Channels the power of the user's guardian deity for 1 minute, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, movement speed by 30, accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, critical rate by 100 when using a sword/spear, and critical damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Can be used when HP is under 30%.
Type | Active (buff) |
Uses | 272 MP |
Cooldown Time | 300 sec. |
Время действия | 60 |
Can it be used at the Olympiad? | No |
Trait | trait_none |
Available for | Destroyer Lv. 74, Tyrant Lv. 74 |
Zealot Lv. 1 | Channels the power of the user's guardian deity for 1 minute, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, movement speed by 10, accuracy by 6 when using a sword, blunt weapon or spear/hand-to-hand weapon, Atk. Spd. by 10%, critical rate by 33 when using a sword/spear, and critical damage by 33% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Can be used when HP is under 30%. |
Zealot Lv. 2 | Channels the power of the user's guardian deity for 1 minute, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, movement speed by 20, accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, critical rate by 66 when using a sword/spear, and critical damage by 66% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Can be used when HP is under 30%. |
Zealot Lv. 3 [selected] | Channels the power of the user's guardian deity for 1 minute, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, movement speed by 30, accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, critical rate by 100 when using a sword/spear, and critical damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Can be used when HP is under 30%. |
Zealot +1 Cost | Maximizes the skill's efficiency. Decreases MP consumption/HP. |
Zealot +2 Cost | Decreases MP consumption/HP. |
Zealot +3 Cost | Decreases MP consumption/HP. |
Zealot +4 Cost | Decreases MP consumption/HP. |
Zealot +5 Cost | Decreases MP consumption/HP. |
Zealot +6 Cost | Decreases MP consumption/HP. |
Zealot +7 Cost | Decreases MP consumption/HP. |
Zealot +8 Cost | Decreases MP consumption/HP. |
Zealot +9 Cost | Decreases MP consumption/HP. |
Zealot +10 Cost | Decreases MP consumption/HP. |
Zealot +11 Cost | Decreases MP consumption/HP. |
Zealot +12 Cost | Decreases MP consumption/HP. |
Zealot +13 Cost | Decreases MP consumption/HP. |
Zealot +14 Cost | Decreases MP consumption/HP. |
Zealot +15 Cost | Decreases MP consumption/HP. |
Zealot +16 Cost | Decreases MP consumption/HP. |
Zealot +17 Cost | Decreases MP consumption/HP. |
Zealot +18 Cost | Decreases MP consumption/HP. |
Zealot +19 Cost | Decreases MP consumption/HP. |
Zealot +20 Cost | Decreases MP consumption/HP. |
Zealot +21 Cost | Decreases MP consumption/HP. |
Zealot +22 Cost | Decreases MP consumption/HP. |
Zealot +23 Cost | Decreases MP consumption/HP. |
Zealot +24 Cost | Decreases MP consumption/HP. |
Zealot +25 Cost | Decreases MP consumption/HP. |
Zealot +26 Cost | Decreases MP consumption/HP. |
Zealot +27 Cost | Decreases MP consumption/HP. |
Zealot +28 Cost | Decreases MP consumption/HP. |
Zealot +29 Cost | Decreases MP consumption/HP. |
Zealot +30 Cost | Decreases MP consumption/HP. |
Zealot +1 Time | Maximizes the skill's efficiency. Increases the effect's duration. |
Zealot +2 Time | Increases the effect's duration. |
Zealot +3 Time | Increases the effect's duration. |
Zealot +4 Time | Increases the effect's duration. |
Zealot +5 Time | Increases the effect's duration. |
Zealot +6 Time | Increases the effect's duration. |
Zealot +7 Time | Increases the effect's duration. |
Zealot +8 Time | Increases the effect's duration. |
Zealot +9 Time | Increases the effect's duration. |
Zealot +10 Time | Increases the effect's duration. |
Zealot +11 Time | Increases the effect's duration. |
Zealot +12 Time | Increases the effect's duration. |
Zealot +13 Time | Increases the effect's duration. |
Zealot +14 Time | Increases the effect's duration. |
Zealot +15 Time | Increases the effect's duration. |
Zealot +16 Time | Increases the effect's duration. |
Zealot +17 Time | Increases the effect's duration. |
Zealot +18 Time | Increases the effect's duration. |
Zealot +19 Time | Increases the effect's duration. |
Zealot +20 Time | Increases the effect's duration. |
Zealot +21 Time | Increases the effect's duration. |
Zealot +22 Time | Increases the effect's duration. |
Zealot +23 Time | Increases the effect's duration. |
Zealot +24 Time | Increases the effect's duration. |
Zealot +25 Time | Increases the effect's duration. |
Zealot +26 Time | Increases the effect's duration. |
Zealot +27 Time | Increases the effect's duration. |
Zealot +28 Time | Increases the effect's duration. |
Zealot +29 Time | Increases the effect's duration. |
Zealot +30 Time | Increases the effect's duration. |