Blinding Blow Blinding Blow Lv. 2

Attacks the target's vital points with 2850 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.

Type Active (buff)
Uses 128 MP
Cooldown Time 30 sec.
ВрСмя дСйствия 15
Can it be used at the Olympiad? Yes
Trait trait_none
Range of use 40 (400)
Available for Plains Walker Lv. 66, Abyss Walker Lv. 66
Blinding Blow Blinding Blow Lv. 1 Attacks the target's vital points with 2751 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.
Blinding Blow Blinding Blow Lv. 2 [selected] Attacks the target's vital points with 2850 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.
Blinding Blow Blinding Blow Lv. 3 Attacks the target's vital points with 2850 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.
Blinding Blow Blinding Blow Lv. 4 Attacks the target's vital points with 3050 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.
Blinding Blow Blinding Blow Lv. 5 Attacks the target's vital points with 3151 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.
Blinding Blow Blinding Blow Lv. 6 Attacks the target's vital points with 3252 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.
Blinding Blow Blinding Blow Lv. 7 Attacks the target's vital points with 3353 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.
Blinding Blow Blinding Blow Lv. 8 Attacks the target's vital points with 3453 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.
Blinding Blow Blinding Blow Lv. 9 Attacks the target's vital points with 3553 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.
Blinding Blow Blinding Blow Lv. 10 Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.
Blinding Blow Blinding Blow +1 Power Increases Power by 222.
Blinding Blow Blinding Blow +2 Power Increases Power by 27.
Blinding Blow Blinding Blow +3 Power Increases Power by 26.
Blinding Blow Blinding Blow +4 Power Increases Power by 27.
Blinding Blow Blinding Blow +5 Power Increases Power by 26.
Blinding Blow Blinding Blow +6 Power Increases Power by 26.
Blinding Blow Blinding Blow +7 Power Increases Power by 27.
Blinding Blow Blinding Blow +8 Power Increases Power by 26.
Blinding Blow Blinding Blow +9 Power Increases Power by 26.
Blinding Blow Blinding Blow +10 Power Increases Power by 27.
Blinding Blow Blinding Blow +11 Power Increases Power by 26.
Blinding Blow Blinding Blow +12 Power Increases Power by 27.
Blinding Blow Blinding Blow +13 Power Increases Power by 26.
Blinding Blow Blinding Blow +14 Power Increases Power by 26.
Blinding Blow Blinding Blow +15 Power Increases Power by 27.
Blinding Blow Blinding Blow +16 Power Increases Power by 26.
Blinding Blow Blinding Blow +17 Power Increases Power by 27.
Blinding Blow Blinding Blow +18 Power Increases Power by 26.
Blinding Blow Blinding Blow +19 Power Increases Power by 26.
Blinding Blow Blinding Blow +20 Power Increases Power by 27.
Blinding Blow Blinding Blow +21 Power Increases Power by 26.
Blinding Blow Blinding Blow +22 Power Increases Power by 26.
Blinding Blow Blinding Blow +23 Power Increases Power by 27.
Blinding Blow Blinding Blow +24 Power Increases Power by 26.
Blinding Blow Blinding Blow +25 Power Increases Power by 27.
Blinding Blow Blinding Blow +26 Power Increases Power by 26.
Blinding Blow Blinding Blow +27 Power Increases Power by 26.
Blinding Blow Blinding Blow +28 Power Increases Power by 27.
Blinding Blow Blinding Blow +29 Power Increases Power by 26.
Blinding Blow Blinding Blow +30 Power Increases Power by 26.
Blinding Blow Blinding Blow +1 Cost Decreases MP consumption by 1.
Blinding Blow Blinding Blow +2 Cost Decreases MP consumption by 1.
Blinding Blow Blinding Blow +3 Cost Decreases MP consumption by 1.
Blinding Blow Blinding Blow +4 Cost Decreases MP consumption by 2.
Blinding Blow Blinding Blow +5 Cost Decreases MP consumption by 1.
Blinding Blow Blinding Blow +6 Cost Decreases MP consumption by 1.
Blinding Blow Blinding Blow +7 Cost Decreases MP consumption by 2.
Blinding Blow Blinding Blow +8 Cost Decreases MP consumption by 1.
Blinding Blow Blinding Blow +9 Cost Decreases MP consumption by 1.
Blinding Blow Blinding Blow +10 Cost Decreases MP consumption by 1.
Blinding Blow Blinding Blow +11 Cost Decreases MP consumption by 2.
Blinding Blow Blinding Blow +12 Cost Decreases MP consumption by 1.
Blinding Blow Blinding Blow +13 Cost Decreases MP consumption by 1.
Blinding Blow Blinding Blow +14 Cost Decreases MP consumption by 2.
Blinding Blow Blinding Blow +15 Cost Decreases MP consumption by 1.
Blinding Blow Blinding Blow +16 Cost Decreases MP consumption by 1.
Blinding Blow Blinding Blow +17 Cost Decreases MP consumption by 2.
Blinding Blow Blinding Blow +18 Cost Decreases MP consumption by 1.
Blinding Blow Blinding Blow +19 Cost Decreases MP consumption by 1.
Blinding Blow Blinding Blow +20 Cost Decreases MP consumption by 1.
Blinding Blow Blinding Blow +21 Cost Decreases MP consumption by 2.
Blinding Blow Blinding Blow +22 Cost Decreases MP consumption by 1.
Blinding Blow Blinding Blow +23 Cost Decreases MP consumption by 1.
Blinding Blow Blinding Blow +24 Cost Decreases MP consumption by 2.
Blinding Blow Blinding Blow +25 Cost Decreases MP consumption by 1.
Blinding Blow Blinding Blow +26 Cost Decreases MP consumption by 1.
Blinding Blow Blinding Blow +27 Cost Decreases MP consumption by 2.
Blinding Blow Blinding Blow +28 Cost Decreases MP consumption by 1.
Blinding Blow Blinding Blow +29 Cost Decreases MP consumption by 1.
Blinding Blow Blinding Blow +30 Cost Decreases MP consumption by 1.