Restores the target's HP by 1175 Power. Consumes 1 Spirit Ore. Enchant Power: Increases Power.
Type | Active (attack) |
Uses | 144 MP , Spirit Ore, 1 pcs |
Cooldown Time | 1 sec. |
Can it be used at the Olympiad? | Yes |
Trait | trait_none |
Range of use | 600 (1100) |
Available for | Bishop Lv. 74, Elven Elder Lv. 74, Shillien Saint (Skill Link) Lv. 76 |
Major Heal Lv. 1 | Restores the target's HP by 690 Power. Consumes 1 Spirit Ore. |
Major Heal Lv. 2 | Restores the target's HP by 722 Power. Consumes 1 Spirit Ore. |
Major Heal Lv. 3 | Restores the target's HP by 753 Power. Consumes 1 Spirit Ore. |
Major Heal Lv. 4 | Restores the target's HP by 783 Power. Consumes 1 Spirit Ore. |
Major Heal Lv. 5 | Restores the target's HP by 812 Power. Consumes 1 Spirit Ore. |
Major Heal Lv. 6 | Restores the target's HP by 840 Power. Consumes 1 Spirit Ore. |
Major Heal Lv. 7 | Restores the target's HP by 867 Power. Consumes 1 Spirit Ore. |
Major Heal Lv. 8 | Restores the target's HP by 892 Power. Consumes 1 Spirit Ore. |
Major Heal Lv. 9 | Restores the target's HP by 915 Power. Consumes 1 Spirit Ore. |
Major Heal Lv. 10 | Restores the target's HP by 936 Power. Consumes 1 Spirit Ore. |
Major Heal Lv. 11 [selected] | Restores the target's HP with 946 Power. Consumes 1 Spirit Ore. |
Major Heal +1 Power | Increases Power by 12. |
Major Heal +2 Power | Increases Power by 14. |
Major Heal +3 Power | Increases Power by 13. |
Major Heal +4 Power | Increases Power by 14. |
Major Heal +5 Power | Increases Power by 13. |
Major Heal +6 Power | Increases Power by 14. |
Major Heal +7 Power | Increases Power by 13. |
Major Heal +8 Power | Increases Power by 14. |
Major Heal +9 Power | Increases Power by 14. |
Major Heal +10 Power | Increases Power by 13. |
Major Heal +11 Power | Increases Power by 14. |
Major Heal +12 Power | Increases Power by 13. |
Major Heal +13 Power | Increases Power by 14. |
Major Heal +14 Power | Increases Power by 13. |
Major Heal +15 Power | Increases Power by 14. |
Major Heal +16 Power | Increases Power by 14. |
Major Heal +17 Power | Increases Power by 13. |
Major Heal +18 Power | Increases Power by 14. |
Major Heal +19 Power | Increases Power by 13. |
Major Heal +20 Power | Increases Power by 14. |
Major Heal +21 Power | Increases Power by 13. |
Major Heal +22 Power | Increases Power by 14. |
Major Heal +23 Power | Increases Power by 14. |
Major Heal +24 Power | Increases Power by 13. |
Major Heal +25 Power | Increases Power by 14. |
Major Heal +26 Power | Increases Power by 13. |
Major Heal +27 Power | Increases Power by 14. |
Major Heal +28 Power | Increases Power by 13. |
Major Heal +29 Power | Increases Power by 14. |
Major Heal +30 Power | Increases Power by 14. |
Major Heal +1 Cost | Decreases MP consumption by 3. |
Major Heal +2 Cost | Decreases MP consumption by 1. |
Major Heal +3 Cost | Decreases MP consumption by 1. |
Major Heal +4 Cost | Decreases MP consumption by 2. |
Major Heal +5 Cost | Decreases MP consumption by 1. |
Major Heal +6 Cost | Decreases MP consumption by 1. |
Major Heal +7 Cost | Decreases MP consumption by 1. |
Major Heal +8 Cost | Decreases MP consumption by 2. |
Major Heal +9 Cost | Decreases MP consumption by 1. |
Major Heal +10 Cost | Decreases MP consumption by 1. |
Major Heal +11 Cost | Decreases MP consumption by 1. |
Major Heal +12 Cost | Decreases MP consumption by 2. |
Major Heal +13 Cost | Decreases MP consumption by 1. |
Major Heal +14 Cost | Decreases MP consumption by 1. |
Major Heal +15 Cost | Decreases MP consumption by 1. |
Major Heal +16 Cost | Decreases MP consumption by 3. |
Major Heal +17 Cost | Decreases MP consumption by 1. |
Major Heal +18 Cost | Decreases MP consumption by 1. |
Major Heal +19 Cost | Decreases MP consumption by 2. |
Major Heal +20 Cost | Decreases MP consumption by 1. |
Major Heal +21 Cost | Decreases MP consumption by 1. |
Major Heal +22 Cost | Decreases MP consumption by 1. |
Major Heal +23 Cost | Decreases MP consumption by 2. |
Major Heal +24 Cost | Decreases MP consumption by 1. |
Major Heal +25 Cost | Decreases MP consumption by 1. |
Major Heal +26 Cost | Decreases MP consumption by 1. |
Major Heal +27 Cost | Decreases MP consumption by 2. |
Major Heal +28 Cost | Decreases MP consumption by 1. |
Major Heal +29 Cost | Decreases MP consumption by 1. |
Major Heal +30 Cost | Decreases MP consumption by 1. |