Doombringer

...скоро здесь будет описание!

Physical skills
Novice Armor Destruction
Novice Armor Destruction Novice Armor Destruction
Attacks the target with 2231 Power added to P. Atk., weakening its P. Def. and absorbing Momentum. Requires a sword, blunt, spear, fist weapon, dual blunt or dualsword. Over-hit. Critical.
Novice Mega Strike
Novice Mega Strike Novice Mega Strike
Attacks the target with 3978 Power added to P. Atk., inflicting greater damage with more Momentum used. Up to 3 Momentum may be used, increasing damage by 15%. Requires a sword, blunt, spear, fist weapon, dual blunt or dualsword. Over-hit. Critical. Ignores Shield Defense.
Novice Power Bomber
Novice Power Bomber Novice Power Bomber
Inflicts a powerful strike on target with 4096 Power added to P. Atk., knocking them down for 3 \u0441\u0435\u043a., and increases damage as Momentum increases. Increases damage by 15% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Critical. Ignores Shield Defense.

Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Novice Rush Impact
Novice Rush Impact Novice Rush Impact
Charges forward to attack the enemies in front with 808 power added to P. Atk. and inflicts Stun for 5 \u0441\u0435\u043a.. Requires an ancient sword/sword/blunt/spear/fist weapon/dual blunt/dualsword weapon.

Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Novice Rain of Fire
Novice Rain of Fire Novice Rain of Fire
Attacks nearby enemies with 2311 Power added to P. Atk., Stuns them for 2 \u0441\u0435\u043a. and remove their target. Power is decreased by 10% when equipped with a sword/blunt/fist weapon and increased by 25% when equipped with a spear. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical.

Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Novice Hurricane Storm
Novice Hurricane Storm Novice Hurricane Storm
Attacks the area around the target with 2311 Power added to P. Atk. Power decreases by 15% when a sword/dualsword/blunt/fist weapon is used, and increases by 25% when a spear is used. Requires a sword, blunt, spear, fist weapon, dual blunt or dualsword. Over-hit. Critical.
Novice Hurricane Rush
Novice Hurricane Rush Novice Hurricane Rush
Shoulder charge target to Stun it for 3 \u0441\u0435\u043a.. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped.

Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Power Strike
Power Strike Power Strike
Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
Magic skills
Reinforcement skills
Ability skills
Occupation skills
Add. skills
Heavy Armor Mastery
Heavy Armor Mastery Heavy Armor Mastery
When heavy armor is equipped, Max HP +100, P. Def. +25; P. Atk. Critical Damage Received -10%. Additionally, STR +1.
Robe Mastery
Robe Mastery Robe Mastery
When a robe is equipped, Max HP +50, P. Def. +12, and M. Def. +5%.
Weapon Mastery
Weapon Mastery Weapon Mastery
When a sword, blunt weapon or spear is equipped, P. Atk. +10%, additional P. Atk. +13, Atk. Spd. +8%, P. Accuracy + 2, and the number of available targets for spear attack increases. In addition, STR increases by 1 and depending on your STR, the skill Cooldown resets or duration increases 2-fold.
Dual Weapon Mastery
Dual Weapon Mastery Dual Weapon Mastery
When a dualsword, dual blunt or fist weapon is equipped, P. Atk. +10%, additional P. Atk. +13, Atk. Spd. +8%, and P. Accuracy +2. In addition, STR increases by 1.
Weapon Mastery
Weapon Mastery Weapon Mastery
M. Atk. + 5%, additional M. Atk. + 57, and Casting Spd. + 7%. Depending on your INT, the skill Cooldown resets or duration increases 2-fold.
Intermediate Weapon Mastery
Intermediate Weapon Mastery Intermediate Weapon Mastery
P. Atk. +15%, additional P. Atk. +124, Atk. Spd. +10%, P. Accuracy + 5, and the number of available targets for spear attack increases when a sword, blunt or spear is equipped. Additionally, STR increases by 1 and depending on your STR, the skill Cooldown resets or duration increases 2-fold.
Intermediate Dual Weapon Mastery
Intermediate Dual Weapon Mastery Intermediate Dual Weapon Mastery
When a dualsword, dual blunt or fist weapon is equipped, P. Atk. +15%, additional P. Atk. +124, Atk. Spd. +10%, and P. Accuracy +5. In addition, STR increases by 1.
Intermediate Two-handed Weapon Mastery
Intermediate Two-handed Weapon Mastery Intermediate Two-handed Weapon Mastery
When a two-handed sword or two-handed blunt is equipped, P. Atk. increases by 1% and additionally by 51.
Intermediate Heavy Armor Mastery
Intermediate Heavy Armor Mastery Intermediate Heavy Armor Mastery
When heavy armor is equipped, Max HP +200, P. Def. +135; P. Atk. Critical Damage Received -20%. Additionally, STR +1.
Intermediate Light Armor Mastery
Intermediate Light Armor Mastery Intermediate Light Armor Mastery
Max HP +200, P. Def. +111, Atk. Spd. +5%, P. Accuracy +1, P. Evasion +2, Speed +3. P. Atk. Critical Hit Rate - 20%. STR +1.
Intermediate Force Mastery
Intermediate Force Mastery Intermediate Force Mastery
Momentum increases by 10% with a normal attack, and by 25% with a critical hit. Momentum can stack up to stage 10. Has a 30% chance of triggering Lighting Attack during a normal attack.