, P. Skill Power +5%, P. Accuracy +4, P. Evasion +20, and defends against debuff attacks 2 \u0440\u0430\u0437. Can be used when Dagger/Dual Dagger is equipped.
Common Horn Melody
Common Horn Melody Common Horn Melody
For 30 \u043c\u0438\u043d., increases your P. Atk. by 23%, M. Atk. by 88%, P. Def. by 35%, and M. Def. by 40%. Consumes 85 Spirit Ores.
Common Drum Melody
Common Drum Melody Common Drum Melody
For 30 \u043c\u0438\u043d., increases your P. Atk. Critical Rate by 30%, P. Atk. Critical Damage by 30%, M. Skill Critical Rate by 40, and decreases P. Atk. Critical Damage Received by 50%. Also has a chance to increase Critical Damage when hit. Consumes 85 Spirit Ores.
Common Pipe Organ Melody
Common Pipe Organ Melody Common Pipe Organ Melody
For 30 \u043c\u0438\u043d., increases your Max HP by 37%, Max MP by 62%, and Max CP by 37%. Has a chance to apply 9% Vampiric Rage effect. Consumes 85 Spirit Ores.
Common Guitar Melody
Common Guitar Melody Common Guitar Melody
For 30 \u043c\u0438\u043d., increases your Atk. Spd. +60%, Casting Spd. +60%, and all Skill MP Consumption -10%. Consumes 85 Spirit Ores.
Common Combat Andante
Common Combat Andante Common Combat Andante
For 5 \u043c\u0438\u043d., your Max HP +20%, P. Atk. +20%, M. Atk. +22%, and Magic Cancellation Rate -40. Has a chance to apply 6% Vampiric Rage effect. Consumes 15 Spirit Ores.
Common Moving Andante
Common Moving Andante Common Moving Andante
For 5 \u043c\u0438\u043d., your Atk. Spd. +30%, Casting Spd. +23%, Damage Reflection +7%, and All Skill Cooldown -8%. Consumes 15 Spirit Ores.
Common Relax Andante
Common Relax Andante Common Relax Andante
For 5 \u043c\u0438\u043d., your HP Recovery +60%, MP Recovery +80%, P./M. Evasion +3, and Skill MP Consumption -15%. Consumes 15 Spirit Ores.
Common Elemental Resistance
Common Elemental Resistance Common Elemental Resistance
For 30 \u043c\u0438\u043d., increases all defense attributes by 30. Consumes 30 Spirit Ores.
Common Resistance Debuff
Common Resistance Debuff Common Resistance Debuff
For 30 \u043c\u0438\u043d., your Resistance to Infection/Strike/Paralysis/ Confusion +50%. Consumes 30 Spirit Ores.
Common Mental Attack Resistance
Common Mental Attack Resistance Common Mental Attack Resistance
For 30 \u043c\u0438\u043d., your Buff Cancellation/Debuff Resistance +30. Consumes 30 Spirit Ores.
Common Fantasia Harmony
Common Fantasia Harmony Common Fantasia Harmony
For 30 \u043c\u0438\u043d., your P. Atk. +22%, M. Atk. +40%, P. Def. +45%, M. Def. +15%, P. Atk./M. Skill Critical Rate +100%, P. Atk. Critical Damage +70%, Atk. Spd. +10%, Casting Spd. +15%, Shield Defense Rate +30 \u043c\u0438\u043d.0, Shield Def. +30 \u043c\u0438\u043d.1, All Skill Cooldown -30 \u043c\u0438\u043d.2, All Skill MP Consumption -30 \u043c\u0438\u043d.3. Consumes 30 \u043c\u0438\u043d.4 Spirit Ores.
Archangel of Death
Archangel of Death Archangel of Death
For 50 \u0441\u0435\u043a., Deadly Attack Success Rate +50%, P. Skill Power +20%, P. Accuracy +10, P. Evasion +45, and defends against debuff attacks by 8 \u0440\u0430\u0437. Additionally, P. Atk. +10%. Can be used when Dagger/Dual Dagger is equipped. Consumes 10 Soulstones.
Lucky Coin of Maphr
Lucky Coin of Maphr Lucky Coin of Maphr
Leave your fortune to your thumb. The front will greatly increase P. Atk./Deadly Attack Rate/P. Atk. Critical Damage/P. Skill Critical Damage for 10 minutes. The back will increase P. Atk./P. Atk. Critical Damage/P. Skill Critical Damage by a little for 10 minutes. Consumes 77777 Adena. Requires a dagger or dual dagger. Cannot be used with Coin of Maphr.
Weaken skills
Paralyzing Shadow
Paralyzing Shadow Paralyzing Shadow
Seals the target's shadow and makes its body gradually hardened for 5 \u0441\u0435\u043a.. Becomes paralyzed for 5 \u0441\u0435\u043a. when completely hardened.

Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Shadow Chase
Shadow Chase Shadow Chase
Teleports to the back of the target and cancels the target and inflicts Stun for 3 \u0441\u0435\u043a..

Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Poison Swarm
Poison Swarm Poison Swarm
Throws a poison bottle at the target point to create a poisonous area for 15 \u0441\u0435\u043a.. Enemies within the area suffer P. Atk. -23%, P. Def/M. Def -10%, Movement Speed -50, and Shield Def. -50% and cannot use magic skills. Additionally, cancels the enemy’s hiding effect and they cannot hide again.
Mass Trick
Mass Trick Mass Trick
Inflicts confusion on the target and nearby enemies and for 20 \u0441\u0435\u043a., M. Atk. -10%, M. Critical Rate -10%, and M. Critical Damage -10%.
Shadow Flash
Shadow Flash Shadow Flash
Teleports to the back of the target to increase P. Atk. Critical Damage Received by 30% for 10 \u0441\u0435\u043a. and prevents it from recovering HP by over 50%. Additionally, the target is unable to hide and this state cannot be canceled.

Abnormal State Type: Strike (Disarm / Hold / Blind / Restrain / Hate / Silence / Banishment / Bluff / Unable to Hide)
Throwing Dagger
Throwing Dagger Throwing Dagger
Attacks the enemy by throwing a dagger with 7396 Power added to P. Atk. and decreases Speed by 180 for 10 \u0441\u0435\u043a.. Requires a dagger/dual dagger to be equipped. Over-hit. Skill Cooldown time is fixed.
Throw Poison Needle
Throw Poison Needle Throw Poison Needle
Throws a poison needle to cancel the enemy's skill casting. Requires a dagger/dual dagger to be equipped.
Jawbone Blow
Jawbone Blow Jawbone Blow
Delivers a powerful blow to Knock Down target for 2 \u0441\u0435\u043a.. Requires a dagger or dual dagger to be equipped.

Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Flash Bluff
Flash Bluff Flash Bluff
Startles the target, inflicting Bluff on it and making it turn around for 3 \u0441\u0435\u043a.. Requires a dagger or dual dagger.

Abnormal State Type: Strike (Disarm / Hold / Blind / Restrain / Hate / Silence / Banishment / Bluff / Unable to Hide)
Heavy Hit
Heavy Hit Heavy Hit
Inflicts a powerful blow on target.
Heavy Hit
Heavy Hit Heavy Hit
Inflicts a powerful blow on target.
You have entered the Earth Wyrm's interior.
Flash Dagger
Flash Dagger Flash Dagger
Reflects strong light against enemies in front to make them lose the sight, disabling them to not catch a target for 3 \u0441\u0435\u043a.. Requires dagger/dual dagger.

Abnormal State Type: Strike (Disarm / Hold / Blind / Restrain / Hate / Silence / Banishment / Bluff / Unable to Hide)
Dwarven Flare Bluff
Dwarven Flare Bluff Dwarven Flare Bluff
Fires Special Flare to inflict Bluff on enemies in front for 3 \u0441\u0435\u043a.. Requires dagger/dual dagger. Consumes 2 \u0448\u0442. Soulstones.

Abnormal State Type: Strike (Disarm / Hold / Blind / Restrain / Hate / Silence / Banishment / Bluff / Unable to Hide)
Novice Shadow Chase
Novice Shadow Chase Novice Shadow Chase
Teleports to the back of the target and cancels the target and inflicts Stun for 3 \u0441\u0435\u043a..

Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Novice Flash Bluff
Novice Flash Bluff Novice Flash Bluff
Startles the target, inflicting Bluff on it and making it turn around for 3 \u0441\u0435\u043a.. Requires a dagger or dual dagger.

