Anchor Anchor Рів 13 / +11 Chance

Causes the enemy's body to go completely rigid for 15 seconds and causes paralysis for 10 seconds. Enchant Chance: Increases the success rate.

Type Активное (посилююче)
Споживає 124 MP
Час перезарядження 23 сек.
Время действия 15
Можна використовувати на олімпіаді? Нема
Трейт trait_paralyze
Дальність застосування 400 (900)
Доступно для Некромант Рів 74
Anchor Anchor Рів 1 Causes the enemy's body to go completely rigid for 15 seconds and causes paralysis for 10 seconds.
Anchor Anchor Рів 2 Causes the enemy's body to go completely rigid for 15 seconds and causes paralysis for 10 seconds.
Anchor Anchor Рів 3 Causes the enemy's body to go completely rigid for 15 seconds and causes paralysis for 10 seconds.
Anchor Anchor Рів 4 Causes the enemy's body to go completely rigid for 15 seconds and causes paralysis for 10 seconds.
Anchor Anchor Рів 5 Causes the enemy's body to go completely rigid for 15 seconds and causes paralysis for 10 seconds.
Anchor Anchor Рів 6 Causes the enemy's body to go completely rigid for 15 seconds and causes paralysis for 10 seconds.
Anchor Anchor Рів 7 Causes the enemy's body to go completely rigid for 15 seconds and causes paralysis for 10 seconds.
Anchor Anchor Рів 8 Causes the enemy's body to go completely rigid for 15 seconds and causes paralysis for 10 seconds.
Anchor Anchor Рів 9 Causes the enemy's body to go completely rigid for 15 seconds and causes paralysis for 10 seconds.
Anchor Anchor Рів 10 Causes the enemy's body to go completely rigid for 15 seconds and causes paralysis for 10 seconds.
Anchor Anchor Рів 11 Causes the enemy's body to go completely rigid for 15 seconds and causes paralysis for 10 seconds.
Anchor Anchor Рів 12 Causes the enemy's body to go completely rigid for 15 seconds and causes paralysis for 10 seconds.
Anchor Anchor Рів 13 [selected] Causes the enemy's body to go completely rigid for 15 seconds and causes paralysis for 10 seconds.
Anchor Anchor +1 Chance Maximizes the skill’s success rate. Success rate increases.
Anchor Anchor +2 Chance Increases the success rate.
Anchor Anchor +3 Chance Increases the success rate.
Anchor Anchor +4 Chance Increases the success rate.
Anchor Anchor +5 Chance Increases the success rate.
Anchor Anchor +6 Chance Increases the success rate.
Anchor Anchor +7 Chance Increases the success rate.
Anchor Anchor +8 Chance Increases the success rate.
Anchor Anchor +9 Chance Increases the success rate.
Anchor Anchor +10 Chance Increases the success rate.
Anchor Anchor +11 Chance Increases the success rate.
Anchor Anchor +12 Chance Increases the success rate.
Anchor Anchor +13 Chance Increases the success rate.
Anchor Anchor +14 Chance Increases the success rate.
Anchor Anchor +15 Chance Increases the success rate.
Anchor Anchor +16 Chance Increases the success rate.
Anchor Anchor +17 Chance Increases the success rate.
Anchor Anchor +18 Chance Increases the success rate.
Anchor Anchor +19 Chance Increases the success rate.
Anchor Anchor +20 Chance Increases the success rate.
Anchor Anchor +21 Chance Increases the success rate.
Anchor Anchor +22 Chance Increases the success rate.
Anchor Anchor +23 Chance Increases the success rate.
Anchor Anchor +24 Chance Increases the success rate.
Anchor Anchor +25 Chance Increases the success rate.
Anchor Anchor +26 Chance Increases the success rate.
Anchor Anchor +27 Chance Increases the success rate.
Anchor Anchor +28 Chance Increases the success rate.
Anchor Anchor +29 Chance Increases the success rate.
Anchor Anchor +30 Chance Increases the success rate.
Anchor Anchor +1 Cost Maximizes the skill's efficiency. Decreases MP consumption.
Anchor Anchor +2 Cost Decreases MP consumption.
Anchor Anchor +3 Cost Decreases MP consumption.
Anchor Anchor +4 Cost Decreases MP consumption.
Anchor Anchor +5 Cost Decreases MP consumption.
Anchor Anchor +6 Cost Decreases MP consumption.
Anchor Anchor +7 Cost Decreases MP consumption.
Anchor Anchor +8 Cost Decreases MP consumption.
Anchor Anchor +9 Cost Decreases MP consumption.
Anchor Anchor +10 Cost Decreases MP consumption.
Anchor Anchor +11 Cost Decreases MP consumption.
Anchor Anchor +12 Cost Decreases MP consumption.
Anchor Anchor +13 Cost Decreases MP consumption.
Anchor Anchor +14 Cost Decreases MP consumption.
Anchor Anchor +15 Cost Decreases MP consumption.
Anchor Anchor +16 Cost Decreases MP consumption.
Anchor Anchor +17 Cost Decreases MP consumption.
Anchor Anchor +18 Cost Decreases MP consumption.
Anchor Anchor +19 Cost Decreases MP consumption.
Anchor Anchor +20 Cost Decreases MP consumption.
Anchor Anchor +21 Cost Decreases MP consumption.
Anchor Anchor +22 Cost Decreases MP consumption.
Anchor Anchor +23 Cost Decreases MP consumption.
Anchor Anchor +24 Cost Decreases MP consumption.
Anchor Anchor +25 Cost Decreases MP consumption.
Anchor Anchor +26 Cost Decreases MP consumption.
Anchor Anchor +27 Cost Decreases MP consumption.
Anchor Anchor +28 Cost Decreases MP consumption.
Anchor Anchor +29 Cost Decreases MP consumption.
Anchor Anchor +30 Cost Decreases MP consumption.