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Eternal
Eternal
MasterWork II 2024
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class-187
...скоро здесь будет описание!
Homunculus
By levels
All skills
Eternal
MasterWork II 2024
Official servers
Active
Passive
Magic skills
Hydro Attack
Attacks target with 6 Power added to M. Atk. 10% more damage if target is debuffed. Requires a sword or blunt weapon.
Hydro Flare
Eliminates Storm Sign and attacks target with 110 Power added to M. Atk. 10% more damage if target is debuffed. Requires a sword or blunt weapon.
Consumes 1 Spirit Ore.
Hydro Strike
Uses the power of storm to inflict damage with 57 power added to M. Atk. and generates strong squall to make the target faint for 5 \u0441\u0435\u043a.. Has a chance to cause abnormal state. Requires a sword or blunt weapon to be equipped.
Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Hydro Drain
Eliminates Storm Sign and attacks target with 123 Power added to M. Atk. and recovers 5% HP and 5% MP. Over-hit. Requires a sword or blunt weapon.
Air Rush
Knocks down target and attacks with 57 Power added to M. Atk. 10% more damage if target is debuffed. Requires a sword or blunt weapon.
Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Reinforcement skills
Wind Blend
For 5 \u0441\u0435\u043a., blends into the wind. Becomes one with the wind and disappears later on. If canceled while stirred up, Trace of Wind will occur. Requires a sword or blunt weapon.
Deceptive Blink
The caster's assimilated into the wind, and teleports to the rear. Assimilation lasts for 5 \u0441\u0435\u043a., and Speed increases by 50 while assimilated. If canceled while stirred up, Trace of Wind will occur. Can be used when Sword/Blunt Weapons are equipped.
Consumes 10 Spirit Ores.
Eye of the Storm
For 30 \u0441\u0435\u043a., M. Skill Critical Rate +100, P./M. Def +30%.
Ultimate Squall
For 10 \u043c\u0438\u043d., P. Atk./M. Skill Critical Damage Received - 15% with the protection of the wind.
Weaken skills
Threatening Wind
Sends a slashing wind to brand target with Storm Sign Stage 3. Knocks the target out for 2 \u0441\u0435\u043a. and has a chance to successfully deal an abnormal state. Requires a sword or blunt Weapon.
Consumes 1 Spirit Ore.
Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Compelling Wind
Sends a breeze that pushes target toward you for 5 \u0441\u0435\u043a.. Has a chance to cause abnormal state. Requires a sword / blunt weapon.
Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Item skills
Windy Healing Potion
Converts Windy Healing Potion. Elementary Alchemy.
Ability skills
Divine Inspiration
Increases the number of buffs an individual can receive by 1.
Occupation skills
Expand Trade
Increases the number of items that can be bought and sold at private stores.
Expand Warehouse
Increases the number of items that can be stored in private warehouses and freight.
Expand Inventory
Increases the number of items an individual can possess.
Divine Wind
Wind/Holy Resistance + 10.
Tenacity
Max. HP + 1%, Speed + 4.
Efficacy
MP Consumption - 1%.
Add. skills
Eminent Blunt Weapon Mastery
When equipped with a blunt weapon, M. Atk. + 17% and + 10, Casting Spd. + 5%.
Eminent Robe Mastery
When equipped with a robe, P. Def. +7. Shields and Sigils are not worn, as you move with the wind.
Eminent Quick Recovery
Max. MP + 33, MP Recovery Bonus + 1, and M. Skill Cooldown - 10%.
Eminent Attribute Resistance
Attack Attribute Bonus + 10, Fire/Water/Wind/Earth/Holy Resistance + 10.
Superior Mental Attack Resistance
Strike/Confusion Resistance + 30.
Eminent Ability
INT + 2.
Item skills
Alchemy Cube
Can use the Alchemy Cube. Elementary Combination Alchemy.