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Eternal
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Hell Knight
...скоро здесь будет описание!
Interlude
By levels
All skills
Eternal
Season (Fire/Water)
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Interlude
Gracia Final
High Five
Active
Passive
Physical skills
Aura of Hate
Provokes nearby enemies to attack. Power 1078.
Aggression
Provokes a target to attack. Power 655.
Divine Heal
Recover HP. Power 143.
Life Scavenge
Drains HP from corpses and uses it to restore one's HP.
Drain Health
Transfers HP from a target to yourself. Power 20.
Summon Dark Panther
Summons a Dark Panther capable of agile attacks. When summoning it, 1 Crystal: C-Grade will be consumed. Afterwards, 1 additional crystal will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed.
Battle Force
Transfers your strength to a party member. The effect can be cancelled if you incur damage.
Banish Seraph
Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 5 Soul Ore.
Symbol of Defense
Generates a symbol that maximizes the defense abilities of those nearby. Applies to all targets within the affected area. The effect disappears if you leave the area. Level 2 or higher Battle Force required. Consumes 1 Battle Symbol.
Magic skills
Horror
Makes enemy fearful and run away.
Iron Will
Temporarily increases M. Def. Effect 1.
Majesty
Temporarily increase P. Def while decreasing Evasion. Effect 1.
Reflect Damage
Temporarily reflects damage back upon the enemy excluding damage from skill or remote attack. Effect 1.
Shield Stun
A brutal shield bash that stuns your target. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.
Corpse Plague
Corpse emits a cloud that poisons nearby enemies. Instantly poisons nearby enemies. Effect 5.
Ultimate Defense
Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Effect 1.
Deflect Arrow
Increases defense against bow attacks. Effect 1.
Hamstring
Instantly reduces enemy's Speed. Effect 3.
Touch of Death
Sacrifices HP to cast a dark curse upon an enemy that has a chance to remove multiple buffs and significantly decrease maximum CP for a brief time. Decreases resistance to debuff attacks and the effectiveness of HP regeneration magic. Only usable when HP is 75% or lower.
Physical Mirror
A shield power that reflects back buffs/de-buffs one receives from physical skill attacks. An equipped shield is required to use this skill.
Shield Slam
A shield attack that interrupts an enemy's physical attack and causes them to lose their target. An equipped shield is required to use this skill.
Vengeance
Instantly increases resistance to P. Def/M. Def buff-lifting attacks. Provokes nearby enemies to target the caster. The caster is immobile for the skill's duration. Usable when equipped with a shield. Power 3994. Effect 3.
Judgment
Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 733. Effect 1.
Shackle
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
Shield of Revenge
Temporarily reflects damage from melee attack skills back to the enemy.
Reinforcement skills
Magic Resistance
Increases M. Def.
Shield Mastery
Shield defense increases.
Focus Mind
Increases MP regeneration.
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
Final Fortress
Automatically increases P. Def. when HP level falls.
Wisdom
Increases resistance to Hold, Sleep, and Mental attacks.
Health
Increases resistance to Poison and Bleed.
Knighthood
Increases P. Def. when wearing heavy armor. Shield defense is increased.
Weaken skills
Shield Fortress
Increases personal shield defense rate. Continuously consumes MP.
Fortitude
Increases resistance to Shock/Paralysis attacks significantly. Continuously consumes MP.