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Hell Knight
...скоро здесь будет описание!
Gracia Final
By levels
All skills
Eternal
Season (Fire/Water)
Official servers
Interlude
Gracia Final
High Five
Active
Passive
Physical skills
Aura of Hate
Uses 3594 Power to provoke nearby enemies to attack.
Aggression
Uses 2401 Power to provoke an enemy to attack.
Symbol of Defense
Creates a seal that maximizes the defensives abilities of nearby allies. The seal's effect disappears upon leaving the area. Consumes 1 Battle Symbol.
Magic skills
Divine Heal
Uses 143 Power to restore caster's own HP.
Life Scavenge
Drains HP from corpses and uses it to restore your HP.
Drain Health
Supplements user's M. Atk. with 20 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
Summon Dark Panther
Summons a Dark Panther capable of agile attacks. When summoning it, 1 Crystal: C-Grade will be consumed. Afterwards, 1 additional crystal will be consumed at a regular interval for 4 times. 15 percent of acquired Exp will also be consumed.
Reinforcement skills
Iron Will
Increases user's M. Def. by 15% for 20 minutes.
Majesty
Increases P. Def. by 7% for 5 minutes and decreases evasion by 2.
Reflect Damage
For 20 minutes, transfers 10% of received standard short-range damage back to the enemy.
Ultimate Defense
For 30 seconds, increases user's P. Def. by 1800, M. Def. by 1350, resistance to buff-canceling attacks by 80%, and restricts movement.
Deflect Arrow
Increases resistance to bow attacks by 16% and resistance to crossbow attacks by 8% for 20 minutes.
Physical Mirror
For 5 minutes, reflects physical buffs/de-buffs with 30% probability and magic buffs/de-buffs with 10% probability. Requires a shield.
Vengeance
Provokes nearby enemies to switch targets and attack through Power 7987. For 30 seconds, increases user's P. Def. by 5400, M. Def. by 4050, and resistance to buff-canceling attacks by 80%, and becomes unable to move. Requires a shield.
Shield of Revenge
For 5 minutes, returns damage from close range physical attacks and skills back to the opponent at a fixed rate.
Iron Shield
Increases Shield Defense power with a certain chance when attacked.
Shield of Faith
For 15 seconds, party members' P. Def. is increased by 3600 and M. Def. is increased by 2700. For the duration, 90% of any damage received by a party member is absorbed.
Shield Deflect Magic
For 8 seconds, transfers magical damage back to the enemy caster.
Weaken skills
Horror
Frightens an enemy into fleeing for 10 seconds.
Shield Stun
Stuns an enemy for 9 seconds. Requires a shield.
Corpse Plague
Causes a poison cloud to pour out of a corpse. Inflicts poison on enemies near the corpse for 30 seconds, and makes them consume 41 HP every second.
Hamstring
Decreases the enemy's movement speed by 30% for 1 minute.
Touch of Death
Sacrifices oneself to pronounce an Dark curse on an enemy. Cancels up to 5 buffs with 25% probability and consumes 90% CP.For 2 minutes, decreases Max CP by 90% and the power of received HP recovery magic by 30%. Increases susceptibility to de-buff by 30%.
Shield Slam
Stuns an enemy with a shield, blocking the enemy's physical skills for 1 minute. Requires a shield. Target cancel is possible.
Judgment
Supplements user's M. Atk. with 880 Power to inflict Dark damage and provoke the enemy into attacking. For 30 seconds, decreases the power of critical attacks by 25% and resistance to every type of close range weapon by 12. Requires a sword, blunt weapon, or dual-sword weapon. Over-hit is possible.
Shackle
Provokes an enemy to attack, then immobilizes them for 10 seconds.
Banish Seraph
For 20 seconds, frightens an angel into fleeing. Consumes 5 Soul Ores. Lethal Strike is possible.
Toggle skills
Shield Fortress
Shield P. Def. increases by 446. MP is continuously consumed proportionate to user's level.
Fortitude
Increases resistance to paralysis and stun attacks by 30. MP is continuously consumed proportionate to user's level.
Transform skills
Vanguard
Goes forth as the advance guard and displays valor. Receives the ability to attack more freely because a dualsword is equipped, but P. Def. decreases by 17% and shield P. Def. decreases by 50%.
Equipment skills
Shield Mastery
Shield defense increases by 30% and defense rate increases by 50%.
Sword/Blunt Weapon Mastery
Increases P. Atk. by 1.5 when using a sword or blunt weapon.
Heavy Armor Mastery
P. Def. increases by 17.7 and received critical damage decreases by 15% when heavy armor is equipped.
Ability skills
Magic Resistance
M. Def. increases by 19.
Focus Mind
MP recovery bonus increases by 1.1.
Wisdom
Increases resistance to hold, sleep and altered state mind attacks by 20.
Health
Increases resistance to poison and bleed attacks by 20.
Add. skills
Final Fortress
P. Def. increases by 116.875 when HP is below 30%.
Knighthood
Increases P. Def. by 87.1 and shield P. Def. by 10 when heavy armor is equipped.
Divine Inspiration
Increases the number of buffs an individual can receive by 1.