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Eternal
Eternal
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Adventurer
Hawkeye
Sagittarius
Mage
Wizard
Sorcerer
Archmage
Necromancer
Soultaker
Warlock
Arcana Lord
Cleric
Bishop
Cardinal
Prophet
Hierophant
Elf
Elven Fighter
Elven Knight
Temple Knight
Eva's Templar
Swordsinger
Sword Muse
Elven Scout
Plains Walker
Wind Rider
Silver Ranger
Moonlight Sentinel
Elven Mage
Elven Wizard
Spellsinger
Mystic Muse
Elemental Summoner
Elemental Master
Elven Oracle
Elven Elder
Eva's Saint
Dark Elf
Dark Fighter
Palus Knight
Shillien Knight
Shillien Templar
Bladedancer
Spectral Dancer
Assassin
Abyss Walker
Ghost Hunter
Phantom Ranger
Ghost Sentinel
Dark Mage
Dark Wizard
Spellhowler
Storm Screamer
Phantom Summoner
Spectral Master
Shillien Oracle
Shillien Elder
Shillien Saint
Orc
Orc Fighter
Orc Raider
Destroyer
Titan
Orc Monk
Tyrant
Grand Khavatari
Orc Mage
Orc Shaman
Overlord
Dominator
Warcryer
Doom Cryer
Dwarf
Dwarven Fighter
Scavenger
Bounty Hunter
Fortune Seeker
Artisan
Warsmith
Maestro
Dwarven Mystic
Geomancer
Terramancer
Tectonic Sage
Kamael
Kamael Soldier
Dragoon
Berserker
Doombringer
Soul Breaker (M)
Soul Hound (M)
Kamael Soldier
Warder
Arbalester
Trickster
Soul Breaker (F)
Soul Hound (F)
Arcana Lord
...скоро здесь будет описание!
Interlude
By levels
All skills
Eternal
Season (Fire/Water)
Official servers
Interlude
Gracia Final
High Five
Active
Passive
Physical skills
Summon Storm Cubic
Summons a storm cubic. A storm cubic uses magic that inflicts damage to one's enemy. When summoning, 5 Crystals: D-Grade are consumed.
Spell Force
Transfers your magical powers to a party member. The effect can be cancelled if you incur damage.
Heal
Recovers HP. Power 49.
Cure Poison
Cures poisoning up to Effect 3.
Battle Heal
Quickly recovers HP. Power 83.
Group Heal
Recovers party member's HP. Power 66.
Summon Kat the Cat
Summons Kat the Cat, who provides an additional supply of MP. Requires 3 Crystals: D-Grade. While active, 30% of earned Exp will be consumed.
Servitor Recharge
Recovers a Servitor's MP. Power 41.
Servitor Heal
Recovers servitor's HP. Power 145.
Vampiric Touch
Absorbs HP. Power 18.
Corpse Life Drain
Absorbs HP from a corpse to regenerate one's HP.
Body To Mind
Sacrifices HP to regenerate MP.
Aura Burn
A short range magical attack. Power 19.
Wind Strike
Blasts a target with violent winds. Power 12.
Flame Strike
Toss flame that causes wide area to catch fire. Power 13.
Self Heal
Recover HP. Power 42.
Blaze
Causes your body to erupt in flames to send a ball of fire towards your target. Power 23.
Summon Mew the Cat
Summons Mew the Cat, who assists in combat using attack magic. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp.
Energy Bolt
Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 13.
Summon Kai the Cat
Summons Kai the Cat, a servitor. Requires 1 Crystal: C-Grade. While active, 10% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.
Summon Binding Cubic
Summons Binding Cubic. Binding Cubic uses magic that paralyze a targeted enemy. Requires 5 Crystals: D-Grade.
Servitor Cure
Cures a servitor's bleeding and poisoning up to Effect 3.
Servitor Blessing
Cancels the Summoner's state of hold/paralysis and the reduced state of Atk. Spd./Speed of effect 3 or below.
Common Craft
Can read common recipe books.
Mass Summon Storm Cubic
Summons Storm Cubic for party members. Storm Cubic uses magic that damages a targeted enemy. Requires 20 Crystals: D-Grade.
