Attacks the enemy with 3756 Power added to P. Atk. Inflicts shock for 9 seconds, and decreases P. Def. by 30% and M. Def. by 30%. Requires a sword, blunt weapon, two-handed sword, or two-handed blunt weapon to be equipped. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases the skill's Power.
Type | Active (buff) |
Uses | 70 MP |
Cooldown Time | 4 sec. |
ΠΡΠ΅ΠΌΡ Π΄Π΅ΠΉΡΡΠ²ΠΈΡ | 9 |
Can it be used at the Olympiad? | Yes |
Trait | trait_shock |
Range of use | 40 (400) |
Available for | Titan Lv. 77, Fortune Seeker Lv. 77, Maestro Lv. 77 |
Armor Crush Lv. 1 [selected] | Supplements the user's P. Atk. with 3077 Power to stun the enemy for 8 seconds and decrease their P. Def. by 30% and M. Def. by 30%. Requires a sword, blunt weapon, two-handed sword or two-handed blunt weapon. Over-hit and critical hit are possible. Ignores Shield Defense. |
Armor Crush +1 Power | Increases Power by 343. |
Armor Crush +2 Power | Increases Power by 56. |
Armor Crush +3 Power | Increases Power by 56. |
Armor Crush +4 Power | Increases Power by 56. |
Armor Crush +5 Power | Increases Power by 56. |
Armor Crush +6 Power | Increases Power by 56. |
Armor Crush +7 Power | Increases Power by 56. |
Armor Crush +8 Power | Increases Power by 56. |
Armor Crush +9 Power | Increases Power by 56. |
Armor Crush +10 Power | Increases Power by 56. |
Armor Crush +11 Power | Increases Power by 56. |
Armor Crush +12 Power | Increases Power by 56. |
Armor Crush +13 Power | Increases Power by 56. |
Armor Crush +14 Power | Increases Power by 56. |
Armor Crush +15 Power | Increases Power by 56. |
Armor Crush +1 Cost | Decreases MP consumption by 2 and HP consumption by 11. |
Armor Crush +2 Cost | Decreases MP consumption by 1 and HP consumption by 10. |
Armor Crush +3 Cost | Decreases MP consumption by 1 and HP consumption by 10. |
Armor Crush +4 Cost | Decreases MP consumption by 1 and HP consumption by 10. |
Armor Crush +5 Cost | Decreases MP consumption by 1 and HP consumption by 10. |
Armor Crush +6 Cost | Decreases MP consumption by 1 and HP consumption by 10. |
Armor Crush +7 Cost | Decreases MP consumption by 1 and HP consumption by 10. |
Armor Crush +8 Cost | Decreases MP consumption by 1 and HP consumption by 11. |
Armor Crush +9 Cost | Decreases MP consumption by 1 and HP consumption by 10. |
Armor Crush +10 Cost | Decreases MP consumption by 1 and HP consumption by 10. |
Armor Crush +11 Cost | Decreases MP consumption by 1 and HP consumption by 10. |
Armor Crush +12 Cost | Decreases MP consumption by 1 and HP consumption by 10. |
Armor Crush +13 Cost | Decreases MP consumption by 1 and HP consumption by 10. |
Armor Crush +14 Cost | Decreases MP consumption by 1 and HP consumption by 10. |
Armor Crush +15 Cost | Decreases MP consumption by 1 and HP consumption by 11. |
Armor Crush +1 Chance | Increases the success rate. |
Armor Crush +2 Chance | Increases the success rate. |
Armor Crush +3 Chance | Increases the success rate. |
Armor Crush +4 Chance | Increases the success rate. |
Armor Crush +5 Chance | Increases the success rate. |
Armor Crush +6 Chance | Increases the success rate. |
Armor Crush +7 Chance | Increases the success rate. |
Armor Crush +8 Chance | Increases the success rate. |
Armor Crush +9 Chance | Increases the success rate. |
Armor Crush +10 Chance | Increases the success rate. |
Armor Crush +11 Chance | Increases the success rate. |
Armor Crush +12 Chance | Increases the success rate. |
Armor Crush +13 Chance | Increases the success rate. |
Armor Crush +14 Chance | Increases the success rate. |
Armor Crush +15 Chance | Increases the success rate. |