Hurricane Assault
Lv. 1
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Supplements the user's P. Atk. with 501 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
Hurricane Assault
Lv. 2
|
Supplements the user's P. Atk. with 535 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
Hurricane Assault
Lv. 3
|
Supplements the user's P. Atk. with 570 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
Hurricane Assault
Lv. 4
|
Supplements the user's P. Atk. with 607 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
Hurricane Assault
Lv. 5
|
Supplements the user's P. Atk. with 646 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
Hurricane Assault
Lv. 6
|
Supplements the user's P. Atk. with 729 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
Hurricane Assault
Lv. 7
|
Supplements the user's P. Atk. with 773 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
Hurricane Assault
Lv. 8 [selected]
|
Supplements the user's P. Atk. with 820 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
Hurricane Assault
Lv. 9
|
Supplements the user's P. Atk. with 868 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
Hurricane Assault
Lv. 10
|
Supplements the user's P. Atk. with 918 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
Hurricane Assault
Lv. 11
|
Supplements the user's P. Atk. with 971 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
Hurricane Assault
Lv. 12
|
Supplements the user's P. Atk. with 1025 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
Hurricane Assault
Lv. 13
|
Supplements the user's P. Atk. with 1081 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
Hurricane Assault
Lv. 14
|
Supplements the user's P. Atk. with 1140 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
Hurricane Assault
Lv. 15
|
Supplements the user's P. Atk. with 1200 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
Hurricane Assault
Lv. 16
|
Supplements the user's P. Atk. with 1262 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
Hurricane Assault
Lv. 17
|
Supplements the user's P. Atk. with 1327 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
Hurricane Assault
Lv. 18
|
Supplements the user's P. Atk. with 1393 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
Hurricane Assault
Lv. 19
|
Supplements the user's P. Atk. with 1461 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
Hurricane Assault
Lv. 20
|
Supplements the user's P. Atk. with 1531 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
Hurricane Assault
Lv. 21
|
Supplements the user's P. Atk. with 1603 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
Hurricane Assault
Lv. 22
|
Supplements the user's P. Atk. with 1677 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
Hurricane Assault
Lv. 23
|
Supplements the user's P. Atk. with 1753 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
Hurricane Assault
Lv. 24
|
Supplements the user's P. Atk. with 1830 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
Hurricane Assault
Lv. 25
|
Supplements the user's P. Atk. with 1908 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
Hurricane Assault
Lv. 26
|
Supplements the user's P. Atk. with 1988 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
Hurricane Assault
Lv. 27
|
Supplements the user's P. Atk. with 2070 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
Hurricane Assault
Lv. 28
|
Supplements the user's P. Atk. with 2153 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
Hurricane Assault
Lv. 29
|
Supplements the user's P. Atk. with 2237 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
Hurricane Assault
Lv. 30
|
Supplements the user's P. Atk. with 2322 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
Hurricane Assault
Lv. 31
|
Supplements the user's P. Atk. with 2408 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
Hurricane Assault
Lv. 32
|
Supplements the user's P. Atk. with 2494 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
Hurricane Assault
Lv. 33
|
Supplements the user's P. Atk. with 2581 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
Hurricane Assault
Lv. 34
|
Supplements the user's P. Atk. with 2669 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
Hurricane Assault
Lv. 35
|
Supplements the user's P. Atk. with 2757 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
Hurricane Assault
Lv. 36
|
Supplements the user's P. Atk. with 2846 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
Hurricane Assault
Lv. 37
|
Supplements the user's P. Atk. with 2934 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
Hurricane Assault
Lv. 38
|
Supplements the user's P. Atk. with 3022 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
Hurricane Assault
Lv. 39
|
Supplements the user's P. Atk. with 3109 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
Hurricane Assault
Lv. 40
|
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |