Chain Heal Chain Heal Рів 1

Recovers the target and the 3 most injured allies around the target by 16% of their Max HP The recovery amount decreases by 3% until 10% of restoration starting from the most injured person.

Type Активне (атакуюче)
Споживає 60 MP , Spirit Ore Spirit Ore, 2 шт.
Час перезарядження 15 сек.
Можна використовувати на олімпіаді? Так
Атрибут No Attribute
Трейт {trait_none}
Дальність застосування 900 (1400)
Доступно для Єпископ Рів 56, Пророк Рів 56, Старійшина Єви Рів 56, Старійшина Шилен Рів 56, Верховний Шаман Рів 56, Вісник Війни Рів 56
Chain Heal Chain Heal Рів 1 [selected] Recovers the target and the 3 most injured allies around the target by 16% of their Max HP The recovery amount decreases by 3% until 10% of restoration starting from the most injured person.
Chain Heal Chain Heal Рів 2 Recovers the target and the 4 most injured allies around the target by 18% of their Max HP The recovery amount decreases by 3% until 10% of restoration starting from the most injured person.
Chain Heal Chain Heal Рів 3 Recovers the target and the 5 most injured allies around the target by 20% of their Max HP The recovery amount decreases by 3% until 10% of restoration starting from the most injured person.
Chain Heal Chain Heal Рів 4 Recovers the target and the 6 most injured allies around the target by 22% of their Max HP The recovery amount decreases by 3% until 10% of restoration starting from the most injured person.
Chain Heal Chain Heal Рів 5 Recovers the target and the 7 most injured allies around the target by 25% of their Max HP The recovery amount decreases by 3% until 10% of restoration starting from the most injured person.
Chain Heal Chain Heal Рів 6 Recovers the target and the 8 most injured allies around the target by 27% of their Max HP The recovery amount decreases by 3% until 10% of restoration starting from the most injured person.
Chain Heal Chain Heal Рів 7 Recovers the target and the 10 most injured allies around the target by 30% of their Max HP The recovery amount decreases by 3% until 10% of restoration starting from the most injured person.