Armor Crush Armor Crush Lv. 1 / +10 Chance

Supplements the user's P. Atk. with 3077 Power to stun the enemy for 8 seconds and decrease their P. Def. by 30% and M. Def. by 30%. Requires a sword, blunt weapon, two-handed sword or two-handed blunt weapon. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Chance: Increases the success rate.

Type Active (buff)
Uses 70 MP
Cooldown Time 4 sec.
Время действия 9
Can it be used at the Olympiad? Yes
Trait trait_shock
Range of use 40 (400)
Available for Titan Lv. 77, Fortune Seeker Lv. 77, Maestro Lv. 77
Armor Crush Armor Crush Lv. 1 [selected] Supplements the user's P. Atk. with 3077 Power to stun the enemy for 8 seconds and decrease their P. Def. by 30% and M. Def. by 30%. Requires a sword, blunt weapon, two-handed sword or two-handed blunt weapon. Over-hit and critical hit are possible. Ignores Shield Defense.
Armor Crush Armor Crush +1 Power Increases Power by 343.
Armor Crush Armor Crush +2 Power Increases Power by 56.
Armor Crush Armor Crush +3 Power Increases Power by 56.
Armor Crush Armor Crush +4 Power Increases Power by 56.
Armor Crush Armor Crush +5 Power Increases Power by 56.
Armor Crush Armor Crush +6 Power Increases Power by 56.
Armor Crush Armor Crush +7 Power Increases Power by 56.
Armor Crush Armor Crush +8 Power Increases Power by 56.
Armor Crush Armor Crush +9 Power Increases Power by 56.
Armor Crush Armor Crush +10 Power Increases Power by 56.
Armor Crush Armor Crush +11 Power Increases Power by 56.
Armor Crush Armor Crush +12 Power Increases Power by 56.
Armor Crush Armor Crush +13 Power Increases Power by 56.
Armor Crush Armor Crush +14 Power Increases Power by 56.
Armor Crush Armor Crush +15 Power Increases Power by 56.
Armor Crush Armor Crush +1 Cost Decreases MP consumption by 2 and HP consumption by 11.
Armor Crush Armor Crush +2 Cost Decreases MP consumption by 1 and HP consumption by 10.
Armor Crush Armor Crush +3 Cost Decreases MP consumption by 1 and HP consumption by 10.
Armor Crush Armor Crush +4 Cost Decreases MP consumption by 1 and HP consumption by 10.
Armor Crush Armor Crush +5 Cost Decreases MP consumption by 1 and HP consumption by 10.
Armor Crush Armor Crush +6 Cost Decreases MP consumption by 1 and HP consumption by 10.
Armor Crush Armor Crush +7 Cost Decreases MP consumption by 1 and HP consumption by 10.
Armor Crush Armor Crush +8 Cost Decreases MP consumption by 1 and HP consumption by 11.
Armor Crush Armor Crush +9 Cost Decreases MP consumption by 1 and HP consumption by 10.
Armor Crush Armor Crush +10 Cost Decreases MP consumption by 1 and HP consumption by 10.
Armor Crush Armor Crush +11 Cost Decreases MP consumption by 1 and HP consumption by 10.
Armor Crush Armor Crush +12 Cost Decreases MP consumption by 1 and HP consumption by 10.
Armor Crush Armor Crush +13 Cost Decreases MP consumption by 1 and HP consumption by 10.
Armor Crush Armor Crush +14 Cost Decreases MP consumption by 1 and HP consumption by 10.
Armor Crush Armor Crush +15 Cost Decreases MP consumption by 1 and HP consumption by 11.
Armor Crush Armor Crush +1 Chance Increases the success rate.
Armor Crush Armor Crush +2 Chance Increases the success rate.
Armor Crush Armor Crush +3 Chance Increases the success rate.
Armor Crush Armor Crush +4 Chance Increases the success rate.
Armor Crush Armor Crush +5 Chance Increases the success rate.
Armor Crush Armor Crush +6 Chance Increases the success rate.
Armor Crush Armor Crush +7 Chance Increases the success rate.
Armor Crush Armor Crush +8 Chance Increases the success rate.
Armor Crush Armor Crush +9 Chance Increases the success rate.
Armor Crush Armor Crush +10 Chance Increases the success rate.
Armor Crush Armor Crush +11 Chance Increases the success rate.
Armor Crush Armor Crush +12 Chance Increases the success rate.
Armor Crush Armor Crush +13 Chance Increases the success rate.
Armor Crush Armor Crush +14 Chance Increases the success rate.
Armor Crush Armor Crush +15 Chance Increases the success rate.