Cardinal

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Physical skills
Magic skills
Heal
Heal Heal
Restores the target's HP with 50 Power.
Cure Poison
Cure Poison Cure Poison
Cures the target of minor poisoning.
Battle Heal
Battle Heal Battle Heal
Immediately restores the target's HP with 83 Power.
Resurrection
Resurrection Resurrection
Resurrects a corpse, restores about 0% of Exp.
Purify
Purify Purify
Cancels Paralysis, Fear, Sleep, Hold, Slow and cures minor poison/bleed condition.
Vitalize
Vitalize Vitalize
Recovers HP with 440 Power and cures minor poison/bleeding.
Group Heal
Group Heal Group Heal
Restores all party members' HP with 66 Power.
Might of Heaven
Might of Heaven Might of Heaven
Inflicts holy damage on the undead with 39 Power added to M. Atk.
Disrupt Monster
Disrupt Monster Disrupt Monster
Inflicts holy damage on the target with 19 Power added to M. Atk.
Peace
Peace Peace
Puts target's mind at peace, decreasing their aggression.
Vampiric Touch
Vampiric Touch Vampiric Touch
Inflicts dark damage with 18 Power added to M. Atk. Absorbs 40% of the damage as HP.
Wind Strike
Wind Strike Wind Strike
Supplements the user's M. Atk. with 12 Power to create a powerful hurricane that inflicts Wind damage on an enemy.
Self Heal
Self Heal Self Heal
Restores one's HP with 42 Power.
Greater Heal
Greater Heal Greater Heal
Restores the target's HP with 204 Power, and additionally restores 14 HP per tick.
Greater Battle Heal
Greater Battle Heal Greater Battle Heal
Immediately restores the target's HP with 371 Power.
Greater Group Heal
Greater Group Heal Greater Group Heal
Restores all party members' HP with 163 Power, and and additionally restores 11 HP per tick.
Mass Resurrection
Mass Resurrection Mass Resurrection
Resurrect a dead party/clan/alliance members, also restores 0% of Exp.
Restore Life
Restore Life Restore Life
Recovers 15% HP.
Benediction
Benediction Benediction
Restores 100% HP for party members.
Body of Avatar
Body of Avatar Body of Avatar
Restores HP of all party members by 10% and increases Max HP by 10%.
Balance Life
Balance Life Balance Life
Equalizes HP of all party members.
Erase
Erase Erase
Banishes an enemy's servitor to another dimension.
Mana Burn
Mana Burn Mana Burn
Supplements the user's M. Atk. with 117 Power to consume an enemy's MP.
Mana Storm
Mana Storm Mana Storm
Supplements the user's M. Atk. with 62 Power to consume nearby enemies' MP.
Major Heal
Major Heal Major Heal
Restores the target's HP with 690 Power.
Major Group Heal
Major Group Heal Major Group Heal
Restores all party members' HP with 902 Power.
Cleanse
Cleanse Cleanse
Cancels the target's de-buffs.
Consumes 1 Einhasad's Divine Water.
Purification Field
Purification Field Purification Field
Cancel all the de-buffs of nearby Party members.
Miracle
Miracle Miracle
Fully recovers HP of nearby Party members.
Invocation
Invocation Invocation
Decreases P. Def. by 90% and recovers 27 MP every second.
The status is canceled when damage is incurred.
Chain Heal
Chain Heal Chain Heal
Recovers the target and the 3 most injured allies around the target by 16% of their Max HP The recovery amount decreases by 3% until 10% of restoration starting from the most injured person.
For Olympiad
For Olympiad For Olympiad
For a Mages with Cast. Spd.
Good Luck, Have Fun!
For Olympiad
For Olympiad For Olympiad
For a Warriors with Atk. Spd.
Good Luck, Have Fun!
Divine Punishment
Divine Punishment Divine Punishment
Calls down the gods' retribution to inflict holy damage on an enemy using 51 Power added to M. Atk.
Can only be used on monsters.
Divine Flash
Divine Flash Divine Flash
Detonates sacred energy to inflict holy damage on nearby enemies with 29 Power added to M. Atk.
Can only be used on monsters.
Summon Assistant
Summon Assistant Summon Assistant
Summons Assistant. Assistant uses magic to regenerate HP to its owner and party members and removes negative effects.
Reinforcement skills
Mental Shield
Mental Shield Mental Shield
Resistance to Hold +20%
Resistance to Sleep +25%
Resistance to Mental attaks +25%.
Shield
Shield Shield
P. Def. +8%.
Holy Weapon
Holy Weapon Holy Weapon
Increases the target's Holy Atk. Attribute by 20. Can be used on party members.
Regeneration
Regeneration Regeneration
HP Regeneration +10%.
Berserker Spirit
Berserker Spirit Berserker Spirit
For Party Members:

