Trial of the Seeker

The peace of the kingdom is threatened by mutant evil spirits. The Seeker Guild wants to conduct secret reconnaissance to find out what they're up to. It's a tough, dangerous job. Are you certain that you're prepared to follow the Path of the Seeker?

Start NPC Human Dufner Master
Location
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Level 35 ~ 85
Прохождение Quest Trial of the Seeker
Start NPC
Human Dufner Master
1: Formerly Known as Hawkeye
Mutant evil spirits threaten the kingdom. The guild has decided to begin a secret investigation into their activities. Only Seekers can accomplish this task. You must find someone to help you. The letter describes that person.

2: Mutant Evil Spirits in the Execution Grounds
Master Terry is concerned about the increasing number of mutants in the area and asks you to hunt the neer ghoul berserker on the Execution Grounds near the village.

Monster to Hunt - Neer Ghoul Berserker

3: Mysterious Runestone
A suspicious stone has been retrieved from the Neer Ghoul Berserkers. Take it to Master Terry in the Town of Dion.

4: Hunt the Mutants
After examining the runestone, Terry asks you to investigate the mutants while he continues his work.

Monsters to Hunt -
Fortress of Resistance: Ol Mahum Captains
Orc Barracks: Turek Orc Warlords
Wastelands or Ant Nest: Ant Captains
Gorgon Flower Garden: Turak Bugbear Warriors

5: Return to Terry
You've retrieved the runestones from the mutants. Now return to Master Terry in the Town of Dion.

6: Finding Victor the Clairvoyant
Master Terry asks you to deliver the runestones to Victor in Hunters Village and advises that you tell him Master Terry's full name if he seems unfamiliar with him. Remember this!

7: Terry's Real Name
You got it wrong! What is Master Terry's full name? Go ask him again!

8: Remember the Name
Master Terry tells you his full name again and asks that you not forget it. His current name is made by combining the second letters of his full name. He wrote the letter again, so take it with you.

9: Medusa's Scales
Victor agrees to investigate if you'll hunt the medusa and bring him 10 of its scales.

Monster to Hunt - Medusa

10: Return to Victor
You've collected 10 scales of medusa. Take them to Trader Victor in Hunters Village and ask him about the runestones.

11: Magister of the Ivory Tower
Victor explains that the runestones are associated with Shilen. He asks that you deliver his analysis request letter containing his preliminary research results to Magister Marina in the Ivory Tower.

12: Errand to Dwarven Village
Magister Marina asks you to get an object from Blacksmith Brunon of Dwarven Village while he performs his analysis.

13: Return to Marina
Bruno gives you a very fragile object to deliver to Marina. Be careful with it.

14: What is the Result of the Analysis?
Marina is depressed to find that the analysis confirms her worst fears. Take her results to Master Terry to find out more.

15: In Search of the Dark Bezoar
The analysis shows that runestones are being intentionally implanted into the bodies of monsters. Destroy these monsters and retrieve the runestones.

Monsters to Hunt -
Cruma Marshlands: Marsh Stakato Drones
Breka's Stronghold: Breka Orc Overlords
Wastelands or Ant Nest: Ant Warrior Captains
Plains of the Lizardmen: Leto Lizardman Warriors

16: In Search of the Dark Bezoar
The analysis shows that runestones are being intentionally implanted into the bodies of monsters. Destroy these monsters and retrieve the Abyssal runestones.

Monsters to Hunt -
Cruma Marshlands: Marsh Stakato Drones
Breka's Stronghold: Breka Orc Overlords
Wastelands or Ant Nest: Ant Warrior Captains
Plains of the Lizardmen: Leto Lizardman Warriors

17: Return to Terry
You've removed the abyss runestones from the monsters. Now take them to Master Terry.