10% increase in enchant success rate.
When enchant fails, the existing enchant value is retained.
Attack power for S-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 5 when enchanted. Attack power for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 6. Attack power for bow weapons increases by 10. Magic power for all weapons increases by 4. Attack and magic power increase two times after +4. Cannot use weapons enchanted by above 16. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse.
Weight | 0 |
Item skills | |
Restrictions |
Private warehouse
Clan warehouse
Transfer by account
Trade Drop Private Store |