P. Atk. +5%
M. Atk. +10%
Atk. Spd. +5%
Cast. Spd. +5%
Speed +5.

P. Def. -5%
M. Def. -10%
Evasion -2.
Might
Might Might
Increases P. Atk. by 8%.
Kiss of Eva
Kiss of Eva Kiss of Eva
Increases MP Regeneration by 10%.
Focus
Focus Focus
Increases Critical Rate by 20%.
Concentration
Concentration Concentration
Magic Cancel Damage -18%.
Acumen
Acumen Acumen
Cast. Spd. +15%.
Resist Fire
Resist Fire Resist Fire
Increases Resistance to Fire by 10.
Wind Walk
Wind Walk Wind Walk
Speed +20.
Divine Protection
Divine Protection Divine Protection
Resistance to Darkness +30
Resistance to Divinity +20.
Salvation
Salvation Salvation
Maintains buffs and de-buffs even after death. The Blessing of Noblesse and the Amulet of Luck disappear, however. Consumes 2 Einhasad's Divine Water.
Celestial Shield
Celestial Shield Celestial Shield
Protects the target with sacred power, making it invincible.
Divine Power
Divine Power Divine Power
Increases the power of recovery magic by 350, P./ M. Def. by 15%, resistance to negative effects by 40%, resistance to buff-canceling attacks by 50% and reduces the cost of magic by 50%.
Sublime Self-Sacrifice
Sublime Self-Sacrifice Sublime Self-Sacrifice
Sacrifices oneself to allow all other party members (excluding oneself), clan and alliance members to fully recover their HP by 50%, recover MP by 15% + 250 and to become invincible.
Enlightenment
Enlightenment Enlightenment
User receives mystical enlightenment, increasing M. Atk. by 10%, Heal by 40%, Cast. Spd. by 50% and magic Critical Rate by 50%, and decreasing MP Consumption by 90%.
Mass Mental Shield
Mass Mental Shield Mass Mental Shield
All party members:
Increases resistance to Hold by 20, Sleep and Mental attaks by 25.
Mass Shield
Mass Shield Mass Shield
All party members:
Increases P. Def. by 8%.
Mass Berserker Spirit
Mass Berserker Spirit Mass Berserker Spirit
All party members:

P. Atk. +5%
M. Atk. +10%
Atk. Spd. +5%
Cast. Spd. +5%
Speed +5.

P. Def. -5%
M. Def. -10%
Evasion -2.
Mass Might
Mass Might Mass Might
All party members:
Increases P. Atk. by 8%.
Mass Focus
Mass Focus Mass Focus
All party members:
Increases Critical Rate by 20%.
Mass Concentration
Mass Concentration Mass Concentration
All party members:
Decreases magic cancel damage by 18.
Mass Acumen
Mass Acumen Mass Acumen
All party members:
Increases Cast. Spd. by 15%.
Mass Wind Walk
Mass Wind Walk Mass Wind Walk
All party members:
Increases Speed by 20.
Weaken skills
Clan/Hero/Mentoring skills
Item skills
Toggle skills
Transform skills
Equipment skills
Ability skills
Magician's Movement
Magician's Movement Magician's Movement
Atk. Spd. +20% when equipped with a robe jacket and robe pants.
Anti Magic
Anti Magic Anti Magic
M. Def. +10.
Spellcraft
Spellcraft Spellcraft
Cast. Spd. +50% when equipped with a robe jacket and robe pants.
Quick Recycle
Quick Recycle Quick Recycle
Decreases Reuse Delay for magic by 10%.
Lucky
Lucky Lucky
At lv 19 or lower, the user will not experience loss of Exp. and vitality points, and after-death effect upon death.
Fast HP Recovery
Fast HP Recovery Fast HP Recovery
Increases HP Recovery Bonus by 1.1.
Boost Mana
Boost Mana Boost Mana
Increases Max MP by 30.
Mana Recovery
Mana Recovery Mana Recovery
Increases MP Recovery Bonus by 20% when equipped with a robe jacket and robe pants.
Fast Spell Casting
Fast Spell Casting Fast Spell Casting
Cast. Spd. +5%.
Fast Mana Recovery
Fast Mana Recovery Fast Mana Recovery
Increases MP Recovery Bonus by 1.1.
Wisdom
Wisdom Wisdom
Resistance to Hold +15%, Resistance to Sleep +15%, Resistance to Mental attacks +15%.
Health
Health Health
Resistance to Poison +10% and Resistance to Bleeding +10%.
Skill Mastery
Skill Mastery Skill Mastery
Depending on user's INT, the re-use time resets or the duration doubles.
Protection of Rune
Protection of Rune Protection of Rune
M. Def. is increased by 15%, and when damage is incurred, additional M. Def. and resistance to Attributes are increased instantly depending on the probability.
Protection of Elemental
Protection of Elemental Protection of Elemental
Resistance to elemental Attributes is increased by 20, and when damage is incurred, M. Def. and resistance to elemental Attributes are additionally increased instantly depending on the probability.
Protection of Alignment
Protection of Alignment Protection of Alignment
Resistance to tendency Attributes is increased by 20, and when damage is incurred, M. Def. and resistance to elemental Attributes are additionally increased instantly depending on the probability.
Fighter's Will
Fighter's Will Fighter's Will
With short-range weapon:
P. Atk.+100
Atk. Spd. +10%.

When attacking with short-range weapon, has a 3% chance:
P. Skills' Power +20%
Critical Rate +20%.
Archer's Will
Archer's Will Archer's Will
Speed +4.

With bow/ crossbow:
Accuracy +8
Max. Atk. Range +50.

When attacking with bow/ crossbow, has a 3% chance:
P. Skills' Power +20%
Critical Rate +20%.
Magician's Will
Magician's Will Magician's Will
M. Atk. +5%
Cast. Spd. +5%
M. Crit. Rate +5%
MP Consumption -5%.
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