Abnormal State Type: Strike (Disarm / Hold / Blind / Restrain / Hate / Silence / Banishment / Bluff / Unable to Hide)
Novice Critical Wound
Novice Critical Wound Novice Critical Wound
Inflicts a painful wound on the target, increasing the its P. Atk. Critical Damage Received by 15% for 30 \u0441\u0435\u043a.. Requires a dagger or dual dagger.
Critical Wound
Critical Wound Critical Wound
Inflicts a painful wound on the target, increasing the its P. Atk. Critical Damage Received by 32% for 30 \u0441\u0435\u043a.. Requires a dagger or dual dagger.
Toggle skills
Transform skills
Equipment skills
Ability skills
Occupation skills
Add. skills
Othell Force
Othell Force Othell Force
Increases Speed by 1%.
Superior Dagger Mastery
Superior Dagger Mastery Superior Dagger Mastery
When a dagger is equipped, P. Atk. +25%+739, Atk. Spd. +25%, P. Accuracy +8, and Deadly Attack Rate +5%. In addition, STR increases by 2 and depending on your STR, the P. Skill/M. Skill Cooldown resets or duration of P. Skill/M. Skill increases 2-fold.
Superior Dual Dagger Mastery
Superior Dual Dagger Mastery Superior Dual Dagger Mastery
Equipping a dual dagger increases P. Atk. by 25%+844, Attack Speed by 25%, P. Accuracy by 8, and Deadly Attack Rate by 5%. Additionally, increases STR by 2.
Superior Light Armor Mastery
Superior Light Armor Mastery Superior Light Armor Mastery
When light armor is equipped, Max HP +4880, P. Def. +1506, P. Evasion +20, the P. Atk. Critical Hit Rate -35%, and Speed/P. Skill Critical Rate change depending on your DEX. In addition, STR increases by 2 and upon evasion, there is a 10% chance of triggering Assassin's Reflex which increases Atk. Spd.
Superior Movement
Superior Movement Superior Movement
Speed + 17, HP Recovery Bonus + 12, MP Recovery Bonus + 6. STR + 2.
Superior Critical Mastery
Superior Critical Mastery Superior Critical Mastery
Normal P. Critical Rate +60%, Normal P. Critical Damage + 539, Skill Mastery rate +100%, P. Skill Power +10%, P. Skill Critical Rate +10%. STR +10%.
Superior Spirit Mastery
Superior Spirit Mastery Superior Spirit Mastery
Infection/Strike/Paralysis/Confusion Resistance +30%. STR +2.
Death Clock
Death Clock Death Clock
P. Atk. + 200. Also, when using Shadow Flash, triggers the Blind Spot effect that increases P. Atk., Critical Rate, Critical Damage, and Vital Spot Attack Rate.
Superior Resistance
Superior Resistance Superior Resistance
M. Def. + 776, and Fire/Water/Wind/Earth Resistance + 20. STR + 2.
Great Luck
Great Luck Great Luck
Increases PVE Damage by 30%, P. Skill Critical Rate by 10%, and LUC by 3. Decreases Normal Attack/M. Skill Critical Rate Received by 15%. Additionally increases Deadly Atk. Rate by 5%.
Rogue Hidden Trigger
Rogue Hidden Trigger Rogue Hidden Trigger
Light Armor Mastery
Light Armor Mastery Light Armor Mastery
Max HP +80, P. Def. +17, Atk. Spd. +5%, P. Accuracy +1, P. Evasion +3, Speed +5. P. Atk. Critical Hit Rate - 15%. STR +1.
Dagger Mastery
Dagger Mastery Dagger Mastery
When a dagger is equipped, P. Atk. +8%+8, Atk. Spd. +8%, P. Accuracy +4, and Deadly Attack Rate +2%. In addition, STR increases by 1 and depending on your STR, the P. Skill/M. Skill Cooldown resets or duration of P. Skill/M. Skill increases 2-fold.
Dual Dagger Mastery
Dual Dagger Mastery Dual Dagger Mastery
Equipping a dual dagger increases P. Atk. by 8%+10, Attack Speed by 8%, P. Accuracy by 4, and Deadly Attack Rate by 2%. Additionally, increases STR by 1.
Intermediate Dagger Mastery
Intermediate Dagger Mastery Intermediate Dagger Mastery
When a dagger is equipped, P. Atk. +15%+52, Atk. Spd. +15%, P. Accuracy +5, and Deadly Attack Rate +3%. In addition, STR increases by 1 and depending on your STR, the P. Skill/M. Skill Cooldown resets or duration of P. Skill/M. Skill increases 2-fold.
Intermediate Dual Dagger Mastery
Intermediate Dual Dagger Mastery Intermediate Dual Dagger Mastery
When a dual dagger is equipped, P. Atk. ++and P. Accuracy +5. Additionally, STR increases by 1.
Intermediate Light Armor Mastery
Intermediate Light Armor Mastery Intermediate Light Armor Mastery
When light armor is equipped, Max HP +180, P. Def. +111, P. Evasion +10, the P. Atk. Critical Hit Rate -20%, and Speed/P. Skill Critical Rate change depending on your DEX. In addition, STR increases by 1 and upon evasion, there is a 5% chance of triggering Assassin's Reflex which increases Atk. Spd.
Othell Guard Mastery
Othell Guard Mastery Othell Guard Mastery
P. Atk. +1% when equipping a Sigil.