Instantly reduces one's enemy's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.
Type | Active (buff) |
Uses | 51 MP |
Cooldown Time | 8 sec. |
Время действия | 15 |
Can it be used at the Olympiad? | Yes |
Trait | trait_none |
Range of use | 600 (1100) |
Available for | Shillien Knight Lv. 74, Bladedancer Lv. 74, Abyss Walker Lv. 74, Phantom Ranger Lv. 74 |
Power Break Lv. 1 | Instantly reduces enemy's P. Atk Effect 2. |
Power Break Lv. 2 | Instantly reduces enemy's P. Atk Effect 2. |
Power Break Lv. 3 | Instantly reduces enemy's P. Atk Effect 3. |
Power Break Lv. 4 | Instantly reduces enemy's P. Atk Effect 3. |
Power Break Lv. 5 | Instantly reduces enemy's P. Atk Effect 3. |
Power Break Lv. 6 | Instantly reduces enemy's P. Atk Effect 3. |
Power Break Lv. 7 | Instantly reduces enemy's P. Atk Effect 3. |
Power Break Lv. 8 | Instantly reduces enemy's P. Atk Effect 3. |
Power Break Lv. 9 | Instantly reduces enemy's P. Atk Effect 3. |
Power Break Lv. 10 | Instantly reduces enemy's P. Atk Effect 3. |
Power Break Lv. 11 | Instantly reduces enemy's P. Atk Effect 3. |
Power Break Lv. 12 | Instantly reduces enemy's P. Atk Effect 3. |
Power Break Lv. 13 | Instantly reduces enemy's P. Atk Effect 3. |
Power Break Lv. 14 | Instantly reduces enemy's P. Atk Effect 3. |
Power Break Lv. 15 | Instantly reduces enemy's P. Atk Effect 3. |
Power Break Lv. 16 | Instantly reduces enemy's P. Atk Effect 3. |
Power Break Lv. 17 [selected] | Instantly reduces enemy's P. Atk Effect 3. |
Power Break +1 Chance | Maximizes the skill’s success rate. Success rate increases. |
Power Break +2 Chance | Success rate increases. |
Power Break +3 Chance | Success rate increases. |
Power Break +4 Chance | Success rate increases. |
Power Break +5 Chance | Success rate increases. |
Power Break +6 Chance | Success rate increases. |
Power Break +7 Chance | Success rate increases. |
Power Break +8 Chance | Success rate increases. |
Power Break +9 Chance | Success rate increases. |
Power Break +10 Chance | Success rate increases. |
Power Break +11 Chance | Success rate increases. |
Power Break +12 Chance | Success rate increases. |
Power Break +13 Chance | Success rate increases. |
Power Break +14 Chance | Success rate increases. |
Power Break +15 Chance | Success rate increases. |
Power Break +16 Chance | Success rate increases. |
Power Break +17 Chance | Success rate increases. |
Power Break +18 Chance | Success rate increases. |
Power Break +19 Chance | Success rate increases. |
Power Break +20 Chance | Success rate increases. |
Power Break +21 Chance | Success rate increases. |
Power Break +22 Chance | Success rate increases. |
Power Break +23 Chance | Success rate increases. |
Power Break +24 Chance | Success rate increases. |
Power Break +25 Chance | Success rate increases. |
Power Break +26 Chance | Success rate increases. |
Power Break +27 Chance | Success rate increases. |
Power Break +28 Chance | Success rate increases. |
Power Break +29 Chance | Success rate increases. |
Power Break +30 Chance | Success rate increases. |
Power Break +1 Cost | Maximizes the skill's efficiency. Decreases MP consumption. |
Power Break +2 Cost | MP consumption decreases. |
Power Break +3 Cost | MP consumption decreases. |
Power Break +4 Cost | MP consumption decreases. |
Power Break +5 Cost | MP consumption decreases. |
Power Break +6 Cost | MP consumption decreases. |
Power Break +7 Cost | MP consumption decreases. |
Power Break +8 Cost | MP consumption decreases. |
Power Break +9 Cost | MP consumption decreases. |
Power Break +10 Cost | MP consumption decreases. |
Power Break +11 Cost | MP consumption decreases. |
Power Break +12 Cost | MP consumption decreases. |
Power Break +13 Cost | MP consumption decreases. |
Power Break +14 Cost | MP consumption decreases. |
Power Break +15 Cost | MP consumption decreases. |
Power Break +16 Cost | MP consumption decreases. |
Power Break +17 Cost | MP consumption decreases. |
Power Break +18 Cost | MP consumption decreases. |
Power Break +19 Cost | MP consumption decreases. |
Power Break +20 Cost | MP consumption decreases. |
Power Break +21 Cost | MP consumption decreases. |
Power Break +22 Cost | MP consumption decreases. |
Power Break +23 Cost | MP consumption decreases. |
Power Break +24 Cost | MP consumption decreases. |
Power Break +25 Cost | MP consumption decreases. |
Power Break +26 Cost | MP consumption decreases. |
Power Break +27 Cost | MP consumption decreases. |
Power Break +28 Cost | MP consumption decreases. |
Power Break +29 Cost | MP consumption decreases. |
Power Break +30 Cost | MP consumption decreases. |