The Fatigue System was introduced in the Lu4 to balance the progress between active players and those who spend less time online. It affects how much experience a character can gain per day.
Each character in the game can be in one of two states. Checking the current state of a character is quite simple — hover your cursor over the hourglass icon in the bottom right corner of the game interface.
—
Battle Ready State.
—
Battle Worn.
Fatigue does not affect experience gained from other sources and does not change the mechanics of Fatigue accumulation.
The Battle Ready state affects the amount of Experience a Character receives.
Let's take an example with killing a monster
Werewolf Hunter Lv. 10
, which gives 276 Experience upon death.
Fatigue Points are not consumed if experience gain is disabled with the .expoff command.
The system does not limit experience gained outside of combat — it only applies to experience from monsters and Raid Bosses. Quests grant full experience regardless of Fatigue state.
The exact amount of experience depends on the level difference between the character and the monster. Learn more in the article Experience Gain and Penalties.
Fatigue Points are automatically replenished daily at 06:30 server time. The number of points depends on the current stage of server development.
If the limit has not been exhausted, the new points are added to the remaining ones. After replenishment, the character automatically returns to the Battle Ready state.
Example: The character had 1 000 000 points. At 06:30, they received another 2 500 000. The new total is 3 500 000 points.
Fatigue Points can also be replenished manually using special items, for example:
Greater Battlesurge Elixir
NG
Elixirs can be obtained as special rewards for activities, such as entering promo codes in the Personal Account.
Character death in PvE and PvP affects experience loss differently depending on the state: