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Eternal
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Kamael Soldier
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Soul Breaker (M)
Soul Hound (M)
Kamael Soldier
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Soul Breaker (F)
Soul Hound (F)
Tyrant
...скоро здесь будет описание!
High Five
By levels
All skills
Eternal
Season (Fire/Water)
Official servers
Interlude
Gracia Final
High Five
Active
Passive
Physical skills
Power Strike
Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
Force Burst
Supplements the user's P. Atk. with 129 Power in a powerful burst of energy. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.
Iron Punch
Attacks the enemy with 34 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit is possible.
Force Storm
Supplements the user's P. Atk. with 181 Power in a powerful indirect energy blast. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.
Focused Force
Channels force energy when using a hand-to-hand combat weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 1.
Force Blaster
Discharges a powerful energy beam at the enemy with 143 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit and critical hit are possible.
Punch of Doom
Inflicts great damage on the opponent with iron-fist. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible. Power 4580.
Stunning Fist
Attacks the enemy with 42 Power added to P. Atk. and stuns them for 9 seconds. Requires a hand-to-hand weapon. Over-hit is possible.
Burning Fist
Hurls a Fire type iron-fist to attack the target with 517 Power added to P. Atk. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
Hurricane Assault
Supplements the user's P. Atk. with 501 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.
Break Duress
Use your spirit to escape from an immobile state. Level 2 Focused Force charge required.
Rush
Charges toward the enemy. Cannot be used when a bow/crossbow is equipped.
Reinforcement skills
Bear Spirit Totem
Possessed by a Bear's soul, the user's P. Atk. and Critical Damage increases by 20%, and Speed by 30% for 5 minutes. Requires a hand-to-hand weapon.
Wolf Spirit Totem
Possessed by a Wolf's soul, the user's Speed increases by 20% and Accuracy by 3 for 5 minutes. Requires a hand-to-hand weapon.
Ogre Spirit Totem
Becomes possessed by an Ogre's soul. Increases one's own P. Atk./P. Def./M. Def. by 30% and Critical Damage by 10% for 5 minutes. Requires a hand-to-hand weapon.
Puma Spirit Totem
Possessed by a Puma's soul, the user's Accuracy increases by 6 and Atk. Spd. by 20% for 5 minutes. Requires a hand-to-hand weapon.
Bison Spirit Totem
User is possessed by a Bison's soul, increasing Accuracy for 1 minute when using a hand-to-hand weapon and increasing P. Atk. by 10% and Critical Rate by 100 when HP is below 60%. If HP is below 30%, P. Atk. is increased by 30% and Critical Rate is increased by 300. Requires a hand-to-hand weapon.
Rabbit Spirit Totem
Becomes possessed by a Rabbit's soul. Increases one's own Atk. Spd. by 30%, Speed by 30%, and Evasion by 12 for 5 minutes. Requires a hand-to-hand weapon.
Zealot
Channels the power of the user's guardian deity for 1 minute, increasing Resistance to de-buff attacks by 80%, Resistance to buff-canceling attacks by 40%, Speed by 10, Accuracy by 6 when using a sword, blunt weapon or spear/hand-to-hand weapon, Atk. Spd. by 10%, Critical Rate by 33 when using a sword/spear, and Critical Damage by 33% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower.
Dark Form
For 5 minutes, increases the user's Fire P. Atk. by 10 and Resistance to Fire by 3.
Hawk Spirit Totem
Becomes possessed by a Hawk's soul. For 5 minutes, when using a hand-to-hand combat weapon, increases Accuracy by 6, Critical Rate by 100, and Critical Damage by 30%. Requires a hand-to-hand combat weapon.
Weaken skills
Cripple
Decreases the enemy's Speed by 20% for 1 minute. Requires a hand-to-hand weapon.
Soul Breaker
Hurls an iron-fist to attack the target with 487 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and Critical are possible.
Item skills
Common Craft
Can read common recipe books.
Toggle skills
Fury Fists
Greatly increases one's Atk. Spd. Continuously consumes HP.
Relax
Increases HP Recovery Bonus by 5. While sitting, 1 MP is consumed per second.
War Frenzy
Increases Resistance to Stun attacks by 5 and Resistance to Sleep attacks by 10. Continuously consumes MP proportionately to the user's level.
Equipment skills
Weapon Mastery
Increases P. Atk. by 8.5% and additionally by 2.
Armor Mastery
Increases P. Def. by 9 and MP Recovery Bonus by 10%.
Fist Weapon Mastery
Increases P. Atk. by 4.5 when using a hand-to-hand weapon.
Light Armor Mastery
Increases P. Def. by 1.3 and Evasion by 4, and decreases the chance of receiving Critical Damage by 15% when equipped with light armor.
Expertise D
Increases expertise in using D-grade equipment.
Create Common Item
Creates level 1 common items.
Ability skills
Toughness
Increases Resistance to Sleep, Hold, and Poison attacks by 20.
Boost Attack Speed
Increases Atk. Spd. by 5%.
Lucky
At lv 9 or lower, the user will not experience loss of Exp. and Vitality points, and after-death effect upon death.
Agile Movement
Increases Accuracy by 2 and Speed by 5 when equipped with light armor.
Occupation skills
Iron Body
Environment-related damage is decreased by 40%.
Add. skills
Force Mastery
Absorbs the target's energy. Energy can be absorbed with a 15% chance for regular physical attacks and 30% during a critical attack. Applies when a hand-to-hand combat weapon is equipped. Up to 1 stage of energy can be absorbed.
Divine Inspiration
Increases the number of buffs an individual can receive by 1.