Critical Wound Critical Wound Lv. 1

Increases Critical Damage by 30%. Requires a dagger.

Type Active (buff)
Uses 86 MP
Cooldown Time 8 sec.
Время действия 30
Can it be used at the Olympiad? Yes
Trait trait_none
Range of use 40 (400)
Available for Adventurer Lv. 79, Wind Rider Lv. 79, Ghost Hunter Lv. 79
Critical Wound Critical Wound Lv. 1 [selected] Increases Critical Damage by 30%. Requires a dagger.