Summon Feline Queen
Summons a Feline Queen, a servitor. Requires 1 Crystal: C-Grade. While active, 5% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.
Warrior Bane
Removes buffs that increase Atk. Spd. and Speed from an enemy.
Mage Bane
Removes buffs that increase M. Atk and Casting Spd. from an enemy.
Summon Friend
Summons party members to your location. The player being summoned must possess a Summoning Crystal.
Summon Feline King
Summons Feline King. Requires 2 Crystals: A-Grade. Consumes 1 additional crystal at 14 regular intervals. Takes away 10% of earned Exp.
Anti-Summoning Field
Generates a field that sends a servitor to another dimension at regular intervals. Applies to all servitors in the affected area. Level 2 or higher Spell Force required. Consumes 1 Magic Symbol.
Magic skills
Shield
Temporarily increases P. Def. Effect 1.
Might
Temporarily increases P. Atk. Effect 1.
Sleep
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Concentration
Temporarily lowers the probability of magic being canceled due to damage taken taken. Effect 1.
Surrender To Fire
Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Effect 3.
Servitor Magic Shield
Temporarily increases servitor's M. Def. Effect 2.
Servitor Physical Shield
Temporarily increases servitor's P. Def. Effect 1.
Servitor Haste
Temporarily increases servitor's Atk. Spd. Effect 1.
Servitor Wind Walk
Temporarily increases servitor's movement speed. Effect 1.
Slow
Instantly reduces enemy's Speed. Effect 2.
Curse: Weakness
Instantaneous curse that reduces target's P. Atk. Effect 1.
Poisonous Cloud
Instantaneous poison cloud attack. Effect 3.
Curse: Poison
Instantaneous poisonous curse. Effect 1.
Ice Bolt
Freezes an enemy, instantly reducing their speed. Effect 2. Power 8.
Curse Chaos
Instantaneous curse that reduces enemy's Accuracy. Effect 2.
Servitor Empowerment
Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff removing attacks. The servitor is immobilized for the duration of the spell. Effect 1.
Warrior Servitor
The spirit of an ancient warrior takes possession of the servitor for a certain period of time. Consumes 10 spirit ores.
Final Servitor
The spirit of an ancient hero takes possession of the servitor for a certain period of time. Consumes 20 spirit ores.
Betray
Diabolically charms an enemy's summon to attack its own master. Consumes 3 Spirit Ore.
Mass Surrender to Fire
Decreases the fire attack resistance of enemies surrounding the servitor. Consumes 2 Spirit Ore. Effect 4.
Arcane Disruption
Decreases your enemies' Casting Spd. Effect 3.
Reinforcement skills
Magician's Movement
Increases attack speed when wearing a robe jacket and robe pants.
Cubic Mastery
Ability to summon 2 Cubics at once.
Anti Magic
Increases M. Def.
Spellcraft
Doubles the spell casting speed when wearing a robe jacket and robe pants.
Quick Recovery
Time between magic reuse shortens.
Lucky
Prevents the Death Penalty while you are Level 9 or lower.
Fast HP Recovery
Increases HP regeneration.
Boost Mana
Increases maximum MP.
Mana Recovery
Increases MP regeneration when wearing a robe jacket and robe pants.
Fast Spell Casting
Spell casting speed increases.
Fast Mana Recovery
Increases MP regeneration.
Robe Mastery
Increases P. Def. when wearing a robe.
Expertise D
You become familiar with D-grade equipment.
Armor Mastery
Defense increase.
Weapon Mastery
Increases P. Atk. and M. Atk.
Light Armor Mastery
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Higher Mana Gain
Increases the recovery rate when MP is being recovered by recharge.
Wisdom
Increases resistance to Hold, Sleep, and Mental attacks.
Skill Mastery
Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. Influenced by INT.
Summon Lore
Increases P. Def. when equipped with Robe/Light Armor and increases Casting Speed. Decreases MP consumption for magic skills.
Create Common Item
Creates level 1 common items.
Divine Inspiration
Increases the number of buffs you can receive.
Weaken skills
Arcane Agility
Significantly increases Casting Spd. and decreases skill re-use time at an increased MP consumption per skill. HP will be continuously consumed while in effect.
Transfer Pain
Transfers part of one's damage to a servitor. MP will be consumed continuously.