Young ratman Akata, who grew up in the Hatar tribe, made his living by robbing the cemeteries of Aden. But the old graves plundered long ago did not interest him. Having heard a legend from a merchant about the treasures of orc chieftains hidden in ancient crypts, Akata fired up with the idea to loot them, despite knowing about the curse that guarded the graves...
...soon, the mythical curse of the orcs became a reality. Ghosts began to haunt the robbers, driving them mad. Akata tried to study the orcs' magic and performed dark rituals to rescue them. But with each plunder, the curse only grew stronger, and the ghosts attacked more often.
The Masterwork team continues to rework locations to diversify your gaming experience.
The location has been reworked and occupied by Elite Monsters level 42-45 and designed for group levelling.
Monsters have high health, damage and advanced protection against most control skills. Harsh farm conditions compensate by generous drop, spoil and experience.
The battle with the raid boss is non-trivial. You will have to comprehend mechanics and skills to win. We wish players to study everything independently. A detailed description of the boss battle will appear after the content release.
In the 5th Masterwork season, we added a gradation of monsters by difficulty into the game:
Common monster | Ordinary monster type. |
Elite Monster | Have advanced intelligence and skill set, both attacking and strengthening surrounding monsters. They have increased attack and defence stats, resistance to various debuffs, and invulnerability to lethal attacks. |
Unique Monster | It's a stronger version of an Elite monster. Have a unique name and can be rarely found in locations. |
Raid Boss | An extremely strong monster, it is immune to a number of control abilities. |
Reworked locations in the lands of Schuttgart populated by Elite monsters and designed for groups of players of any composition and quality of equipment. A large amount of experience for killing, valuable drop/spoil and increased experience rates in a group create excellent conditions for gathering random groups to farm in the Grave Robber Hideout.
At night, the Hideout is attacked by ghost orcs' from graves disturbed by thieves.
Ghosts appear in the tunnels between spots, and there is a chance that ghosts will appear after killing gnolls and ratmen.
Mission | Reward |
---|---|
Grave Robber Hideout (Lv. 40~52) Weekly Kill 150 monsters in Grave Robber Hideout to complete this mission. |
Personal Greater Healing Potion
NG
x5 Personal Greater CP Potion NG x5 Vitality Maintaining Potion NG x1 Marauder Stones NG x25 |
You can exchange the Marauder Stones NG received for completing the mission with NPC Karuda for useful items:
Items
Required
HP | 8 200 | MP | 3 885 |
P.Atk. | 990 | M.Atk. | 272 |
P.Def. | 424 | M.Def. | 327 |
EXP | 20 251 | SP | 2 025 |
Attack Attribute | No Attack Attribute | Defence Attribute |
Fire, 20 Water, 20 Wind, 20 Earth, 20 Holy, 20 Unholy, 20 |
HP | 8 200 | MP | 3 885 |
P.Atk. | 1 572 | M.Atk. | 272 |
P.Def. | 254 | M.Def. | 327 |
EXP | 20 251 | SP | 2 025 |
Attack Attribute | No Attack Attribute | Defence Attribute |
Fire, 20 Water, 20 Wind, 20 Earth, 20 Holy, 20 Unholy, 20 |
HP | 8 350 | MP | 3 885 |
P.Atk. | 1 017 | M.Atk. | 310 |
P.Def. | 442 | M.Def. | 330 |
EXP | 20 616 | SP | 2 065 |
Attack Attribute | No Attack Attribute | Defence Attribute |
Fire, 20 Water, 20 Wind, 20 Earth, 20 Holy, 20 Unholy, 20 |
HP | 8 425 | MP | 3 885 |
P.Atk. | 1 060 | M.Atk. | 306 |
P.Def. | 451 | M.Def. | 332 |
EXP | 20 812 | SP | 2 080 |
Attack Attribute | No Attack Attribute | Defence Attribute |
Fire, 20 Water, 20 Wind, 20 Earth, 20 Holy, 20 Unholy, 20 |
HP | 8 425 | MP | 3 885 |
P.Atk. | 1 073 | M.Atk. | 306 |
P.Def. | 459 | M.Def. | 332 |
EXP | 20 812 | SP | 2 080 |
Attack Attribute | No Attack Attribute | Defence Attribute |
Fire, 20 Water, 20 Wind, 20 Earth, 20 Holy, 20 Unholy, 20 |
Grave Robber Pathfinder Lv. 45
HP | 8 526 | MP | 3 885 |
P.Atk. | 1 085 | M.Atk. | 333 |
P.Def. | 472 | M.Def. | 335 |
EXP | 21 054 | SP | 2 125 |
Attack Attribute | No Attack Attribute | Defence Attribute |
Fire, 20 Water, 20 Wind, 20 Earth, 20 Holy, 20 Unholy, 20 |
HP | 8 425 | MP | 3 885 |
P.Atk. | 1 088 | M.Atk. | 306 |
P.Def. | 471 | M.Def. | 332 |
EXP | 22 748 | SP | 2 180 |
Attack Attribute | No Attack Attribute | Defence Attribute |
Fire, 20 Water, 20 Wind, 20 Earth, 20 Holy, 20 Unholy, 20 |
HP | 8 526 | MP | 3 885 |
P.Atk. | 1 101 | M.Atk. | 333 |
P.Def. | 482 | M.Def. | 335 |
EXP | 23 079 | SP | 2 225 |
Attack Attribute | No Attack Attribute | Defence Attribute |
Fire, 20 Water, 20 Wind, 20 Earth, 20 Holy, 20 Unholy, 20 |
The battle with the raid boss is non-trivial. You will have to comprehend mechanics and skills to win. We wish players to study everything independently. A detailed description of the boss battle will appear after the content release.
The boss respawn time is 8 to 12.
This Ratman is notorious within his tribe for his robberies. He left the southern lands to the Sukar Wererat and, along with his companions, journeyed north in search of wealth. Unlike most Ratmen, he has an adventurous spirit, which leads him to loot the graves of Orc tribe leaders. Now, pursued by vengeful spirits, he and his gang target careless travellers, robbing them on the road.
HP | 796 987 | MP | 11 100 |
P.Atk. | 3 712 | M.Atk. | 8 939 |
P.Def. | 896 | M.Def. | 912 |
EXP | 4 907 520 | SP | 625 000 |
Attack Attribute | No Attack Attribute | Defence Attribute |
Fire, 20 Water, 20 Wind, 20 Earth, 20 Holy, 20 Unholy, 20 |