Curse that temporarily reduces effectiveness of enemy's HP recovery magic.
Type | Активное (посилююче) |
Споживає | 104 MP |
Час перезарядження | 15 сек. |
Время действия | 120 |
Можна використовувати на олімпіаді? | Так |
Трейт | trait_none |
Дальність застосування | 600 (1100) |
Доступно для | Некромант Рів 62 |
Curse Disease Рів 1 | Curse that temporarily reduces effectiveness of enemy's HP recovery magic. |
Curse Disease Рів 2 | Curse that temporarily reduces effectiveness of enemy's HP recovery magic. |
Curse Disease Рів 3 [selected] | Curse that temporarily reduces effectiveness of enemy's HP recovery magic. |
Curse Disease Рів 4 | Curse that temporarily reduces effectiveness of enemy's HP recovery magic. |
Curse Disease Рів 5 | Curse that temporarily reduces effectiveness of enemy's HP recovery magic. |
Curse Disease Рів 6 | Curse that temporarily reduces effectiveness of enemy's HP recovery magic. |
Curse Disease Рів 7 | Curse that temporarily reduces effectiveness of enemy's HP recovery magic. |
Curse Disease Рів 8 | Curse that temporarily reduces effectiveness of enemy's HP recovery magic. |
Curse Disease Рів 9 | Curse that temporarily reduces effectiveness of enemy's HP recovery magic. |
Curse Disease +1 Chance | Maximizes the skill’s success rate. Success rate increases. |
Curse Disease +2 Chance | Success rate increases. |
Curse Disease +3 Chance | Success rate increases. |
Curse Disease +4 Chance | Success rate increases. |
Curse Disease +5 Chance | Success rate increases. |
Curse Disease +6 Chance | Success rate increases. |
Curse Disease +7 Chance | Success rate increases. |
Curse Disease +8 Chance | Success rate increases. |
Curse Disease +9 Chance | Success rate increases. |
Curse Disease +10 Chance | Success rate increases. |
Curse Disease +11 Chance | Success rate increases. |
Curse Disease +12 Chance | Success rate increases. |
Curse Disease +13 Chance | Success rate increases. |
Curse Disease +14 Chance | Success rate increases. |
Curse Disease +15 Chance | Success rate increases. |
Curse Disease +16 Chance | Success rate increases. |
Curse Disease +17 Chance | Success rate increases. |
Curse Disease +18 Chance | Success rate increases. |
Curse Disease +19 Chance | Success rate increases. |
Curse Disease +20 Chance | Success rate increases. |
Curse Disease +21 Chance | Success rate increases. |
Curse Disease +22 Chance | Success rate increases. |
Curse Disease +23 Chance | Success rate increases. |
Curse Disease +24 Chance | Success rate increases. |
Curse Disease +25 Chance | Success rate increases. |
Curse Disease +26 Chance | Success rate increases. |
Curse Disease +27 Chance | Success rate increases. |
Curse Disease +28 Chance | Success rate increases. |
Curse Disease +29 Chance | Success rate increases. |
Curse Disease +30 Chance | Success rate increases. |
Curse Disease +1 Cost | Maximizes the skill's efficiency. Decreases MP consumption. |
Curse Disease +2 Cost | MP consumption decreases. |
Curse Disease +3 Cost | MP consumption decreases. |
Curse Disease +4 Cost | MP consumption decreases. |
Curse Disease +5 Cost | MP consumption decreases. |
Curse Disease +6 Cost | MP consumption decreases. |
Curse Disease +7 Cost | MP consumption decreases. |
Curse Disease +8 Cost | MP consumption decreases. |
Curse Disease +9 Cost | MP consumption decreases. |
Curse Disease +10 Cost | MP consumption decreases. |
Curse Disease +11 Cost | MP consumption decreases. |
Curse Disease +12 Cost | MP consumption decreases. |
Curse Disease +13 Cost | MP consumption decreases. |
Curse Disease +14 Cost | MP consumption decreases. |
Curse Disease +15 Cost | MP consumption decreases. |
Curse Disease +16 Cost | MP consumption decreases. |
Curse Disease +17 Cost | MP consumption decreases. |
Curse Disease +18 Cost | MP consumption decreases. |
Curse Disease +19 Cost | MP consumption decreases. |
Curse Disease +20 Cost | MP consumption decreases. |
Curse Disease +21 Cost | MP consumption decreases. |
Curse Disease +22 Cost | MP consumption decreases. |
Curse Disease +23 Cost | MP consumption decreases. |
Curse Disease +24 Cost | MP consumption decreases. |
Curse Disease +25 Cost | MP consumption decreases. |
Curse Disease +26 Cost | MP consumption decreases. |
Curse Disease +27 Cost | MP consumption decreases. |
Curse Disease +28 Cost | MP consumption decreases. |
Curse Disease +29 Cost | MP consumption decreases. |
Curse Disease +30 Cost | MP consumption decreases. |